bospor 0 Posted February 16, 2014 Omg, I love those choices! Share this post Link to post Share on other sites
sv5000 127 Posted February 17, 2014 Hi Vilas, Just letting you know that i have not given up on p85, Just had to have a break from arma and stuff in general, had some personal issues etc. have started back into the p85 config and have been doing some tidy up on the weapons. added 28 new inventory icons for the weapons. Share this post Link to post Share on other sites
vilas 477 Posted February 21, 2014 http://s4.postimg.org/aihpiij3h/Beznazwy_1.jpg http://s4.postimg.org/qi0d22f59/Beznazwy_2.jpg http://s4.postimg.org/qw1p1nz8t/Beznazwy_3.jpg http://s4.postimg.org/utoyr2m25/Beznazwy_4.jpg http://s4.postimg.org/n2cu697al/Beznazwy_5.jpg http://s4.postimg.org/p8750rar1/Beznazwy_6.jpg every free minute i have i spend on Arma2 :D :D Share this post Link to post Share on other sites
dimitri_harkov 10 Posted February 22, 2014 Most excellent stuff! I especially love those trucks :) Keep it up! Cheers, D. Share this post Link to post Share on other sites
NightIntruder 710 Posted February 23, 2014 Beautiful stuff! I love them :) Share this post Link to post Share on other sites
intermaus 10 Posted February 24, 2014 Nice IFA and Robur trucks Vilas, keep on fighting ! Vilman was here :couch: Share this post Link to post Share on other sites
CSLALUKI 30 Posted February 24, 2014 Nice work on these vehicles vilas ! Thx. :bounce3: Share this post Link to post Share on other sites
vilas 477 Posted February 24, 2014 IFA (IFA is in 2 skins - NVA and tan for Takistan, but can be used as Iraqi from 1990, because Saddam also had IFA 50W as army truck), Robur, T3 can already by tested as wip (work in progress) on my forum now i work on MB NG (1017) for BW http://s29.postimg.org/je4qkw4o7/Beznazwy_1.jpg http://s29.postimg.org/p3kz57auf/Beznazwy_2.jpg Share this post Link to post Share on other sites
vilas 477 Posted February 27, 2014 update went on Armaholic, changelog: - P85 config - added classes for Mercedes Benz 1017, IFA W50, Robur, fixed reflectors bug on Man630, - P85_V - added IFA W50 truck, added Robur truck, added Mercedes Benz 1017, fixed glass break on Man 630 (hitpoints in model), color of Unimog 1300L now darker to fit Man 630 and MB 1017, - P85 German pack - added crewed trucks said above, - P85 fictional countries pack - added crewed IFA W50 by Takistan, IFA W50 in sand color that can play Iraqi truck from 1990, - P85 civilian cars - a lot of new cars, busses etc. VW T3 (civilian 2 colors, army green color as civilian side but in color for BW (just crew yourself with BW driver if necessary), ambulance, polizei), 3 prototypes including sport roadster shown before, civilian coach bus, civilian truck, soon i will start work on Chaikas (Gaz 13 will be done first, than in next order Gaz 14) , than MB W123 and VW Beetle , than maybe another Soviet car like Moskvitch or Lada Samara Share this post Link to post Share on other sites
miraoister 1 Posted February 27, 2014 hi, six automatically updated by version of p85, now i cant play any of my missions, it says these hve been deleted... kpfs_p85_east_german_repl kpfs_p85_west_german_repl any advice? Share this post Link to post Share on other sites
vilas 477 Posted February 27, 2014 kpfs_p85_east_german_repl kpfs_p85_west_german_repl is Marsellie77 sign probably, KPFS is not my signature of class, i use VIL_ vilas_ p85_ probably Marseillie soon will do update but with Mercedes and VW T3, but this is not question to me, Share this post Link to post Share on other sites
miraoister 1 Posted February 27, 2014 (edited) oh ok, i must of put a marsell file n your p85 folder, then six updater deleted it? yeah it was marseilles retextured files... Edited February 27, 2014 by miraoister Share this post Link to post Share on other sites
vilas 477 Posted February 27, 2014 good that it works, have fun, lets wait for Marseilles textures, soon i should work with GAZ 13 Chaika, than Gaz 14 Share this post Link to post Share on other sites
intermaus 10 Posted March 1, 2014 Vilas, i wanna use p'85 with a sound mod, is that possible to use it or it would need a new config ? Other engine, gun, weapon sounds and stuff... Share this post Link to post Share on other sites
vilas 477 Posted March 1, 2014 honestly i do not know which soundsmods work with P85 and which not, for sure i made separate config files so anyone can edit them the way he need and apply new sounds for example, i do not know if there are sound mods dedicated to P85 or not (cause i have no time to play and test all), so in short words - i do not know, but config is open and separate file and anyone can rework configs and add sounds, Share this post Link to post Share on other sites
intermaus 10 Posted March 1, 2014 O.k thanks Vilas, i will figure out how that works. ;) Share this post Link to post Share on other sites
fenners 10 Posted March 3, 2014 Hi Vilas you seem like the person who can help me... i am running a newly made server for Altis Life. no mods as of yet as im struggling find and implement them. i want to replace all the police vehicles and cops with better ones with more detailed graphics, ideally british police vehicles. do you have these and could you help or explain where and how to add them. any help would be massively appreciated!! Share this post Link to post Share on other sites
vilas 477 Posted March 3, 2014 i still use Arma2 because yet not all vehicles that i planned to do before were made so i cannot help with Arma3 and my vehicles yet were not imported to Arma3 due to lack of time /manpower, so i cannot help with A3 issues so far, till i will not finish more vehicles and till i will not fix all bugs in P85 i do not think about leaving A2 community, so i cannot help you, now adding more Cold War era civilian cars is my goal Share this post Link to post Share on other sites
jackTIGR 1 Posted March 4, 2014 Hi! First off, Vilas, thank you for your work! My question is for anyone who can help me on this, either Vilas or other posters: I've dl-ed the East Weapons pack, which answered my long wishes for the newer Russian weapons, and since I play on a server where they don't allow mods (ban) I would like to use the AK-12 and other guns as a "replacement pack". I find yours light-years better than vanilla or ace weapons. But I have no clue how to write a replacement config. For example, I would like to use the Abakan, the AK-12, various sniper rifles and so on, but for other players to look like stock weapons. On another site it said that all is needed is to make a config that looks like this. class CfgVehicles { class NewClass; //External Class Reference class OldClass: NewClass {}; } But when I do it doesn't work for me, even though I add a PboPrefix.txt and wrap it up in pbo and then run in together with that mod. Also, does anybody know if the weapon I do get when successfully replaced retains the characteristics of the replaced weapon (thus it's only a graphic replacement) or if I am actually playing with the weapon I want (ballistics, sound, firing modes, etc.)? Thanks! PS. to clarify, I'm playing Arma2, no 3. Share this post Link to post Share on other sites
sv5000 127 Posted March 4, 2014 I have never had much luck with replacement packs. Find one and d/l it and have a look at how others have done it successfully. http://www.armaholic.com/list.php?c=arma2_oa_files_addons_replacements&s=title&w=asc&d=0 To answer your other question. You will just get the model, all the characteristics will be the same as the vanilla one, if all you change is the model. Share this post Link to post Share on other sites
sv5000 127 Posted March 5, 2014 Whilst doing some config work, i made this up to make copy/paste easier. Current version of the East Weapons/magazine classnames Magazines: vil_8Rnd_TT vil_20Rnd_9x18_aps vil_20Rnd_9x18_apsSD vil_10Rnd_9x39_SP6_VSS vil_20Rnd_9x39_SP6_VAL vil_20Rnd_9x39_SP6_OC vil_20Rnd_9x39_SP6ns_OC vil_45Rnd_545x39_AK VIL_30Rnd_556x45_AK vil_60Rnd_545x39_AK vil_75Rnd_762x39_AK47 vil_100Rnd_762x39_RPD vil_17Rnd_9x19_PYA vil_30Rnd_762x39_AKSD vil_40Rnd_762x39_AK47 vil_10Rnd_762x39_SKS Vil_PGO_PG16 Vil_PGO_PG7VL Vil_PGOD_PG7VL Vil_PGO_PG7T Vil_PGOD_PG7T Vil_PGO_PG7OG Vil_PGOD_PG7OG Vil_PGO_PG7VR Vil_PGOD_PG7VR Vil_PG29_HEAT vil_RPG22 vil_RPG26 Vil_SHMEL_FTW vil_10Rnd_SVDK vil_10Rnd_762x54_SV vil_10Rnd_Mauser vil_10Rnd_PSL vil_1Rnd_AP_BS1 vil_1Rnd_NGO74 vil_FlareWhite_NGC74 vil_FlareGreen_NGC74 vil_FlareRed_NGC74 vil_FlareYellow_NGC74 Weapons: ===RIFLES=== vil_SKS ===PISTOLS=== vil_Tt33 vil_APS vil_apssd Vil_PYA ===LAUNCHERS=== Vil_RPG16 Vil_RPG7V_PGO -magazines[] = {Vil_PGO_PG7VL, Vil_PGO_PG7VR, Vil_PGO_PG7T, Vil_PGO_PG7og} Vil_RPG7d_PGO -magazines[] = {Vil_PGOd_PG7VL, Vil_PGOd_PG7VR, Vil_PGOd_PG7T, Vil_PGOd_PG7og}; Vil_RPG29 Vil_RPO_A vilas_rpg22 vilas_rpg26 ===MACHINE GUNS=== vil_PKP vil_PKP_EOT vil_PK vil_zastava_m84 vil_PKM_N vil_PKM vil_RPK vil_RPK75 vil_RPK75_Romania vil_RPK75_M72 vil_RPD vil_RPK74 vil_RPK74M_P29 vil_RPK74M vil_RPK74M_N ===SPECIAL PURPOSE WEAPONS=== vil_VSS_PSO vil_VSS_N vil_VAL vil_vsk94 vil_VAL_C vil_VAL_N vil_Vikhr vil_9a91 vil_9a91_c vil_9a91_csd vil_Groza_HG vil_Groza_SC vil_Groza_GL vil_Groza_SD ===AK47 VERSIONS=== vil_AKS_47 vil_AK_47_49 vil_AK_47 vil_AKMSB vil_AKM vil_AKM_GL vil_AKMS vil_AKMS_GP25 ===FORIGN AK47 VERSIONS=== vil_AK_47_m1 vil_AK_nato_m1 vil_M70 vil_M70B vil_M64 vil_ASH82 vil_AMD vil_AMD63 vil_PMI vil_PMIS vil_MPi vil_AK_nato_m80 ===AK74 VERSIONS=== vil_AKs_74_u vil_AKs_74_u45 Vil_AKS_74_UN_kobra Vil_AKS_74_UB Vil_AKS_74_UB_BS1 vil_AK_74 vil_AK_74_gp vil_AK_74_N vil_AKS_74 vil_AKS_74_gp vil_AKS_74p vil_AKS_74p_45 vil_AK_74P vil_AKS_74p_gp vil_AK_74m vil_AK_74M_N vil_AK_74M_PSO vil_AK_74m_k vil_AK_74m_EOT vil_AK_74m_EOT_Alfa vil_AK_74m_EOT_FSB vil_AK_74m_EOT_FSB_45 vil_AK_74m_EOT_FSB_60 vil_AK_74m_c vil_AK_74m_p29 vil_AK_74m_gp_29 vil_AK_74m_gp ===FORIEGN AK74 VERSIONS=== vil_type88_1 vil_PMI74S vil_Rak74sgl ===AK100 VERSIONS=== vil_AK_101 vil_AK_103 vil_AK_105 Vil_AK_105_c vil_AK_107 Vil_AK_107_c ===SNIPER RIFLES=== vil_SVU_A vil_SVU vil_PSL1 vil_M76 vil_M91 vil_SVD_63 vil_SVD_N vil_SVD_S vil_SVD_M vil_SVD_P21 vil_SVDK vil_SV_98 vil_SV_98 vil_SV_98_SD ===NEW ASSAULT RIFLES=== vil_Abakan vil_Abakan_gp vil_Abakan_P29 vil_AEK1 vil_AEK2 vil_AEK_GL vil_AeK_3 vil_AeK_23 vil_AeK_3_K vil_ak12 vil_ak12_ap vil_ak12_gp Share this post Link to post Share on other sites
jackTIGR 1 Posted March 5, 2014 (edited) Thank you for your help, sv! I've had a look at the others and this is what I came up with. This is how the config.cpp looks like. #define _ARMA_ class CfgPatches { class ak12 { units[] = {}; weapons[] = {"vil_ak12_ap","vil_abakan_p29"}; requiredVersion = 1.04; requiredAddons[] = {"CAweapons","CAWeapons_AK","vilas_aks"}; }; }; class CfgWeapons { class Rifle; class ACE_AEK_971_1p63: vil_ak12_ap { model = "\vilas_aks\vil_ak12_ap.p3d"; picture = "\vilas_aks\ico\w_vil_ak12ap_ca.paa"; }; class ACE_AEK_971_1p78: vil_abakan_p29 { model = "\vilas_aks\vil_abakan_p29.p3d"; picture = "\vilas_aks\ico\w_vil_an94_p29_ca.paa"; }; }; //}; I want to replace the AEK 1p78 and p63 with 1p29 Abakan and AK12 Aimpoint. From what I understand I should have either of those in my hands when I take one of those two AEKs out of the server ammobox. Doesn't work though. :( Maybe the "Class: Rifle" should be different or I'm making some other mistake, I can't figure it out as I've never done this before and there is no real tutorial nor instructions anywhere on the net for just weapon model replacement. Or maybe I should binarize the bin before wrapping it in pbo? Thanks in advance! EDIT: the error when trying to convert config.cpp to config.bin is "file x:\ak12\config.cpp, line 13: /cfgweapons.ace_aek971_1p78: undefined base class 'vil_ak12_ap' config : some input after endoffile error 3 while parsing error in config x:\ak12" If I delete the ak12 entry it throws the same error for the Abakan. Edited March 5, 2014 by jackTIGR Share this post Link to post Share on other sites
sv5000 127 Posted March 6, 2014 (edited) No dont need to binarize the config mate. You have not defined the base class for the rifles correctly mate, try this, class cfgWeapons { class AK_base; class vil_ak12: AK_base Why not just edit the unit to have the ak12? No guarantee this works btw class CfgWeapons { class Rifle; class AK_base; class ace_aek971_1p78: AK_base { model = "\vilas_aks\vil_ak12_ap.p3d"; picture = "\vilas_aks\ico\w_vil_ak12ap_ca.paa"; }; Edited March 6, 2014 by sv5000 Share this post Link to post Share on other sites
jackTIGR 1 Posted March 6, 2014 Thank you very much for your help! This is the working script: class CfgPatches { class ak12 { units[] = {}; weapons[] = {}; requiredVersion = 1.04; requiredAddons[] = {"CAweapons"}; }; }; class CfgWeapons { class AK_107_BASE; class AK_107_Kobra : AK_107_BASE { model = "\vilas_aks\vil_ak12_ap.p3d"; picture = "\vilas_aks\ico\w_vil_ak12ap_ca.paa"; }; class AK_107_PSO : AK_107_BASE { model = "\vilas_aks\vil_abakan_p29.p3d"; picture = "\vilas_aks\ico\w_vil_an94_p29_ca.paa"; }; }; Share this post Link to post Share on other sites