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BeerHunter

ArmA2 Weather - no snow?

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Wondering why there isn't a winter season c/w snow.

I'm almost positive that the area depicted in ArmA2 has snowy winters (mid Europe near Czechoslovakia ?

Is it a programming/engine restriction what with all the foot marks and tire/track residuals or something that was simply overlooked.

Being form Northern Alberta I kinda miss the crunching snow underfoot and sliding / getting stuck when you're trying to drive somewhere. :p

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yup i'd wish we had , winter\summer\spring chernarus

Seems we're stuck in Fall ehh? The 1 ya didn't pick:p

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someone make a mod fast lol

sounds amazing! snow... it will be gone off this face of this earth soon.

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I think there are already a few snow mods out there.

---------- Post added at 05:28 PM ---------- Previous post was at 05:24 PM ----------

hn3p2r4TSM8

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I would like to see a mod that re-creates the Telemark missions from WW2... In snow with ski's, white camo etc.. Storm or sabotage the water plant... Go hunting to survive in the wilderness and avoid ze Nazis while waiting for reinforcments... that would be sweet

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In the ancient past before arma II release, ivan bucha gave an interview on sahrani radio

he said in this interview that it was a dream of the BIS team to be able to make the terrain dynamically change with the weather one day

we can hope and dream :D

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Arma's already a hardware hog...

If you put snow in it... it would literally blow away your PC...

:D

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^^ Very cool Thirdup!! Any idea where I can get that mod from?

I've got that island... you can get it here... Snowdrago.7z...

I haven't been able to get it to work in arma 2 yet tho... If anyone gets it working - please share how you did it...

I'm sure the guys at the CAA1 mod would like to add it to their list too...

B

Edited by Bushlurker

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Snow is easy! :)

NIM_Snow.sqs:

; dynamic snowing 1.41 by Sentinel
; resource from Kegetys
; [logic,obj,density] for constant non-changing snow
; [logic,obj,ChangeTime,[Range]] for changing snowing density
; density: 0 - no snow, 5 - max value
; Range is densityvalue [min,max]

_logic = _this select 0
_server = false
_snow = true
?(local _logic):_server = true; _snow = false
?((missionstart select 0) == 0):_snow = true
_obj = player
NIM_SnowDens = _this select 1

_ChgTime = 0

?(count _this > 2):_ChgTime = (_this select 1) * 60; _dMin = (_this select 2) select 0; _dMax = (_this select 2) select 1; NIM_SnowDens = _dMin + (random (_dMax - _dMin + 1))
?(_server):publicvariable "NIM_SnowDens"
_i = 1

~1

_d = 35
_h = 15
_ai = 0
_wait = 0.001

?(!_snow):_ai = 100; _wait = 10

#top
~_wait
_pos = position player

10 setfog (0.54 * (NIM_SnowDens/15))

_a = _ai

while { _a < NIM_SnowDens } do	{ _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle _obj select 0)*6)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle _obj select 1)*6)),((_pos select 2) + _h)];	drop ["\ca\data\cl_water", "", "Billboard", 1, 8, _dpos, [0,0,-1], 1, 0.000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];	_a = _a + 1; }

?( (_ChgTime > 0) && (_time > (_i * _ChgTime) && !_server) ):_i = _i + 1
?( (_ChgTime > 0) && (_time > (_i * _ChgTime) && _server) ):_i = _i + 1; NIM_SnowDens = _dMin + (random (_dMax - _dMin + 1)); NIM_SnowDens = NIM_SnowDens - (NIM_SnowDens % 1); publicvariable "NIM_SnowDens"
?(NIM_SnowDens < 16):_wait = 0.001
goto "top"

Then have a game logic with this as it's init:

[this,0] exec "NIM_Snow.sqs";

Change the 0 to 0-4 to make more or less snow.

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Wondering why there isn't a winter season c/w snow.

I'm almost positive that the area depicted in ArmA2 has snowy winters (mid Europe near Czechoslovakia ?

Is it a programming/engine restriction what with all the foot marks and tire/track residuals or something that was simply overlooked.

Being form Northern Alberta I kinda miss the crunching snow underfoot and sliding / getting stuck when you're trying to drive somewhere. :p

As to the question why it is not in the game already, the simple answer is time, effort and disc space:

  • They would have to texture everything twice, ground, vehicles, soldiers,....
  • In addition to that some new models, e.g. trees without leaves.
  • New sounds for moving on the ground.

That said, there were fine winter addons/mods/total conversions in the past, so there is some hope for you :don 13:.

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mid Europe near Czechoslovakia

Czechoslovakia doesnt exist, it is now two countries: The Czech Republic and The Slovak Republic (Slovakia). :wave:

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Czechoslovakia doesnt exist, it is now two countries: The Czech Republic and The Slovak Republic (Slovakia). :wave:

What happened to the "o Republic" than? :)

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Czechoslovakia doesnt exist, it is now two countries: The Czech Republic and The Slovak Republic (Slovakia). :wave:

Not on my maps it ain't :p

But yep - I stand corrected.:o

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This thread has made me fiend for snow in ARMA2 ):

Good one guys ): hehe

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