wiggum2 31 Posted February 14, 2010 I think you need the oac addon to. Im not sure though but I think that is needed for anything caa1. Thanks, no more error with CAPlants, only this one: Picture \ca\ui\data\splash1_co.paa not found Share this post Link to post Share on other sites
gorilla100 10 Posted February 17, 2010 Hi I downloaded the CAA1 mod and I installed it.Then I installed the CWR mod in CAA1 folder and run the game with Launcher and selected all mods but in the game appare this message "The Cold War Rermed_ mod request the version 1.14 of the application ".How to upgrade CAA1 to version 1.14? Share this post Link to post Share on other sites
Banderas 0 Posted February 17, 2010 It's not the CAA version, it's the ArmA II version which is not good. It is written for ArmA 1.14, ArmA II is 1.05 right now, in the configs the "required version" line has to be corrected to at least or lower than 1.05, the mod "thinks" you try to play it with an earlier version of ArmA. It has to be corrected by the authors. Share this post Link to post Share on other sites
gorilla100 10 Posted February 17, 2010 how to play the CWR with Arma II? Share this post Link to post Share on other sites
thales100 10 Posted February 17, 2010 how to play the CWR with Arma II? Banderas post is very clear, i think that for personal use only there is no problem in editing the config files. Share this post Link to post Share on other sites
velzevul 32 Posted February 18, 2010 thales100, nice pic! Share this post Link to post Share on other sites
gorilla100 10 Posted February 18, 2010 Wich file I edit for CWR all all just one for example Isle Eden? Share this post Link to post Share on other sites
Banderas 0 Posted February 18, 2010 @gorilla It is simpler if you put up OFP Island Pack through Yoma's addonsync, it has Everon, Malden, Kolgujev and Nogova along with a lot of OFP islands. Share this post Link to post Share on other sites
gorilla100 10 Posted February 18, 2010 (edited) You ' re the best thank you Edited February 19, 2010 by gorilla100 Share this post Link to post Share on other sites
calo_mir 10 Posted February 24, 2010 Anyone else getting crashes with CAA1? I can open the editor, select any of the CAA1 islands, place a soldier, enter the game. I get maybe ten minutes play before the game crashes to desktop. Doesn't happen with any other maps. I'd love help track down the problem. I'm using CAA1 from Yoma with the original Arma plants. Share this post Link to post Share on other sites
clawhammer 10 Posted February 24, 2010 Anyone else getting crashes with CAA1?I can open the editor, select any of the CAA1 islands, place a soldier, enter the game. I get maybe ten minutes play before the game crashes to desktop. Doesn't happen with any other maps. I'd love help track down the problem. I'm using CAA1 from Yoma with the original Arma plants. I had this bug too @ testing the cwr Islands with CAA1... O.o Share this post Link to post Share on other sites
Punisher5555 0 Posted February 24, 2010 I got them too calo mir. Same thing in MP with the mod loaded. 10 to 20 minutes then crash. Share this post Link to post Share on other sites
jay316 0 Posted February 26, 2010 the empty Russian bmp2 from caa1 is crashing the game too when i use it with ace. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 26, 2010 Someone should check the config class BMP2_RU: BMP2_Base { scope = 2; side = 0; faction = "RU"; accuracy = 0.300000; crew = "RU_Soldier_Crew"; typicalCargo[] = {"Ru_Soldier_Crew", "Ru_Soldier_Crew", "Ru_Soldier_Crew", "Ru_Soldier_AT", "Ru_Soldier_MG", "Ru_Soldier"}; hiddenSelectionsTextures[] = {"\ca\tracked\data\bmp2_KHK_01_co.paa", "\ca\tracked\data\bmp2_KHK_02_co.paa"}; }; I don't know how ace2 is coded but if its using a replacement config there might be problems. Inside of caa1 the bmp2 of russia is part of the extra vehicles addon. Try ace2 with the standalone extra vehicles addon and see if the problem persists. Share this post Link to post Share on other sites
calo_mir 10 Posted February 26, 2010 Someone should check the configTry ace2 with the standalone extra vehicles addon and see if the problem persists. I think I'll try to eliminate ACE entirely, first of all. The standalone pack is quite a large download for my limited connection to cope with. If I can run CAA1 without ACE for an hour or so, it'll eliminate some of the possible causes. Share this post Link to post Share on other sites
thales100 10 Posted February 26, 2010 (edited) Anyone else tried CAA1 + Ensk Map - http://www.armaholic.com/page.php?id=5597 ? It looks simply awesome in Arma 2. Btw no crashes here at all running CAA1 after many hours of gameplay (no ACE here). Other cool maps (imo) tested in Arma 2 - some need a quick edit in the config file to change the required version, its a 15 secs job : Avgani Iraq & Afghan Village - http://www.armaholic.com/page.php?id=3525 Cold War Islands - http://www.armaholic.com/page.php?id=5813 Gardinas Island - http://www.armaholic.com/page.php?id=2170 Gott Islands - http://www.armaholic.com/page.php?id=4396 Indiana Farmland - http://www.armaholic.com/page.php?id=5250 Sakakah Al Jawf - http://www.armedassault.info/index.php?cat=islands&id=12 or here. Sbrodjistan - http://www.armaholic.com/page.php?id=7178 Schmalfelden - Extra Heavy Vegetation - http://www.armaholic.com/page.php?id=3304 Edited February 26, 2010 by thales100 Share this post Link to post Share on other sites
stephsen 79 Posted February 26, 2010 yes i know ...but when i play caa1 and ensk island i have no weed.where is the problem ? Share this post Link to post Share on other sites
thales100 10 Posted February 26, 2010 (edited) No weed ? Mmm gonna check and add a screenshot asa i get home. Edit : Edited February 26, 2010 by thales100 Share this post Link to post Share on other sites
calo_mir 10 Posted February 26, 2010 (edited) I don't know how ace2 is coded but if its using a replacement config there might be problems. Nice catch. I've just played for an hour (well, almost) without ACE, without any crashes. Is this something that needs to be fixed in CAA1 or in ACE? I'll file a bug if it's the latter. Edited February 26, 2010 by calo_mir Share this post Link to post Share on other sites
stephsen 79 Posted February 26, 2010 ok i got making ...oh yeahh i cant play the map sakakah al jawf with caa1 http://www.armaholic.com/page.php?id=2191 it comes the loading screen and thats it. Share this post Link to post Share on other sites
wiggum2 31 Posted February 26, 2010 Thanks thales, will try them out soon. I have Afghan Village already and it looks great with the "Movie Day" Module: Share this post Link to post Share on other sites
thales100 10 Posted February 26, 2010 oh yeahh i cant play the map sakakah al jawf with caa1 it comes the loading screen and thats it. It takes a loonngg... time to load this map, youll have to wait, but itll load. :p @Wiggum : You're welcome. Share this post Link to post Share on other sites
wiggum2 31 Posted February 26, 2010 Do you load the Ensk Objects in a differend Mod folder ? I have the objects and the island .pbo's in the same and sometimes get a Error that says: Error: Device freed Any idea ? Share this post Link to post Share on other sites
thales100 10 Posted February 26, 2010 Any idea ? No, in the same addons folder, i simply added all objects files into the island folder. Share this post Link to post Share on other sites
wiggum2 31 Posted February 26, 2010 Ok, but i have more questions. :D 1. Have you preview pictures of Ensk, Afghan Village ect. (if you go to "Editor" and chose the island ? 2. How can i remove all those Sahrani Islands that come with CAA1, what pbo's should i remove ? Share this post Link to post Share on other sites