Jump to content

gorilla100

Member
  • Content Count

    45
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About gorilla100

  • Rank
    Lance Corporal
  1. gorilla100

    [CAMP] SEAL Team 6 DEVGRU

    I have installed ACE and now the save work, but when i load a save the game lock.Why?
  2. gorilla100

    [CAMP] SEAL Team 6 DEVGRU

    When I load a save the game requires ACE_sys_Attachments.Why?
  3. gorilla100

    ARMA 3, E3 Coverage (reveals)

    In the trailer are the soldiers actors or is an ingame video?
  4. gorilla100

    Addons require

    When i save my game the game say me this error "There aren't this required addon ace_sys attachments;ace_main;ibr_rn;caweapons_baf".What addons are they? I have OA without BAF or PMC.How to solve this bug?
  5. gorilla100

    Desription.ext won't work

    I removed the description.ext to the site, because the author is Sick1
  6. I edited the description.ext created by Sick1,because i don' t publish my mission,but i don' t see the brefing and load-out screen.Why? What is the error? http://pastebin.com/AwjnJXJ1 Credit Sick1 (for the initial description,.ext) Exuce for double post but I had wrong the section.
  7. gorilla100

    Desription.ext won't work

    Ok, what is the problem?.
  8. gorilla100

    SEAL Team Six 4

    are you creating a new campaign after Delta Force?
  9. gorilla100

    SEAL Team Six 4

    You 're the best
  10. gorilla100

    Desription.ext won't work

    I edited the description.ext created by Sick1,because i don' t publish my mission. http://pastebin.com/AwjnJXJ1 Credit Sick1 (for the initial description,.ext)
  11. Execuse me , but i have a question.I created a description.ext, with all weapons but i don' t see the brefing and load-out screen.Why? What is the error?
  12. gorilla100

    Arrest/Rescue scipting.

    Yes In a trigger. I tried it and worked fine
  13. How to start a mission in flight with a parachute at 7200 meters height ?.
  14. gorilla100

    Arrest/Rescue scipting.

    I do this for rescue/arrest a unit. 1) Create the player unit (with high degree) and call it pl1 2) create a civillians (hostage) called civ1;civ2 ecc... 3) create a trigger axis a-b 0-0. Act:None Cond: pl1 distance civ1 < 3 On activ. _genAct= pl1 addaction [ "Arrest(or rescue)","script1.sqs" ] On script write E1 setdamage 1.0; sleep 5; // <- 5sec delay playmusic "a2"; [civ1,civ2,] join group pl1r; _gen = _this select 0 _caller = _this select 1 _id = _this select 2 ; remove the action once it is activated _gen removeAction _id
×