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CAA1 public release

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"caa1_f_camel" complains about missing "Extended_EventHandlers" at startup.

Edited by Celery

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Is it on a1 worlds or also a2 worlds? Only M113?

It's on A1 worlds only, and all vehicles are effected, also, infantry tend to walk thru buildings and are unable to enter certain areas, so when you go to that area or send them a waypoint to inside the area, they just go to random places, sometimes inside buildings.

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Thanks Black1ron for the infos.

Infantry walking through buildings or unable ot enter certain areas is new to me.

Do you have sample missions at hand by chance?

The roads are known and seems possible to resolve. I assume one has to binarize it

with the new tools again.

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Thanks Black1ron for the infos.

Infantry walking through buildings or unable ot enter certain areas is new to me.

Do you have sample missions at hand by chance?

The roads are known and seems possible to resolve. I assume one has to binarize it

with the new tools again.

I will upload it asap. Just walk to the objective area and your team will not follow you in it. Unfortunately, as far as I know, it only showcases sucky AI pathfinding and the area problem.

EDIT:-----------------------------------------------------------------------

http://www.filefront.com/14724545/mission.sqm

Edited by Black1ron

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Thanks, however the mission has several other addons in there that I do not have.

Also you need to at least tell the mission world extension as well.

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Thanks, however the mission has several other addons in there that I do not have.

Also you need to at least tell the mission world extension as well.

Haha did not think about that. Will make an addon-free version (except for CAA1, of course!)

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Here are fixed configs for Avgani and Afghan Village to work also on dedicated server.

Thanks to AussieDave to sort that!

caa1 forum

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any recent information on converting the rest of the arma 1 vehicles, namely the strykers? anyone tackled it?

* Stryker_ICV_M2

* Stryker_ICV_MK19

* Stryker_TOW

Binkowski's US Army units + Strykers would be amazing!

Please I'm desperate :(

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How about giving it a go yourself?

A basic port is not hard at all.

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The basic process is to extract all needed source files and config definition from a1

and put them into a standalone addon.

Check for example the camel or LB addons made by Cyborg11.

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I was getting tired of crashing when the CAA1 civilians were spawned so I thought I would update with Yoma but now all the major files when I'm downloading it some file extractions fail (the main ones it appears) so what am I suppose to do?

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Do you use the latest YAS version?

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What is the exact message you get when extraction failes?

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Odd now after my 5th redownload it works. Must have been something with my computer or something. Thanks for trying to help.

BTW it said "Specific file was not found"

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Odd now after my 5th redownload it works. Must have been something with my computer or something. Thanks for trying to help.

BTW it said "Specific file was not found"

did you launch the tool multiple times?

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Here are fixed configs for Avgani and Afghan Village to work also on dedicated server.

Thanks to AussieDave to sort that!

caa1 forum

how would I go about replacing the configs? I understand I have to unpack it, and eventually recompile, but do I have to delete any other files or is it simply a replace job?

EDIT- Think I've done it, but I'm getting an error msg about a dependancy when I launch the dedi server, yet in game everything SEEMS to be ok.

Edited by PeterEyres

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HI.

I used yoma addons sync utilitie for download new version of CAA1.

after a double check , i move the caa1 to @caa1 and oac to @aoc folder, at root of ARMA2 folder.

then , i declared my 2 mod oac first, second caa1. i can't find sarahni neither ramadhi in editor.

here is my arma2.rpt .

Warning Message: Addon 'DSU_ND' requires addon 'Extended_EventHandlers'

Warning Message: Addon 'FLIR' requires addon 'Extended_EventHandlers'

Warning Message: Addon 'FNC_muzzlevelocity' requires addon 'Extended_EventHandlers'

Warning Message: Addon 'gdtmod_helicopter_weapons' requires addon 'Extended_EventHandlers'

Warning Message: Addon 'gdtmod_javelin' requires addon 'Extended_EventHandlers'

Warning Message: Addon 'ION_InstantViewDistance' requires addon 'Extended_EventHandlers'

Warning Message: Addon 'JTD_FireAndSmoke' requires addon 'Extended_EventHandlers'

Warning Message: Addon 'JTD_FireAndSmoke' requires addon 'CBA_main'

Warning Message: Addon 'caa1_c_camel' requires addon 'oac_core'

Warning Message: Addon 'caa1_c_enableClassicalIslandIntros' requires addon 'ofp_compatibility_addon'

Warning Message: Addon 'caa1_c_enablePorto' requires addon 'ofp_compatibility_addon'

Warning Message: Addon 'caa1_c_enableRahmadi' requires addon 'ofp_compatibility_addon'

Warning Message: Addon 'caa1_c_enableSara' requires addon 'ofp_compatibility_addon'

Warning Message: Addon 'caa1_c_enableSara_dbe1' requires addon 'ofp_compatibility_addon'

Warning Message: Addon 'caa1_c_enableSaraLite' requires addon 'ofp_compatibility_addon'

Warning Message: Addon 'caa1_c_m113' requires addon 'oac_core'

Warning Message: Addon 'caa1_c_uh_60' requires addon 'oac_core'

Warning Message: Addon 'caa1_c_ah6' requires addon 'oac_core'

where is ofp_compatibility_addon ?

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@ PeterEyres

Please post the full error message in here.

@ GLeek

What is your modline. It seems the modfolders are not loaded.

Also it seems you have outdated files. Delete any version of ofp_compatibility_addon,

and oac_core and download the latest oac_core again here.

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ok. i figured . oac wasn't the roots folder. it was oac_core :F

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any recent information on converting the rest of the arma 1 vehicles, namely the strykers? anyone tackled it?

* Stryker_ICV_M2

* Stryker_ICV_MK19

* Stryker_TOW

I've started conversion of the Strykers. Still a few issues to resolve, but it shouldn't be too long before they're functional.

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it seem i can't run map on sarahni , with dedicated server.

is it expected ?

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I've started conversion of the Strykers. Still a few issues to resolve, but it shouldn't be too long before they're functional.

Hero! :yay::yay:

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