.kju 3245 Posted September 27, 2009 2) Make sure NOT to have a semicolon at the end of the modline. 2) Try without any other addons first. 1) CAA1 server is available from default servers (top most bar). Please tell me if it worked or not. Share this post Link to post Share on other sites
BD1 0 Posted September 27, 2009 Kju, Good job mate... it was the semicolon at the end of the mod line that looks like the problem.... removed and the buildings have appeared again... still no joy on the default servers list though...I suspect it may be an issue at Yoma's end.. Share this post Link to post Share on other sites
Smuke 10 Posted September 29, 2009 Sorry about the delay in my reply. What happens is when i go to the 50th file, they all turn red (Apart from 0-50) and say Extracting, then when its finished downloading it, it says Extracting Failed. So I dont get those 50 files. Share this post Link to post Share on other sites
Yoma 0 Posted September 29, 2009 Kju,Good job mate... it was the semicolon at the end of the mod line that looks like the problem.... removed and the buildings have appeared again... still no joy on the default servers list though...I suspect it may be an issue at Yoma's end.. Are you on version 1.0.29? Just tested, works perfectly fine over here. ---------- Post added at 03:44 PM ---------- Previous post was at 03:39 PM ---------- Sorry about the delay in my reply.What happens is when i go to the 50th file, they all turn red (Apart from 0-50) and say Extracting, then when its finished downloading it, it says Extracting Failed. So I dont get those 50 files. First reply to the question asked: did you upgrade AddonSync2009 to version 1.0.29? If not => do it. If yes : pm me. You can read in the bugtracker for AddonSync that both V1.0.27 and V1.0.28 had downloading bugs. Share this post Link to post Share on other sites
Materkil 10 Posted September 29, 2009 (edited) Can I with this only use missions and islands fomr ArmA I or also addons like units/vechiles and weapons? EDIT: sry, I found the answer already: http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions#ArmA-I-addons-in-ArmA-II Edited September 29, 2009 by Materkil Share this post Link to post Share on other sites
dimitri_harkov 10 Posted September 29, 2009 Some addons work straight ahead, some need a bit of tweaking, others won't work at all. Just try some and report back. bds tanks (t55 / m60) work great for example, Mig15bis works with some sound tweaks... I think there is even a list of working addons somewhere on this forum... Cheers, D. Share this post Link to post Share on other sites
BD1 0 Posted September 30, 2009 Are you on version 1.0.29?Just tested, works perfectly fine over here. . Yoma Hello mate, when I go to default servers there is nothing in the list. I have the two TG servers in the favourites and everything works with them fie, but when I try to "get Servers" for the defaul list, I get an error saying "cannot import server table"? We can take this PM if ya like as it is not related to CAA1.. Any ideas? Share this post Link to post Share on other sites
Aelin 10 Posted September 30, 2009 cant find the updated version on armaholic((((((((((((((((((((((((( Share this post Link to post Share on other sites
bushlurker 46 Posted September 30, 2009 Yoma's latest version follows him around in his sig :) B Share this post Link to post Share on other sites
Materkil 10 Posted October 1, 2009 where place the addons? and does it has to have a specific name???? Share this post Link to post Share on other sites
zeep 3 Posted October 10, 2009 I downloaded YAS09 and it seems great, but I have a problem trying to get the default servers function to work says "cannot import table" so I cannot update the CAA1 file at the moment.Also having not had a problem prior to this, I suddenly have an error on porto where certain buildings are no longer showing up. I hope the update may in fact be a fix for this, but for example Hut4 for the south west corner has suddenly gone missing... Ok so having checked it with jons editor the same issue occurs, the following have gone missing.. ca\buildings\misc\data\zidka01.pac also ca\buildings\shop5.p3d also on Sahrani the building "Abrezi.p3d" seems to be missing.. I have this exact same problem now. It used to work fine but now some buildings have disappeared.. I'm not sure how i must formulate the modline to be honest. This is my current modline, please advise: For ARMA2 beta: -nosplash -world=empty -mod=beta;x\caa1 -mod=x\oac\oac_core -mod=@CBA;@drawingDistance;@sakulightfx;@proper;@JTD;@DFS_FPScounter For ARMA2 vanilla: -mod=x\caa1;x\oac\oac_core;@CBA;@drawingDistance;@sakulightfx;@proper;@DFS_FPScounter Share this post Link to post Share on other sites
4 IN 1 0 Posted October 10, 2009 (edited) edit: NVM Edited October 10, 2009 by 4 IN 1 Share this post Link to post Share on other sites
Aelin 10 Posted October 10, 2009 Yoma's latest version follows him around in his sig :)B noooo,I need a way to install the new caa1 version without yoma addon sync cos it is my first installation of caa1,not an update Share this post Link to post Share on other sites
4 IN 1 0 Posted October 10, 2009 you can download from armedassault.info, its about 2GB but not as update and you will need YAS to update it Share this post Link to post Share on other sites
Aelin 10 Posted October 10, 2009 you can download from armedassault.info, its about 2GB but not as update and you will need YAS to update it omg they said yoma as was needed just to update without whole reinstall!! Share this post Link to post Share on other sites
zeep 3 Posted October 10, 2009 kju, i've narrowed down my problem with disappearing buildings to the Proper addons. When i start ARMA2 without the Proper mods then CAA1 buildings all apear no problem. When i add the @Proper again, i get missing buildings. My guess is it has to do with Buildings_Low_Visuals_R_PROPER. This is what i have in my @Proper folder: buildings2_Ind_CementWorks_Low_Visuals_R_PROPER.pbo buildings2_Low_Visuals_R_PROPER.pbo buildings_Low_Visuals_R_PROPER.pbo FasterStepOverAnimation_Gameplay_C_PROPER.pbo FasterStepOverAnimation_Gameplay_C_PROPER.pbo.PROPER.bisign plants2_Bush_Low_Visuals_R_PROPER.pbo plants2_Clutter_Low_Visuals_R_PROPER.pbo plants2_misc_Low_Visuals_R_PROPER.pbo plants2_Plant_Low_Visuals_R_PROPER.pbo plants2_Tree_Low_Visuals_R_PROPER.pbo Is there something i can do about this? I downloaded YAS09 and it seems great, but I have a problem trying to get the default servers function to work says "cannot import table" so I cannot update the CAA1 file at the moment.Also having not had a problem prior to this, I suddenly have an error on porto where certain buildings are no longer showing up. I hope the update may in fact be a fix for this, but for example Hut4 for the south west corner has suddenly gone missing... Ok so having checked it with jons editor the same issue occurs, the following have gone missing.. ca\buildings\misc\data\zidka01.pac also ca\buildings\shop5.p3d also on Sahrani the building "Abrezi.p3d" seems to be missing.. I have this exact same problem now. It used to work fine but now some buildings have disappeared..I'm not sure how i must formulate the modline to be honest. This is my current modline, please advise: For ARMA2 beta: -nosplash -world=empty -mod=beta;x\caa1 -mod=x\oac\oac_core -mod=@CBA;@drawingDistance;@sakulightfx;@proper;@JTD;@DFS_FPScounter For ARMA2 vanilla: -mod=x\caa1;x\oac\oac_core;@CBA;@drawingDistance;@sakulightfx;@proper;@DFS_FPScounter Share this post Link to post Share on other sites
.kju 3245 Posted October 10, 2009 As stated in the PROPER thread, caa1 buildings and the proper tweak conflict obviously. Just disable the proper tweak. It is only a test addon and not finished. So remove buildings_Low_Visuals_R_PROPER.pbo. Share this post Link to post Share on other sites
zeep 3 Posted October 10, 2009 I read through most threads more than once but i must have missed that in the Proper thread. Thanks. Share this post Link to post Share on other sites
.kju 3245 Posted October 10, 2009 Well its not in the FAQ and almost non one reads FAQs anyway. ;) I guess the final release of the proper tweak will be based on the caa1 version. Share this post Link to post Share on other sites
VanhA-ICON 11 Posted October 12, 2009 As stated in the PROPER thread, caa1 buildings and the proper tweak conflict obviously.Just disable the proper tweak. It is only a test addon and not finished. So remove buildings_Low_Visuals_R_PROPER.pbo. Could this explain the odd thing I encountered last night whilst testing my yet to be released mission? I had no PROPER mod in server but as player had the vegitation one enabled. I was trying to take out a tunguska but after the M136 round it took off and drove in nearby forest in which it suddenly vanished (Isla del Vassal) I followed it but it was just no more there. After awhile the marker changed indicating it destroyed. :j: Spooky shit.... Share this post Link to post Share on other sites
.kju 3245 Posted October 12, 2009 No. Doesn't sound like related. The only other issue, unrelated to your report, is other community addons overwriting caa1 files. Share this post Link to post Share on other sites
Black1ron 10 Posted October 12, 2009 I've been having trouble with the AI pathfinding, and I was wondering if there is a fix to this. I'd really like to play my missions without M113's ramming walls at full speed. Share this post Link to post Share on other sites
.kju 3245 Posted October 13, 2009 Is it on a1 worlds or also a2 worlds? Only M113? Share this post Link to post Share on other sites
W0lle 1052 Posted October 13, 2009 I noticed that too last time I converted an A1 mission, the AI is no more able to use roads even if it's just one vehicle. They constantly go off the road, return for a few meters and go off again. In my case it was a HMMWV / HMMWV M2 But looks like it happens only on A1 worlds, Utes and Chernarus are not affected. Share this post Link to post Share on other sites
Chrisgs 10 Posted October 13, 2009 Not tried pathfinding yet, just downloaded CAA1, great stuff love the new terrain etc never owned Arma went straight to Arma2, loving it, thanks for all the hard work, appreciated Share this post Link to post Share on other sites