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rjtwins

AC-130U spooky II gunship

Do you like it or not  

106 members have voted

  1. 1. Do you like it or not

    • It is the worst i have ever seen
      37
    • It is bat addon
      14
    • it is okay
      52
    • it is the best addon i have ever seen
      9


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For everyone still interestid i have finished the addon

here is a link :

http://www.armaholic.com/page.php?id=6989

Now on armaholic

greatins rjtwins

a nother version has been released the guns now have a continues sound so you won't hear one shot everitime you fire a burst.

you can find it at armaholic

Edited by rjtwins

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i wish i could play a2 to try it..so can you show a few pics please? and do you have the guns shooting from the guns..and not all at one point on the side?

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I cant get it to show in the editor, I placed the folder from the zip in a normal addons folder, what else do I have to do?

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Don't have a folder in your addons folder otherwise it won't work, just have the addon files in your addons folder. Hopefully that makes sense!

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I'm not quite sure what to do with this. The ReadMe says something about "put the command in the ini of the guns. (see test mission included)

Name the ac-130J (witch i used to test it) gunship."

Unfortunately the link for the test mission doesn't work.

Trauma.au,

Does this even show up in the Editor? I haven't tried it yet but judging from the instructions I get the feeling that it just uses the vanilla C130J and we need to put some commands in the init line.

Not sure though. I was planning on trying it soon but haven't yet.

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I tried the C-130J, was no diff, I'm not gunna go editing things to make it work, as far as I'm concerned it does not work.

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I tried the C-130J, was no diff, I'm not gunna go editing things to make it work, as far as I'm concerned it does not work.

I've found the guns under OPFOR-> "(blank faction name)"-> Static. They give an error when selecting OPFOR in the Editor.

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Is this actually a Specter Gunship or just the BIS C130 with guns attached to it

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when i tried this with script in init. line whole plane is invisible

a lot of bugzzzzzzzzzzzzzzz

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Im gonna dig around in the config if it aint binarised...

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pretty much its just a bunch of invisible artillery guns underneath the plane with different ammo types. good idea but could definately be improved

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hello all

I heart all your complains.

AS SAD IN THE READMEE THERE ARE NO MODELS !!

I,M AM NOT SKILLED ENOUGH TO MAKE THOSE MODELS MYSELF.

All the guns are based on the ZU23.

But the models are removed be the command witch is put in the ini line of the object.

The mod CANNOT be used in the 2D editor (woking on that now).

As for the links it was an free account on rapit share and can ony be used 10 times.

I was hoping someone could host them for a longer period.

Also please forgive the bad readmy I,M DUCH AND DESLECTIC.

The use of the attachto command (in 3d editor)

this attachto [the opject you want to attach to,[corodonates on the opject]]; deleteCollection this

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Here's a very basic sample mission, just copy the text from the spoiler into a mission.sqm and put that in a folder called spookytest.utes, or whatever you want .utes!

It puts player as pilot flying over UTES with a few tanks and infantry to massacre. Nothing complex at all. You can switch between pilot/gunners using team switch.

EDIT: The spotter is in the sea atm because I left him 'FLYING', just change him to 'NONE' in the editor

version=11;

class Mission

{

addOns[]=

{

"utes",

"CAAir2_C130J",

"cacharacters2",

"gau_12u_equalizer",

"l60_bofors_cannon",

"m102_cannon",

"CATracked2_T90",

};

addOnsAuto[]=

{

"CAAir2_C130J",

"cacharacters2",

"CATracked2_T90",

"gau_12u_equalizer",

"l60_bofors_cannon",

"m102_cannon",

"utes"

};

randomSeed=1943659;

class Intel

{

startWeather=0.40000001;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=14;

minute=20;

};

class Groups

{

items=3;

class Item0

{

side="WEST";

class Vehicles

{

items=5;

class Item0

{

position[]={3585.7651,0.32273775,892.83087};

special="FLY";

id=0;

side="WEST";

vehicle="C130J";

player="PLAYER COMMANDER";

leader=1;

skill=0.60000002;

text="gunship";

init="this flyinheight 800";

};

class Item1

{

position[]={3496.9695,25.036808,3313.4194};

special="FLY";

id=4;

side="WEST";

vehicle="USMC_Soldier_Crew";

player="PLAY CDG"

skill=0.60000002;

text="gau_gunner";

init="this moveingunner gau";

};

class Item2

{

position[]={3538.3943,26.385708,3321.7007};

special="FLY";

id=5;

side="WEST";

vehicle="USMC_Soldier_Crew";

player="PLAY CDG"

skill=0.60000002;

text="bofors_gunner";

init="this moveingunner bofors";

};

class Item3

{

position[]={3559.9351,27.346973,3328.3257};

special="FLY";

id=6;

side="WEST";

vehicle="USMC_Soldier_Crew";

player="PLAY CDG"

skill=0.60000002;

text="m102_gunner";

init="this moveingunner m102";

};

class Item4

{

position[]={3610.6216,18.919838,3571.9844};

special="FLY";

id=10;

side="WEST";

vehicle="USMC_Soldier_Light";

player="PLAY CDG"

skill=0.60000002;

ammo=0;

text="spotter";

init="deletecollection this; this setcaptive true; this allowdamage false";

};

};

};

class Item1

{

side="EAST";

class Vehicles

{

items=3;

class Item0

{

position[]={3679.6265,19,3622.0325};

id=7;

side="EAST";

vehicle="T90";

leader=1;

rank="CAPTAIN";

skill=0.73333329;

};

class Item1

{

position[]={3684.6265,19,3612.0325};

id=8;

side="EAST";

vehicle="T90";

rank="LIEUTENANT";

skill=0.59999996;

};

class Item2

{

position[]={3689.6265,19,3612.0325};

id=9;

side="EAST";

vehicle="T90";

rank="SERGEANT";

skill=0.46666664;

};

};

};

class Item2

{

side="EAST";

class Vehicles

{

items=12;

class Item0

{

position[]={3501.4939,19,3617.1123};

id=11;

side="EAST";

vehicle="RU_Soldier_SL";

leader=1;

rank="LIEUTENANT";

skill=0.59999996;

};

class Item1

{

position[]={3504.4939,19,3612.1123};

id=12;

side="EAST";

vehicle="RU_Soldier_MG";

rank="SERGEANT";

skill=0.46666664;

};

class Item2

{

position[]={3506.4939,19,3612.1123};

id=13;

side="EAST";

vehicle="RU_Soldier_AT";

rank="SERGEANT";

skill=0.46666664;

};

class Item3

{

position[]={3508.4939,19,3612.1123};

id=14;

side="EAST";

vehicle="RU_Soldier_LAT";

rank="CORPORAL";

skill=0.33333331;

};

class Item4

{

position[]={3510.4939,19,3612.1123};

id=15;

side="EAST";

vehicle="RU_Soldier_GL";

rank="CORPORAL";

skill=0.33333331;

};

class Item5

{

position[]={3512.4939,19,3612.1123};

id=16;

side="EAST";

vehicle="RU_Soldier_Marksman";

rank="CORPORAL";

skill=0.33333331;

};

class Item6

{

position[]={3514.4939,19,3612.1123};

id=17;

side="EAST";

vehicle="RU_Soldier_MG";

rank="CORPORAL";

skill=0.33333331;

};

class Item7

{

position[]={3516.4939,19,3612.1123};

id=18;

side="EAST";

vehicle="RU_Soldier_AT";

rank="CORPORAL";

skill=0.33333331;

};

class Item8

{

position[]={3518.4939,19,3612.1123};

id=19;

side="EAST";

vehicle="RU_Soldier_AR";

skill=0.2;

};

class Item9

{

position[]={3520.4939,19,3612.1123};

id=20;

side="EAST";

vehicle="RU_Soldier_LAT";

skill=0.2;

};

class Item10

{

position[]={3522.4939,19,3612.1123};

id=21;

side="EAST";

vehicle="RU_Soldier_GL";

skill=0.2;

};

class Item11

{

position[]={3524.4939,19,3612.1123};

id=22;

side="EAST";

vehicle="RU_Soldier";

skill=0.2;

};

};

};

};

class Vehicles

{

items=3;

class Item0

{

position[]={3587.6895,30.727095,3282.7793};

special="FLY";

id=1;

side="EMPTY";

vehicle="GAU_12U_Equalizer_Gunship";

leader=1;

skill=0.60000002;

text="gau";

init="this attachto [gunship,[0,-3,-7]]; this setdir 90; deletecollection this";

};

class Item1

{

position[]={3622.072,32.940033,3304.3101};

special="FLY";

id=2;

side="EMPTY";

vehicle="L60_Bofors_cannon_Gunship";

leader=1;

skill=0.60000002;

text="bofors";

init="this attachto [gunship,[0,1.5,-7]]; this setdir 90; deletecollection this";

};

class Item2

{

position[]={3626.2144,35.039009,3287.3335};

special="FLY";

id=3;

side="EMPTY";

vehicle="M102cannon_Gunship";

leader=1;

skill=0.60000002;

text="m102";

init="this attachto [gunship,[0,6,-7]]; this setdir 90; deletecollection this";

};

};

};

class Intro

{

addOns[]=

{

"utes"

};

addOnsAuto[]=

{

"utes"

};

randomSeed=12582725;

class Intel

{

startWeather=0.40000001;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=14;

minute=20;

};

};

class OutroWin

{

addOns[]=

{

"utes"

};

addOnsAuto[]=

{

"utes"

};

randomSeed=12346072;

class Intel

{

startWeather=0.40000001;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=14;

minute=20;

};

};

class OutroLoose

{

addOns[]=

{

"utes"

};

addOnsAuto[]=

{

"utes"

};

randomSeed=16276668;

class Intel

{

startWeather=0.40000001;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=14;

minute=20;

};

};

I've noticed a couple of problems

1) The weapons have to be manned separately as they're only available from "Empty - Static"

2) Even when crewed by USMC they show up as enemy on the radar

3) No crosshairs to aim with if user-manned guns

4) Sound cuts out after first shot of each weapon

Also a few things it would be nice to add

1) FLIR [from the essential addon on the forums]

2) Some kind of detection script, the spotter works ok at the moment, but it'd be better to have a permanent solution rather than the invisible man!

Thanks for releasing this though, its a very, very good start and is certainly useable mate.

People saying its the worst addon ever are just being @rseholes, the poll does invite trouble though!

Edited by DJH

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It just looks like a c130 man

The problem in the editor is the side/faction.

at the moment it is:

side = 0;

faction = "WEST";

Which brings up an error and makes the guns East

You can solve this by changing it to:

side = 1;

faction = "USMC";

This will make it available under UMSC -> Static and it will come with a USMC Crewman gunner already in.

Edited by DJH

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About that detection I BROKE MY HEAD OPEN SEVERAL TIMES.

Tryed the deferend reveal commands for weeks DIT NOT WORK.

I tryed radar but that doesn't work either because it only sees vicheles

If anybody has an edea about HOW TO DETECT INFATRY FROM 700 M HIGHT AT GUNNER POSITION.

Pleas tell mee.

as for the 2d editor I,M WOKING ON IT NOW.

it will be fixed soos.

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Version 1.1 is awesome. Can I change my vote?! :yay:

Good job man! Just needs some new sound effects and a few guns sticking out the side of the C130. I can make a new skin in the Spooky II livery. Been thinking of doing this anyway.

I made a video of your addon

Edited by Feint

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