rjtwins 10 Posted August 23, 2009 (edited) For everyone still interestid i have finished the addon here is a link : http://www.armaholic.com/page.php?id=6989 Now on armaholic greatins rjtwins a nother version has been released the guns now have a continues sound so you won't hear one shot everitime you fire a burst. you can find it at armaholic Edited August 25, 2009 by rjtwins Share this post Link to post Share on other sites
LT. Razgriz 10 Posted August 23, 2009 Links aren't working. Share this post Link to post Share on other sites
rjtwins 10 Posted August 23, 2009 They should work now Share this post Link to post Share on other sites
LT. Razgriz 10 Posted August 23, 2009 This should last a bit, at least more than ten downloads. Not guaranteeing anything though. http://www.filefront.com/14368911/AC-130_spooky_II_gunship.rar Share this post Link to post Share on other sites
rjtwins 10 Posted August 23, 2009 Thanks LT. Razgriz Share this post Link to post Share on other sites
soldier2390 0 Posted August 23, 2009 i wish i could play a2 to try it..so can you show a few pics please? and do you have the guns shooting from the guns..and not all at one point on the side? Share this post Link to post Share on other sites
Trauma.au 10 Posted August 23, 2009 I cant get it to show in the editor, I placed the folder from the zip in a normal addons folder, what else do I have to do? Share this post Link to post Share on other sites
Callsign 128 Posted August 23, 2009 Don't have a folder in your addons folder otherwise it won't work, just have the addon files in your addons folder. Hopefully that makes sense! Share this post Link to post Share on other sites
manzilla 1 Posted August 23, 2009 I'm not quite sure what to do with this. The ReadMe says something about "put the command in the ini of the guns. (see test mission included) Name the ac-130J (witch i used to test it) gunship." Unfortunately the link for the test mission doesn't work. Trauma.au, Does this even show up in the Editor? I haven't tried it yet but judging from the instructions I get the feeling that it just uses the vanilla C130J and we need to put some commands in the init line. Not sure though. I was planning on trying it soon but haven't yet. Share this post Link to post Share on other sites
Trauma.au 10 Posted August 24, 2009 I tried the C-130J, was no diff, I'm not gunna go editing things to make it work, as far as I'm concerned it does not work. Share this post Link to post Share on other sites
manzilla 1 Posted August 24, 2009 I tried the C-130J, was no diff, I'm not gunna go editing things to make it work, as far as I'm concerned it does not work. I've found the guns under OPFOR-> "(blank faction name)"-> Static. They give an error when selecting OPFOR in the Editor. Share this post Link to post Share on other sites
Specter82 1 Posted August 24, 2009 Is this actually a Specter Gunship or just the BIS C130 with guns attached to it Share this post Link to post Share on other sites
superrat 10 Posted August 24, 2009 when i tried this with script in init. line whole plane is invisible a lot of bugzzzzzzzzzzzzzzz Share this post Link to post Share on other sites
Matt23 0 Posted August 24, 2009 This is actually pretty funny. Share this post Link to post Share on other sites
st3rv 10 Posted August 24, 2009 Im gonna dig around in the config if it aint binarised... Share this post Link to post Share on other sites
WackyIraqi 2 Posted August 24, 2009 pretty much its just a bunch of invisible artillery guns underneath the plane with different ammo types. good idea but could definately be improved Share this post Link to post Share on other sites
rjtwins 10 Posted August 24, 2009 hello all I heart all your complains. AS SAD IN THE READMEE THERE ARE NO MODELS !! I,M AM NOT SKILLED ENOUGH TO MAKE THOSE MODELS MYSELF. All the guns are based on the ZU23. But the models are removed be the command witch is put in the ini line of the object. The mod CANNOT be used in the 2D editor (woking on that now). As for the links it was an free account on rapit share and can ony be used 10 times. I was hoping someone could host them for a longer period. Also please forgive the bad readmy I,M DUCH AND DESLECTIC. The use of the attachto command (in 3d editor) this attachto [the opject you want to attach to,[corodonates on the opject]]; deleteCollection this Share this post Link to post Share on other sites
Guest Posted August 24, 2009 hello allI was hoping someone could host them for a longer period. It was added to Armaholic already, guess why you see all those new posts Release frontpaged at the Armaholic homepage. AC-130U Spooky II gunship Share this post Link to post Share on other sites
DJH 10 Posted August 24, 2009 (edited) Here's a very basic sample mission, just copy the text from the spoiler into a mission.sqm and put that in a folder called spookytest.utes, or whatever you want .utes! It puts player as pilot flying over UTES with a few tanks and infantry to massacre. Nothing complex at all. You can switch between pilot/gunners using team switch. EDIT: The spotter is in the sea atm because I left him 'FLYING', just change him to 'NONE' in the editor version=11; class Mission { addOns[]= { "utes", "CAAir2_C130J", "cacharacters2", "gau_12u_equalizer", "l60_bofors_cannon", "m102_cannon", "CATracked2_T90", }; addOnsAuto[]= { "CAAir2_C130J", "cacharacters2", "CATracked2_T90", "gau_12u_equalizer", "l60_bofors_cannon", "m102_cannon", "utes" }; randomSeed=1943659; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; class Groups { items=3; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={3585.7651,0.32273775,892.83087}; special="FLY"; id=0; side="WEST"; vehicle="C130J"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; text="gunship"; init="this flyinheight 800"; }; class Item1 { position[]={3496.9695,25.036808,3313.4194}; special="FLY"; id=4; side="WEST"; vehicle="USMC_Soldier_Crew"; player="PLAY CDG" skill=0.60000002; text="gau_gunner"; init="this moveingunner gau"; }; class Item2 { position[]={3538.3943,26.385708,3321.7007}; special="FLY"; id=5; side="WEST"; vehicle="USMC_Soldier_Crew"; player="PLAY CDG" skill=0.60000002; text="bofors_gunner"; init="this moveingunner bofors"; }; class Item3 { position[]={3559.9351,27.346973,3328.3257}; special="FLY"; id=6; side="WEST"; vehicle="USMC_Soldier_Crew"; player="PLAY CDG" skill=0.60000002; text="m102_gunner"; init="this moveingunner m102"; }; class Item4 { position[]={3610.6216,18.919838,3571.9844}; special="FLY"; id=10; side="WEST"; vehicle="USMC_Soldier_Light"; player="PLAY CDG" skill=0.60000002; ammo=0; text="spotter"; init="deletecollection this; this setcaptive true; this allowdamage false"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3679.6265,19,3622.0325}; id=7; side="EAST"; vehicle="T90"; leader=1; rank="CAPTAIN"; skill=0.73333329; }; class Item1 { position[]={3684.6265,19,3612.0325}; id=8; side="EAST"; vehicle="T90"; rank="LIEUTENANT"; skill=0.59999996; }; class Item2 { position[]={3689.6265,19,3612.0325}; id=9; side="EAST"; vehicle="T90"; rank="SERGEANT"; skill=0.46666664; }; }; }; class Item2 { side="EAST"; class Vehicles { items=12; class Item0 { position[]={3501.4939,19,3617.1123}; id=11; side="EAST"; vehicle="RU_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={3504.4939,19,3612.1123}; id=12; side="EAST"; vehicle="RU_Soldier_MG"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={3506.4939,19,3612.1123}; id=13; side="EAST"; vehicle="RU_Soldier_AT"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={3508.4939,19,3612.1123}; id=14; side="EAST"; vehicle="RU_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={3510.4939,19,3612.1123}; id=15; side="EAST"; vehicle="RU_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; }; class Item5 { position[]={3512.4939,19,3612.1123}; id=16; side="EAST"; vehicle="RU_Soldier_Marksman"; rank="CORPORAL"; skill=0.33333331; }; class Item6 { position[]={3514.4939,19,3612.1123}; id=17; side="EAST"; vehicle="RU_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={3516.4939,19,3612.1123}; id=18; side="EAST"; vehicle="RU_Soldier_AT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={3518.4939,19,3612.1123}; id=19; side="EAST"; vehicle="RU_Soldier_AR"; skill=0.2; }; class Item9 { position[]={3520.4939,19,3612.1123}; id=20; side="EAST"; vehicle="RU_Soldier_LAT"; skill=0.2; }; class Item10 { position[]={3522.4939,19,3612.1123}; id=21; side="EAST"; vehicle="RU_Soldier_GL"; skill=0.2; }; class Item11 { position[]={3524.4939,19,3612.1123}; id=22; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; }; }; }; class Vehicles { items=3; class Item0 { position[]={3587.6895,30.727095,3282.7793}; special="FLY"; id=1; side="EMPTY"; vehicle="GAU_12U_Equalizer_Gunship"; leader=1; skill=0.60000002; text="gau"; init="this attachto [gunship,[0,-3,-7]]; this setdir 90; deletecollection this"; }; class Item1 { position[]={3622.072,32.940033,3304.3101}; special="FLY"; id=2; side="EMPTY"; vehicle="L60_Bofors_cannon_Gunship"; leader=1; skill=0.60000002; text="bofors"; init="this attachto [gunship,[0,1.5,-7]]; this setdir 90; deletecollection this"; }; class Item2 { position[]={3626.2144,35.039009,3287.3335}; special="FLY"; id=3; side="EMPTY"; vehicle="M102cannon_Gunship"; leader=1; skill=0.60000002; text="m102"; init="this attachto [gunship,[0,6,-7]]; this setdir 90; deletecollection this"; }; }; }; class Intro { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=12582725; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=12346072; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=16276668; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; I've noticed a couple of problems 1) The weapons have to be manned separately as they're only available from "Empty - Static" 2) Even when crewed by USMC they show up as enemy on the radar 3) No crosshairs to aim with if user-manned guns 4) Sound cuts out after first shot of each weapon Also a few things it would be nice to add 1) FLIR [from the essential addon on the forums] 2) Some kind of detection script, the spotter works ok at the moment, but it'd be better to have a permanent solution rather than the invisible man! Thanks for releasing this though, its a very, very good start and is certainly useable mate. People saying its the worst addon ever are just being @rseholes, the poll does invite trouble though! Edited August 24, 2009 by DJH Share this post Link to post Share on other sites
konyo 14 Posted August 24, 2009 Any pictures of this yet? Share this post Link to post Share on other sites
DJH 10 Posted August 24, 2009 (edited) It just looks like a c130 man The problem in the editor is the side/faction. at the moment it is: side = 0; faction = "WEST"; Which brings up an error and makes the guns East You can solve this by changing it to: side = 1; faction = "USMC"; This will make it available under UMSC -> Static and it will come with a USMC Crewman gunner already in. Edited August 24, 2009 by DJH Share this post Link to post Share on other sites
rjtwins 10 Posted August 24, 2009 About that detection I BROKE MY HEAD OPEN SEVERAL TIMES. Tryed the deferend reveal commands for weeks DIT NOT WORK. I tryed radar but that doesn't work either because it only sees vicheles If anybody has an edea about HOW TO DETECT INFATRY FROM 700 M HIGHT AT GUNNER POSITION. Pleas tell mee. as for the 2d editor I,M WOKING ON IT NOW. it will be fixed soos. Share this post Link to post Share on other sites
kremator 1065 Posted August 24, 2009 Yes ... its called the Mark1 eyeball :) Share this post Link to post Share on other sites
rjtwins 10 Posted August 24, 2009 The armaholic page has been updated http://www.armaholic.com/page.php?id=6989 you can find it there. Share this post Link to post Share on other sites
Feint 137 Posted August 25, 2009 (edited) Version 1.1 is awesome. Can I change my vote?! Good job man! Just needs some new sound effects and a few guns sticking out the side of the C130. I can make a new skin in the Spooky II livery. Been thinking of doing this anyway. I made a video of your addon Edited August 25, 2009 by Feint Share this post Link to post Share on other sites