sickboy 14 Posted January 1, 2010 The venom works fine with ACE but you require Patch 1.05 (BIS made changes to the inheritance tree), and any addons that are not compatible with 1.05 must be disabled. Verify you have the latest ACE version ingame in the main menu, your arma2.rpt, and .version.txt in the mod folders to be sure. Otherwise, Please setup a ticket with the details and we will have a look, but I bet arma2.rpt will say you have a broken config inheritance tree, caused by other addons, or not running with 1.05 or so :O :) Share this post Link to post Share on other sites
gonza 8 Posted January 4, 2010 yes UH-1 work now with last @ACE version thanks Share this post Link to post Share on other sites
gonza 8 Posted January 12, 2010 (edited) new public version really soon Lot of improvements - Possibility to take control of all units (just by a click on map) (like in matrix ;) ) - Possibility to join any units between them (just by 2 clicks on map (Source and target)) - Game master can delete any units (just by a click on map (50 M radius)) - Game master can start music from a list - Game Master can launch Ace nuke anywhere - Camera 3d improvements ... Edited January 12, 2010 by gonza Share this post Link to post Share on other sites
icebreakr 3159 Posted January 12, 2010 Will you include Duala? Share this post Link to post Share on other sites
HateDread 13 Posted January 12, 2010 Considering the name of the mission has ACE in it, is there a way for me to start the mission with ACE weapon crates? I also can't seem to have my guys start with any launchers in any crates. What about the ACE wounding module? Share this post Link to post Share on other sites
gonza 8 Posted January 12, 2010 (edited) ACE weapons crate is at the start of the mission (Base) and if you are Game master you can create an ACE ammo crate I have not added "ACE wounding module" because I have made a lot of test and IA is strange with it (don't fire sometime and really hard to kill (you must it a lot of time to kill) @IceBreakr : duala why not I don't tried it yet (but it look very good) The news version of VTS will be even simple to port on different island because the start is now on the carrier (Thanks to l'etranger) there is water on Duala ? to port VTS to a map it take 10 Mn for me (just a merge and moving of markers) Edited January 12, 2010 by gonza Share this post Link to post Share on other sites
HateDread 13 Posted January 12, 2010 Thanks for the response. Is it possible for the Game Master to temporarily turn off the map positions of the enemy? I'd like to fight alongside the players without having an unfair advantage. And is it possible to combine this with giving control of the game to the leader of the players? I'd love to be able to lead them against an attack I setup, to train my clan's troops, while not having an advantage (seeing enemy positions on map when nobody else can). Cheers. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 12, 2010 gonza, plently of water ;) I even planned to put down carrier on map but I've heard there is a placement script that doesn't require a pbo/addon? Share this post Link to post Share on other sites
gonza 8 Posted January 12, 2010 @HateDread : 1 of course just click on the "all" button of the GPS line in the realtime page 2 in the next yes you will be able to use the join command by clicking on map if you don't want to wait you can add this command in the "command line" (editor mod) of the real time interface [joueur2,joueur3] join joueur1 Joueur2 and joueur3 will join the game master ---------- Post added at 02:08 PM ---------- Previous post was at 02:02 PM ---------- @IceBreakr : for the carrier just a script is needed to put players or vehicle at the good high Share this post Link to post Share on other sites
HateDread 13 Posted January 12, 2010 if you don't want to wait you can add this command in the "command line" (editor mod) of the real time interface[joueur2,joueur3] join joueur1 Joueur2 and joueur3 will join the game master I don't understand this part. Where do I add these commands? Cheers. Share this post Link to post Share on other sites
gonza 8 Posted January 12, 2010 in the real time page there is a player button (up left) change it to editor and put the line in the command line Share this post Link to post Share on other sites
HateDread 13 Posted January 13, 2010 Thanks for that. A few questions: - How do I get our troops to respawn at the 'Base' marker that appeared when I moved the respawn? It doesn't allow us to respawn there, only at the initial base. - Where can I find Rucksack Crates to place, and the HuntIR and chem light boxes? Cheers. ---------- Post added at 11:49 AM ---------- Previous post was at 11:18 AM ---------- Also, how do I move units once I've placed them? And how do I delete them? Share this post Link to post Share on other sites
gonza 8 Posted January 13, 2010 1- (when they JIP ?) you can teleport them 2- all ACE crates will be present in the next version Share this post Link to post Share on other sites
HateDread 13 Posted January 13, 2010 Thanks. How do I move enemy AI units? And how do I delete them? Share this post Link to post Share on other sites
gonza 8 Posted January 13, 2010 to move enemy chose a movement before put it here an old screen in this pic you can see the "not move" button change it to set a movement instruction when the unit will spawn for delete --> next version Share this post Link to post Share on other sites
HateDread 13 Posted January 13, 2010 Thanks mate, But I meant move it after it's been spawned, like, on the map or something. I read that somewhere. You must've been talking about your next version? Share this post Link to post Share on other sites
gonza 8 Posted January 13, 2010 I thing that it will be possible not in the next version but the version just after the next ;) Share this post Link to post Share on other sites
gonza 8 Posted January 17, 2010 (edited) VTS 3.5 vid - Possibility to take control of all units (just by a click on map) (like in matrix ) - Possibility to join any units between them (just by 2 clicks on map (Source and target)) - Game master can delete any units (just by a click on map (50 M radius)) - Game master can start music from a list - Game Master can launch Ace nuke anywhere - Camera 3d improvements - @Ace lifter, fast rope... ... coming this week (if no problems during tests sessions) <object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=1Pm9QUIApFM&hl=fr_FR&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=1Pm9QUIApFM&hl=fr_FR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> Edited January 17, 2010 by gonza Share this post Link to post Share on other sites
karmalauja 2 Posted January 18, 2010 Salut GOnza je suis très impatient de tester cette nouvelle mouture néanmoins j'ai 2 petites questions - les parties sont souvent longues est il possible de sauvegarder le champ de bataille? - comment creer les objectifs secondaires ? Je sais que tu dois être tres occupe la réponse peu attendre quelques peu Share this post Link to post Share on other sites
gonza 8 Posted January 18, 2010 1-techniquement c'est possible mais ca doit représenter un boulot énorme sekra fait une autre version de VTS de A à Z (je vais lui demander s'il peux implémenter cela mais c'est pas sure) 2-objectif secondaire n'est qu'un marker mais tu as raison c'est ambigu je vais renommer cela Share this post Link to post Share on other sites
karmalauja 2 Posted January 18, 2010 (edited) Merci pour ta réponse au fait quand tu dis que sekra prépare une version du Vts cela veut il dire que tu lâches l'affaire ou que tu t'assossies a lui ? Fo peut être que j'arrete d'écrire en français ici Edited January 18, 2010 by karmalauja Share this post Link to post Share on other sites
z0rrer0 10 Posted January 18, 2010 Hi gonza! First of all thanks a lot for this incredible editor. I use the panthera island version and I have a problem when using camera mode... I just can't get back to the menu. Is there any way to do this? Thanks in advance and regards, John Share this post Link to post Share on other sites
gonza 8 Posted January 19, 2010 (edited) hmm it's an old bug is it an VTS on @ace ? I will make a panthera version of the new version of VTS there will be a version for Chernarus FDF island Quesh kibrul Panthera duala I will make a little guide on how to port VTS on a new island (really easy with the new version because of carrier (less than 5 minute per island)) Edited January 19, 2010 by gonza Share this post Link to post Share on other sites
Syonco 10 Posted January 19, 2010 This is awsome, thank you SO much! :) Share this post Link to post Share on other sites