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jeremy10tie

directx 11

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This game really isn't graphics intensive, despite what you might think. You aren't going to notice much difference between any of the current iterations of directx.

It's not about the pretties, it's about immersion and tactics.

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I know but it may well be directx 11 and in addition provides a wide choice for more people

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hello it would be good that there is support directx 11

It would be good why?

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Wouldn't the game have to be completely rewritten at this point to even do that?

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Damn directx12. I want directx 69. It's my favourite.

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I don't think that's a priority right now but ..

It would be good why?
o New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor

o Multi-threaded resource handling that will allow games to better take advantage of multi-core machines

o Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close

It's not about the pretties, it's about immersion and tactics.

.. Directx 10 and 11 aren't only about shiny effects but also optimization, performances and full use of compatible hardware.

Edited by dunedain

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directx429 is clearly the best

We can now see above why directx11 would be good... Spending time on getting it working properly with directx9 first would be better :)

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directx429 is clearly the best

*JOKE ALERT*

yes, but it has some serious bugs. But tonight should be hot fix from directx 429.2.007.006.005.004.003.002.001 to version 429.3.1415926535

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:don3::torture:

:smiley-evil:

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The optimisation benefits that dx11 could bring may end up being useful but I don't think BIS would have the time to get round to such a thing, not for a while anyway.

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I don't think that's a priority right now but ..

.. Directx 10 and 11 aren't only about shiny effects but also optimization, performances and full use of compatible hardware.

and i think it's , FIRST & FOREMOST , an enhancement targeting DEVELOPERS THEMSELVE. it's not for us . it's for them :).

easier coding etc ...

---------- Post added at 09:30 PM ---------- Previous post was at 09:27 PM ----------

The optimisation benefits that dx11 could bring may end up being useful but I don't think BIS would have the time to get round to such a thing, not for a while anyway.

it seems many team end up reducing developing timeline, and avoid some dirty DX9 hack in order to get full featured project...

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it seems many team end up reducing developing timeline, and avoid some dirty DX9 hack in order to get full featured project...

But they already have a DX9 engine, there is nothing to reduce anymore since no work is always less then reduced work. :p

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