Scimitar67 10 Posted July 27, 2009 (edited) Kronz I have read the readme but still not clear to me. I know what to do with a PBO file but not where to put all of these files in ARMAII Can you spell out please where to put the files. Thanks mate. Edited July 27, 2009 by Scimitar67 Share this post Link to post Share on other sites
kronzky 5 Posted July 27, 2009 Kronz I have read the readme but still not clear to me. I know what to do with a PBO file but not where to put all of these files in ARMAIICan you spell out please where to put the files. I don't have the Steam version, but you could try this location:\Steam\steamapps\common\arma 2\Missions Share this post Link to post Share on other sites
loki 1 Posted July 27, 2009 (edited) very nice scripts! i tried to make several ranges for the sealz training island. but they're all tied together... is there any easy way to run multiple ranges on the map at the same time? maybe even turn them on and off as needed? Edited July 27, 2009 by Loki can't speel...lol spell- Share this post Link to post Share on other sites
kronzky 5 Posted July 28, 2009 is there any easy way to run multiple ranges on the map at the same time? maybe even turn them on and off as needed? Unfortunately not... The script uses several global variables, which right now are all shared by every instance of it running; and making all those variables local would be a pretty significant job. Share this post Link to post Share on other sites
WYZe1 10 Posted July 28, 2009 thanks for this, its awesome. Share this post Link to post Share on other sites
Nazul 10 Posted July 29, 2009 I love this,now I'm a crack shot with the m203. Share this post Link to post Share on other sites
warpuppy 0 Posted July 31, 2009 Hi there Thanks a million Kronsky ,for making this possible Hows does ,one acess the excel ? Share this post Link to post Share on other sites
kronzky 5 Posted July 31, 2009 (edited) Hows does ,one acess the excel ? When you turn ballistics information on (via radio), there is a text field at the bottom of the ballistics dialog (Where it says "Copy data from here"). That field contains everything that's in the listbox above. So select the whole content of that textbox, copy it into a text file, convert the vertical bars ('|') into line breaks, and import that file into Excel. It sounds more complicated than it is, but once you've done it a couple of times, it's a pretty straightforward process... Edited August 1, 2009 by Kronzky Share this post Link to post Share on other sites
inveigle 0 Posted August 8, 2009 (edited) Ok, I can not get this to work. I placed the two folders in my \My Documents\ArmA2 Other Profiles\[profile name]\Missions folder and I can not see the the mission listed. Can someone please post step by step directions on how to get this working? Edited August 8, 2009 by inveigle Share this post Link to post Share on other sites
kronzky 5 Posted August 8, 2009 You have to start it from the editor (not from the Single Player menu). Share this post Link to post Share on other sites
inveigle 0 Posted August 9, 2009 Ahh... the MP editor, I got it. Great training simulator, thank you. Share this post Link to post Share on other sites
jurgass 10 Posted August 11, 2009 Hi, i would like to change the target in "targetrange_man" mission into a standing target <like the red/blue target on ur pic> but i must admit im too stupid :eek: Can some1 plz tell me what and where i have to change? Share this post Link to post Share on other sites
chronicbucks 10 Posted August 12, 2009 ok......i havnt ever added any missions or anything to my arma2 i copied both folders into the mission folder and that was it how do i access them..and did i do everything correctly? ---------- Post added at 10:04 PM ---------- Previous post was at 09:29 PM ---------- nvm....i got it working anyway i can make the targets stationary?? Share this post Link to post Share on other sites
mpatton 10 Posted August 14, 2009 Kronzky, Regarding your picture a few posts up...did you label that correctly? If I'm reading the chart right the M4A1 has more stopping power than the M24 at ranges past about 63 meters. Share this post Link to post Share on other sites
noobiewarrior 10 Posted September 15, 2009 My Moveable Target Range has been converted to ArmA2.For those who are unfamiliar with the original version, here's a quick feature list: Use any objects as targets. Targets can be placed anywhere on the map, and will always align with the player. Targets can be static or move at a user-defined speed & distance. Target distances can be incrementally adjusted during the mission. Target units will assume different stances. Target distances are indicated with walls & flags. Any available weapon can be selected via a dialog. Weapons have unlimited ammo available, with automatic reloading. The distance, impact height and average speed of the projectile is displayed after each shot. Ballistics information can be shown in-game, or copied into a spreadsheet for further analysis. A bullet cam option allows following the path of the projectile. A slow-mo mode is available, to simulate a perfect aiming situation. The landing spot of the fired projectile can be indicated on the map. Fully compatible with any vehicle weapons. Available here. This is a terrific intro to the game, but a noobie like me does not know how to use scripts and I have been unable to find an elementary intro. Let me give you an idea of how basic my needs are: when I load targetrange into the editor and try to add additional targets, I would like to have multiple targets doing different things - different distances, movements, speeds, times of appearance,etc, just like the firing range that appears in the armory (but with all the benefits of your virtual target range - variable locations, realign with player, any kind of unit, all weapons, etc). I have tried all sorts of variations - scripts in the player's initialization, scripts in each individual target's initializiation, scripts in both. I can get multiple targets in preview but inevitably only one moves. I need really basic help - what are the scripts that will enable multiple targets to move independently at various distances? I do not understand the "nul=" script - I see how to get multiple targets at the same distance moving in the same way, but how about multiple targets at different distances (and even ones that appear at different times)? I know this is really basic but I am a really basic guy (who hopes to graduate to 2d grade). Example so you can see what I have tried. In the player's initialization: nul=[[t1],"run:LIMITED","move:20","defdist:100] execVM "targetrange.sqf";nul=[[t2],"run:"LIMITED","move:20","defdist:150" execVM "targetrange.sqf" I have tried all kinds of variations on this syntax (variations on the brackets; putting the t2 stuff inside the first parentheses; putting the scripts in the target initializations instead of the player's; putting scripts in both the target and player initializations). Please help. Share this post Link to post Share on other sites
mugaben 10 Posted September 18, 2009 What a nice script!! But am I really the only one who wants to see this working online? :D My team could REALLY use this in our training map! Share this post Link to post Share on other sites
9thAircav 0 Posted September 18, 2009 i agree !, infact to have some sort of rating system for the online player could be nice for training purposes. basic weapons training for squads/clans Share this post Link to post Share on other sites
JSj 12 Posted December 17, 2009 (edited) Thanks for this! Extremely useful for shooting practice and experimenting with all the weapons. But I'm confused, how do you open the missions in the editor? I try "load", but there is no mission there to load. I can still play the missions, as they show up in the single player scenarios list. But to change the targets and the movement speeds you need the editor, right? Or do I have to change the scripts in the files themselves? I have both folders copied to \Steam\steamapps\common\arma 2\Missions. What am I doing wrong? EDIT: Ok, I created a new mission in the editor, just to see where it ended up. It was put in the folder "my documents\arma 2\missions". I moved the missions there, and now I can open them in the editor. So I now I can change the target units, but how do I set the speed of the targets (or make them stationary?). Do I need to change the script files for that, or can it be done in the editor? Are there any changes other than changing units that can be done directly in the editor? Any help would be much appreciated. Edited December 17, 2009 by Johan S Share this post Link to post Share on other sites
kronzky 5 Posted December 17, 2009 Information about the possible parameters are in the header of the targetrange.sqf file (as mentioned in the readme). Share this post Link to post Share on other sites
JSj 12 Posted December 17, 2009 Yeah, I saw that. So you need to change the files? I have looked at the target unit in the editor, like I said I can change the type, but I don't see any place to change the speed. Share this post Link to post Share on other sites
kronzky 5 Posted December 17, 2009 You add that option to the argument list of the script call (which happens in the player's init line). e.g. nul=[["SoldierEB",0,0,"T72"],"mindist:",200, [b]"speed:5"[/b]] execVM "targetrange.sqf" Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 18, 2009 Found this at last!!!! My favorite practising ground in ArmA1 comes to ArmA2! Thanks Kronzky! Share this post Link to post Share on other sites
soupdragon 10 Posted December 18, 2009 Brilliant. but I can't get the ballistics info to show up. I use the radio to turn it on but no info shows. Still a great tool though. SD Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 18, 2009 Can't download from your link :( Is there a mirror somewhere? (tried armaholic, still no good) Share this post Link to post Share on other sites
JSj 12 Posted December 18, 2009 (edited) You add that option to the argument list of the script call (which happens in the player's init line). e.g. nul=[["SoldierEB",0,0,"T72"],"mindist:",200, [b]"speed:5"[/b]] execVM "targetrange.sqf" Oh, the player unit? I thought that unit was just there to be playable, and that all target info was in the target unit. Thank you very much for the help! jason, I just clicked the "2.7.0" under ArmA2 and downloaded the file. The link is fine, you must have another problem. Edited December 18, 2009 by Johan S Share this post Link to post Share on other sites