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arma2disapointed

viewdistance and other dissapointments

What do you think BIS should work on. One thing "usually" decrease the other.  

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  1. 1. What do you think BIS should work on. One thing "usually" decrease the other.

    • View and drawing distance. (realism)
    • Increasing units that can be on map simultaniusly (less lag)
    • Graphics improvement (look at this, amazing)
    • Physics improvment (could be penetration values)
    • Add more sliders, settings (able use of very old computers)


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with so many other problems in the game , what an odd thing to be worried about.

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retarded pseudo-provocative username, wont bother to reply constructively and invest brain power.

Edited by Albert Schweitzer

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Simple solution for arma2disapointed:

Buy a new pc or upgrade your current one.

nuff said

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Simple solution for arma2disapointed:

Buy a new pc or upgrade your current one.

nuff said

Simple solution, don't install in the first place and play something else.

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Simple solution for arma2disapointed:

Buy a new pc or upgrade your current one.

nuff said

I'd reply to why what you're saying is completely off, but it had already been said so many times in this thread you can just scroll back and read it.

In short, even at 10k view distance units will not get drawn past 2km.

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And you dont get it what he is all about

Anyway maybe i should be glad that BIS dont taked away all the sliders yet, so i could still play with a 10 year old GPU.

Just a suggestion to BIS, if you going to take all the sliders away, tha least milk nvidia and ati on some cash:mad: Those fakers.

The thing we need is CPU, but thats shit expensive...

18 km!!! you crazy? I prefere 25 km. Dont think it´s impossible

Seems to me that he would like to play Arma2 with 25km or more viewdistance and graphics from the 80's or 90's. Should we ask some DCS Black Shark players if they would switch to AH-64DLongbow or GS2000? ;)

Lets see if BIS found a solution to increase the drawdistance.

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Lets see if BIS found a solution to increase the drawdistance.

They did, VBS has a slider for it, you can push the object distance out to 10km. But it is SERIOUSLY laggy with 10km view distance and 10km objects, even on a very meaty PC (quad core, 260). Sahrani crawls to a slideshow of 1-2 fps.

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They did, VBS has a slider for it, you can push the object distance out to 10km. But it is SERIOUSLY laggy with 10km view distance and 10km objects, even on a very meaty PC (quad core, 260). Sahrani crawls to a slideshow of 1-2 fps.

Then: where are the improvments of arma2?

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They should still allow you to increase it above 2k. 2k is a joke for a lot of vehicles currently in the game, and not just air vehicles. Of course they sort of make up for it by not giving tanks their 10X zoom mode (which is standard for long range shots and allows hitting accurately up to 4KM and with some luck even up to 6~8KM).

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They did, VBS has a slider for it, you can push the object distance out to 10km. But it is SERIOUSLY laggy with 10km view distance and 10km objects, even on a very meaty PC (quad core, 260). Sahrani crawls to a slideshow of 1-2 fps.

Where have you been? You just confirmed what i already knew:stuck:

If the others sliders would go longer the other way the fps should rise, the problem is that they dont. Atleast not yet, but who knows, well see, after dragon is relised what happens.

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Where have you been? You just confirmed what i already knew:stuck:

If the others sliders would go longer the other way the fps should rise, the problem is that they dont.

This is so retarded I dont even....

What you're basically saying is: "has anyone really been far as decided to use even want to do look more like"

:headscratch:

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VBS has a slider for it, you can push the object distance out to 10km. 10km view distance and 10km objects

The rest is also fixable, in short.

---------- Post added at 08:48 AM ---------- Previous post was at 08:46 AM ----------

But you cant have it all shiney, got it?

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The rest is also fixable, in short....

...But you cant have it all shiney, got it?

Its not about polycount or animations, your posting throughout this thread shows an inherent lack of understanding about the fundamentals of the engine.

The problem is object count; you're having to do a ridiculous amount of calculations on an even more ridiculous amount of objects. Thats WHY they get culled to start with.

Also, there really isnt much point in a 5km+ object render distance until you start using very high power optics - whats the point of trying to render a model if its going to be less than 1 pixel big on the screen?

What you should REALLY be "crying for" (your words, not mine) is a smarter handling of the distance/rendering in optics.

Rather than having all objects beyond 2km rendered (rather pointless) it would be much better to render the objects around the target area of the optic. That way you keep the number of objects in check, but are still able to see things dozens of km's away. The hard part is, ofcourse, how to calculate this. Which is why I assume it has not been done yet...

(Note: I bet the whole point of this post is missed completely, and the standard "it can be done they're just not trying hard enough" bullshit is posted in response... :) )

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You don't need any optics for a helicopter at 2KM to be WAY more than 1 pixel. Granted certain objects at 2KM are already quite invisible even if they do get rendered, but not all objects. Plus of course when you use optics, currently view distance doesn't change in any shape or form.

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Cant argue with what was said, some of it is true. I just want to remind of a slider called objects detail that could be useful.

It´s not counting the amount(there is a slider for that to) of objects, just how detailed they are.

And also i like to say, one pixel is far better than noone, and it´s a big difference to get it visible than not seing anything.

---------- Post added at 02:00 PM ---------- Previous post was at 01:56 PM ----------

Less object detail = Less lag and the possibility to have more objects.

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Well a slider wouldn't be a bad idea. I am not sure but there is a certain distance that some objects cannot be seen. You cannot see a man standing 4km away from you and I am fine with that. I just can't stand it when objects appear out of thin air.

I mean keep that on screen and let it disappear when it's about the size of one pixel which makes perfect sense.

I had enemy planes dissappering from my sights when they are pretty big. I would sacrifice some performance to keep game reality more consistent especially when it's crucial to the gameplay.

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Odd, for me the view distances are pretty vast and breathtaking when set to max. IMO it wouldn't be realistic to have that far of a view distance...

In real life you see up to the horizon. The higher you are the more you see. So as long as curvature was simulated, there is no such thing as "too far"

;)

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Cheat for view distance would be to draw distal landformations in low poly (grid) which is somewhat done now, except not majorly.

You could even have some textures stripped at distance, or minimal detail like 256x256 pixel size. I think its fully doable, and I believe the viewable object distance should be no less then 3km, atm I believe its 2km.

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Only thing I want improved is longer draw distance, would like to see Grass,etc.. further away,etc....

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wow you must really be able to see far in real life man. Because if i even look km down the road i can barely make out a bus coming down the road from far away. You can only really see the glint of it far away until it comes closer. Why do you need it to be further, 10'000 is HEAPS, man. If your on top of a hill in arma 2 you can see miles anyway.

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Draw distance nyran125 is trickyer than that. I fully agree that you dont see much beyond a km when it comes to vehicles and humans etc, but with draw distance being too short it means that even when you use high power optics in the game - the objects cant be seen as the draw distance is too short. So when in real life with binoculars you would see that bus - in ARMA2 you wont as its not being drawn.

So we need longer draw distance. The actual FOV how it handles what we see a km away is another thing.

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Definitely need draw distance to be dependent on FOV as well as the size of the object, and not just be a % of your view distance and definitely not capped at 2000.

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