justme2024 10 Posted January 9, 2010 (edited) just adding myself to the list, have been very disappointed win 7 64, i7 920 (not o/c'd), 6gb ram geforce 285, latest drivers 195.62 crash to desktop, game remains in process adn in game sounds are still heard [fixed- disabled v-sync] Edited January 10, 2010 by justme2024 Share this post Link to post Share on other sites
dogz 10 Posted January 10, 2010 Hmm...In forrests performance is ok (20-30 fps) but in towns or villages I have only 10-20 fps. I cant use patch 1.05 becouse I still have poblem witch flashing textures.My comp spec. Core2duo 1,86GHz 3GB DDR2 533Mhz GeForce GTS 250 512 MB and two disks 7200 with 32MB buffers Windows 7 32bits. Resolution 1680x1050 and everything switch to normal without postprocessing (off). I dont think you can expect too much with that cpu... Share this post Link to post Share on other sites
justme2024 10 Posted January 10, 2010 would like to happily report after turning off v-sync it works great Share this post Link to post Share on other sites
the_antipop 10 Posted January 10, 2010 (edited) just adding myself to the list, have been very disappointedwin 7 64, i7 920 (not o/c'd), 6gb ram geforce 285, latest drivers 195.62 crash to desktop, game remains in process adn in game sounds are still heard getting same error! Same CPU, same OS, Sam Ram, Same Vid Card & Drivers Edited January 10, 2010 by the_antipop Share this post Link to post Share on other sites
MarcinekNu2 10 Posted January 10, 2010 I dont think you can expect too much with that cpu... Yes, I know but now I have problem with patch 1.05 (flashing textures) Share this post Link to post Share on other sites
justme2024 10 Posted January 10, 2010 getting same error! Same CPU, same OS, Sam Ram, Same Vid Card & Drivers i suggest trying to disable your v-sync in the nvidia control panel Share this post Link to post Share on other sites
Meatball0311 79 Posted January 10, 2010 (edited) My rig ASUS CG5290 Intel Core i7 CPU 920 @2.67GHz 2.67GHz, SATA 3.5" 1TB (7200 rpm), NVIDIA GeForce GTX260 896M, 9GB DDR3 memory, Win7 64-bit 10JAN10Core clock 680 Memory clock 1100 Shader clock 1360 NVIDIA Control Panel/Manage 3d Settings/Global Settings ------------------------------------------------------- Annisotropic filtering: 16x Antialiasing - Gamma correction: On Antialiasing - Mode: Enhance the application setting Antialiasing - Setting: Use global setting (Application-controlled) Antialiasing - Transparency: Supersampling Maximum pre-rendered frames: Use global setting (1) Multi-display/mixed-GPU acceleration: Single display performance mode Power management mode: Use global setting (Adaptive) Texture filtering - Anisotropic sample optimization: Off Texture filtering - Negative LOD bias: Clamp Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: On Triple buffering: On Vertical sync: Force on I recommend to set your Maximum pre-rendered frames: Use global setting (1) to 1 and your Vsync will work fine turned on Edited January 10, 2010 by Meatball0311 Share this post Link to post Share on other sites
generaldeath 10 Posted January 12, 2010 dont know if this is mentioned in the 50+ pages but with the latest 1.05 patch I can remove the -winxp parameter and the game runs fine on 8GB of memory with no texture problems. Might want to update the original post (do test it out first though I may have just been lucky) Share this post Link to post Share on other sites
liquidpinky 11 Posted January 13, 2010 dont know if this is mentioned in the 50+ pages but with the latest 1.05 patch I can remove the -winxp parameter and the game runs fine on 8GB of memory with no texture problems. Might want to update the original post (do test it out first though I may have just been lucky) This is known to be true, it was the case in the last few beta patches before 1.05 was released. Great isn't it. :) Share this post Link to post Share on other sites
Dwarden 1125 Posted January 13, 2010 This is known to be true, it was the case in the last few beta patches before 1.05 was released.Great isn't it. :) it's already updated cough cough :D Share this post Link to post Share on other sites
justme2024 10 Posted January 14, 2010 i woudl like to say that while v-sync being off has reduced the frequncy of crashes, they are def. still there Share this post Link to post Share on other sites
Meatball0311 79 Posted January 19, 2010 If you go into Nvidia control panel/ view compatibility with games and check "show only installed games" and click ArmA 2, it will tell you to disable Postprocess Effects!!!! That is a must if you want to use any antialiasing and if you care anything about your FPS. I am getting an average of 25 fps in game about avg 20 fps on Chernarus, in the middle of forests, or in heavy combat. First and foremost disable Postprocess effects! This is what really brings down fps and our graphic cards dont like it to much. Here are my settings, check them out and let me know how they work for you. ASUS CG5290Intel Core i7 CPU 920 @2.67GHz 2.67GHz four multithreaded cores SATA 3.5" 1TB (7200 rpm) NVIDIA GeForce GTX260 896M 9GB DDR3 memory Win7 64-bit GeForce GTX260 896M ------------------- Core clock 576 Memory clock 1015 Shader clock 1242 OC'ed ----- 10JAN10 Core clock 680 Memory clock 1100 Shader clock 1360 NVIDIA Control Panel/Manage 3d Settings/Global Settings ------------------------------------------------------- Anisotropic filtering: Application-controlled Antialiasing - Gamma correction: On Antialiasing - Mode: Enhance the application setting Antialiasing - Setting: 2x Antialiasing - Transparency: Supersampling Maximum pre-rendered frames: 8 Multi-display/mixed-GPU acceleration: Single display performance mode Power management mode: Use global setting (Adaptive) Texture filtering - Anisotropic sample optimization: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: On Triple buffering: On Vertical sync: Force On In Game Settings ------------------------------------------------------- Quality Preference: High Interface Resolution: 1920x1080 3D Resolution: 1920x1080 Texture Detail: High Video Memory: Default Anisotropic Filtering: Disabled Antialiasing: Low Terrain Detail: High Object Detail: High Shadow Detail: High Postprocess Effects: Disabled Interface Size: Small Aspect Ratio: 16:9 Wide PhysX GPU acceleration ---------------------- Disabled Share this post Link to post Share on other sites
Peterson 10 Posted January 21, 2010 Meatball0311, you should try using VSync - Force Off. Being that it will limit your FPS. I get much more FPS on a slower system at the same reso. Have you tried VSync Off before? Share this post Link to post Share on other sites
Meatball0311 79 Posted January 21, 2010 (edited) yes I tried it with Force Off and I had horizontal tearing. Anyway I did more tweaking and I can say that my average fps is 40. My rig is running great with my settings smooth and great quality and performance.... me happy :) I am telling you if you have a Nvidia card you must Postprocess Effects: Disabled and Anisotropic Filtering: Disabledand you can crank your antialiasing! NVIDIA Control Panel/Manage 3d Settings/Global Settings ------------------------------------------------------- Anisotropic filtering: Application-controlled Antialiasing - Gamma correction: On Antialiasing - Mode: Enhance the application setting Antialiasing - Setting: 2x Antialiasing - Transparency: Supersampling Maximum pre-rendered frames: 8 Multi-display/mixed-GPU acceleration: Single display performance mode Power management mode: Use global setting (Adaptive) Texture filtering - Anisotropic sample optimization: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: On Triple buffering: On Vertical sync: Force On In Game Settings ------------------------------------------------------- Quality Preference: High Interface Resolution: 1920x1080 3D Resolution: 1920x1080 Texture Detail: High Video Memory: Default Anisotropic Filtering: Disabled Antialiasing: High Terrain Detail: High Object Detail: High Shadow Detail: High Postprocess Effects: Disabled Interface Size: Small Aspect Ratio: 16:9 Wide PhysX GPU acceleration ---------------------- Disabled Edited January 21, 2010 by Meatball0311 Share this post Link to post Share on other sites
Zynik 10 Posted January 22, 2010 Any nvidia-user got good results with the new 196.21 driver in Arma? And by the way, any recommendation if older drivers work better for older cards (geforce 9600gt) in this game? thanks in advance... Share this post Link to post Share on other sites
robmypro 10 Posted January 22, 2010 Hey guys, will my rig run this game with settings anywhere near decent? Athlon FX-57 2.8 GHz (Single Core) nVidia 9800 GTX+ Superclocked (512 MB RAM) 4 GB RAM (DDR2 I think) CPU and GPU Coolers (but not overclocking either yet) XP Pro 32 bit Am I screwed, or will it be decent? Thanks guys! Rob Share this post Link to post Share on other sites
Meatball0311 79 Posted January 23, 2010 Any nvidia-user got good results with the new 196.21 driver in Arma?And by the way, any recommendation if older drivers work better for older cards (geforce 9600gt) in this game? thanks in advance... I went back to the 195.62 driver.. 196.21 has some major problems and I recommend going back to 195.62 until it gets fixed Share this post Link to post Share on other sites
vostov 10 Posted January 23, 2010 I have had a very stable experience before this latest patch. I downloaded it tonight and have begun to experience a flickering of textures that precedes a crash of my game. I don't know whats causing this. Intel Core i7 CPU 965 @ 3.20GHz 6GB RAM 64-bit OS x2 gtx 280 Nivida (BFG Tech) driver 195.62 CUDA Cores: 240 Graphics clock: 665 MHz Processor clock: 1428 MHz Memory clock: 1200 MHz (2400 MHz data rate) Memory interface: 512-bit Total available graphics: 3835 MB Dedicated video memory: 1024 MB System video memory: 0 MB Ambient Occulsion: Off Antisotropic filtering: Application-controlled Antialasing -Gamma correction: On Antialasing - Mode: Application-controlled Antialiasing - Transparency: Off Maximum pre-rendered frame: 3 Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management: Adaptive SLI performance mode: NVIDIA recommended Texture filtering - Anisotropic sample opti...: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Trilinear optimization: On Threaded optimization: Auto Vertical sync: Force off Is something wrong here? What do I need to change? What have I overlooked? :confused: Share this post Link to post Share on other sites
Meatball0311 79 Posted January 27, 2010 I have had a very stable experience before this latest patch.I downloaded it tonight and have begun to experience a flickering of textures that precedes a crash of my game. I don't know whats causing this. Intel Core i7 CPU 965 @ 3.20GHz 6GB RAM 64-bit OS x2 gtx 280 Nivida (BFG Tech) driver 195.62 CUDA Cores: 240 Graphics clock: 665 MHz Processor clock: 1428 MHz Memory clock: 1200 MHz (2400 MHz data rate) Memory interface: 512-bit Total available graphics: 3835 MB Dedicated video memory: 1024 MB System video memory: 0 MB Ambient Occulsion: Off Antisotropic filtering: Application-controlled Antialasing -Gamma correction: On Antialasing - Mode: Application-controlled Antialiasing - Transparency: Off Maximum pre-rendered frame: 3 Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management: Adaptive SLI performance mode: NVIDIA recommended Texture filtering - Anisotropic sample opti...: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Trilinear optimization: On Threaded optimization: Auto Vertical sync: Force off Is something wrong here? What do I need to change? What have I overlooked? :confused: To be honest that update I think is just filled with bugs (196.21). I am using 195.62 atm and it is doing fine. There is a few things that I know us Nvidia newer card owners need to have turned off in the control panel and in game options. Nvidia Control Panel ------------------- 1. In "Adjust image settings with preview", make sure you have it set to "Use the advanced 3D image settings. 2. go to your "Manage 3D settings" and this is what I have for now and I am getting an average of 40 fps and no crazy images. Ambient Occlusion: Not supported for this application Anisotropic filtering: Application-controlled Antialiasing - Gamma correction: On Antialiasing - Mode: Enhance the application setting Antialiasing - Setting: 2x Antialiasing - Transparency: Supersampling Maximum pre-rendered frames: 8 Multi-display/mixed-GPU acceleration: Single display performance mode Power management mode: Use global setting (Adaptive) Texture filtering - Anisotropic sample optimization: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: On Triple buffering: On Vertical sync: Force On you have and should change: Ambient Occulsion: OffAntisotropic filtering: Application-controlled Antialasing -Gamma correction: On Antialasing - Mode: Application-controlled Antialiasing - Transparency: Off change to Supersampling Maximum pre-rendered frame: 3 change to 8 Multi-display/mixed-GPU acceleration: Multiple display performance modedo you have multiple monitors? if not this needs to be Single display performance mode Power management: Adaptive SLI performance mode: NVIDIA recommendedare you using two GPU? i dont know about this Texture filtering - Anisotropic sample opti...: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Trilinear optimization: On Threaded optimization: Autoneeds to be on Vertical sync: Force offthis needs to be force ON because this is where you get tearing 3. Now go to "Set PhysX configuration" and and click "Disabled" 4. Now go to your ArmA 2 Video Options and do this: - set Video Memory to "Default" - set "Anisotropic Filtering: Disabled" - set "Postprocess Effects: Disabled" the others you can tweak on your own, but I have this: Quality Preference: HighInterface Resolution: 1920x1080 3D Resolution: 1920x1080 Texture Detail: High Video Memory: Default Anisotropic Filtering: Disabled Antialiasing: Low Terrain Detail: High Object Detail: High Shadow Detail: High Postprocess Effects: Disabled Interface Size: Small Aspect Ratio: 16:9 Wide Share this post Link to post Share on other sites
Baz 0 Posted January 28, 2010 get the latest Nvidia drivers that are out now, on my 8800 GTX I was getting FPS of 80-90 on Utes... When before updating drivers I was getting 60-70 fps. Share this post Link to post Share on other sites
Meatball0311 79 Posted January 28, 2010 get the latest Nvidia drivers that are out now, on my 8800 GTX I was getting FPS of 80-90 on Utes... When before updating drivers I was getting 60-70 fps. weird?? Let me ask you this, is the OC'ing still disabled? Because when I had it 196.21 installed, it had removed the ability to manipulate my settings. Share this post Link to post Share on other sites
mr.peanut 1 Posted January 28, 2010 (edited) Has anyone on Vista 64-bit had any luck with driver version greater than 186.18 ? (The last time I tried updating, when ArmA2 1.04 was released, the drivers caused massive problems and I had to reinstall 186.18) Edited January 28, 2010 by Mr.Peanut Share this post Link to post Share on other sites
fantsu 10 Posted January 31, 2010 nVidia control panel doesn't affect to frames at all. Somebody prove me wrong (video with fraps running/benchmarks/in-gameFPScounter). Me or anyone of my friends haven't see ANY change. :D:D:D Funny how people think that it will affect. Psychological affect maybe? Share this post Link to post Share on other sites
kklownboy 43 Posted February 1, 2010 nVidia control panel doesn't affect to frames at all.... What can happen is that you get dipps every few seconds, from something that is polling the CP .... seen it. Close the CP frames are at 50fps steady, open it you can get 47fps~ back to 50fps, kinda annoying. Share this post Link to post Share on other sites
Meatball0311 79 Posted February 1, 2010 (edited) nVidia control panel doesn't affect to frames at all.Somebody prove me wrong (video with fraps running/benchmarks/in-gameFPScounter). Me or anyone of my friends haven't see ANY change. :D:D:D Funny how people think that it will affect. Psychological affect maybe? __________________Comp: WIN XP32 Pro, 3gigs of memory dual channel, Athlon 64 X2 4200+ Dual Core, GeForce GTS250. ArmA2 frames right now: 10-13FPS, no matter what settings. 400x300 window, all OFF. 1280x1024 full, all maxed. I feel that might be true in your case, and that is based off what you have in your signature of your system specs. I cant really say at what level each settings may contribute. But I will guarantee Postprocess Effects and PhysX GPU acceleration settings do determine FPS in a big way. Edited February 1, 2010 by Meatball0311 Share this post Link to post Share on other sites