whisper 0 Posted June 24, 2009 I should reduce it, it's the limit I decided in config for absolute maximum of the server, and there's no potential limit (I could have put 500 if I wanted ;) ). I know IC-ArmA group has regularly done 100+ players MP games in ArmA1. It needs dedicated missions designed to support such a high number, and a good server, though Share this post Link to post Share on other sites
--DST-- Anth 10 Posted June 25, 2009 How to disable grass mine is? terrainGrid=50; But the grass is still there? Share this post Link to post Share on other sites
JaKe.OnE 10 Posted June 25, 2009 @[KH]Jman I recognize you are very in charge with the configs. We have a short problem but do not know how to figure out: It seems the netlog does not work at all, or we do not know where the file gets created. In ArmA 1 it worked fine with "-netlog" as startparameter. Do you have any tip for us? Thanks in advance! Share this post Link to post Share on other sites
[kh]jman 49 Posted June 25, 2009 @ JaKe.OnE The command has not changed since ArmA Place the following in the server.cfg logfile = "mylogname.log"; If you are not seeing it then it maybe a permissions issue on your server i.e the logfile cannot be created/written to. Either create an empty logfile in your serverpath or check the server's read/write permissions. The logfile is situated in the same directory path as the server.cfg by default so if for instance your startup line is: -name=myServer -config=myServer\Server.cfg -cfg=myServer\Arma2.cfg -profiles=myServer the logfile will be created in \myServer Share this post Link to post Share on other sites
JaKe.OnE 10 Posted June 25, 2009 (edited) Hi, thanks for your answer (again). The normal logfile is working already. The only problem is the netlog-file itself. We need the IPs and in the normal logfiles these are not listed. That is why I pointed on the netlog-file as in ArmA 1. There, we were able to activate the netlog-file with the start parameter "-netlog". And this parameter (-netlog) does not work for ArmA 2, the normal logfile runs well. Here is an example from the netlog of ArmA 1 0.000: NetLogger: start - Tue Jun 23 19:59:49 2009 ********* 0.000: Clk(3579545) ********* 4.346: ArmA version: 1.14 ********* 4.413: 19:59:53 Dedicated host created. ********* 4.438: Fac:start(1.1,2.2,'WinSock 2.0','Running',32767,65467) ********* 5.091: Par: 1.1,65535,1490,90,3,400000,2,4000,600,2000000,400,0,6000000,1.040,1000.0,0.980,3000000,3000000,65536 ********* 5.091: Par: 2.50,150000.0,400,15,0.1500,0.1000,0.0500,0.0200,2.20,30000.0,1.80,20000.0,1.40,10000.0,1.10,3000.0,1.40,1.20 Hope you can help once again! :) --Jake Edited June 25, 2009 by JaKe.OnE Share this post Link to post Share on other sites
[kh]jman 49 Posted June 25, 2009 (edited) Sorry crossed wires! They only extended netlog that I'm aware of is: NetStats=1; in the server.cfg That'll give you extended info in the logfile. Is that what you mean? EDIT. I see what you mean. It only works in 1.02 Patch update onwards. Edited June 28, 2009 by [KH]Jman Share this post Link to post Share on other sites
JaKe.OnE 10 Posted June 25, 2009 Sorry for altering my posting while you answered. ;) Okay, rhetorical question: Why should BIS remove those administration tools?! *doh* I would appreciate it when you give a short hint in case you find this out. Additionally, I hope someone official from BIS can assist us in this case because I cannot imagine we are the only ones with a problem of this kind of lack... Share this post Link to post Share on other sites
shadowze 1 Posted June 25, 2009 Contacted Suma regarding difficulty settings , his reply Quote Recruit Regular Veteran Expert Instead of cadetMode write difficulty = "xxxx", where xxxx is one of the difficulty names above. Hope this helps others Share this post Link to post Share on other sites
[kh]jman 49 Posted June 25, 2009 (edited) for info: sceneComplexity is enforced by server but viewDistance & terrainGrid are. The render distance is 3/4 of view distance - for 1600m, objects will be render up to 1200m Edited June 25, 2009 by [KH]Jman some info not applicable. Share this post Link to post Share on other sites
shadowze 1 Posted June 25, 2009 I should have put more info in ther previous post When refering to dificulty settings Iam refering to "ArmA2Server.exe" -config=server1.cfg Inside server1.cfg file code section class Missions { class Mission01 { template = co50_AirCavA2.Chernarus; cadetMode = 0; }; }; INSTEAD of cadetMode = 0; use class Missions { class Mission01 { template = co50_AirCavA2.Chernarus; difficulty = "xxxxxx"; }; }; WHERE xxxxxx is EITHER: Recruit Regular Veteran Expert Hope this clears things up. Question: Is there any reference material for what each of the class Difficulties { class Flags { Means ? Example: HUD=1; What specifically does this one do , and what are the others effect in game I am looking to find out what gives you the little white circles of vechs etc ? Thanks Share this post Link to post Share on other sites
[kh]jman 49 Posted June 25, 2009 Question: Is there any reference material for what each of the class Difficulties { class Flags { Means ? Yes I think they are they are on the ArmA Biki somewhere which is down right now. Share this post Link to post Share on other sites
adumb 0 Posted June 25, 2009 Anyone got the demo working on a dedicated server? :o Share this post Link to post Share on other sites
easty 0 Posted June 25, 2009 Anyone see a problem with this.. Struggle to see my server active. Its a new server and says its running. IP below. server.cfg //Armed Assault 2 Server Configuration File // server.cfg // password to protect admin access passwordAdmin = "meh"; // password required to connect to server password = ""; // Server display name hostname="EASTY VET CO-OP FUN EAST COAST USA"; // Number of slots maxPlayers =16; // Welcome message, two lines "," means 'new line' motd[]= {"WELCOME TO EASTY'S CO-OP SERVER",}; // if motd has multiple lines, how fast to show these in succession (default is 5 seconds). motdInterval=1; // when one third agrees, this is enough to confirm a vote voteThreshold=0.33; // private server - no reporting ("armedass.master.gamespy.com" to report to the master server) reportingIP="arma2.master.gamespy.com"; logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // start voting for missions when 3 players connect voteMissionPlayers=1; //list of files to check for identity checkfiles[]={ "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; // do not allow duplicate id kickduplicate=1; // require equal mod equalModRequired=1; //Disables voice over net disableVoN=0; // Enables or disables the signature verification for addons. Default = 0 verifySignatures=1; // Enables or disables the persistent battlefield. Default 0. persistent=0; NetStats=1; CMD Line -config=server.cfg -port=2302 -profiles=C:\addy\ -name=server -maxplayers=16 Share this post Link to post Share on other sites
nobrainer 0 Posted June 25, 2009 Think this is the right one: reportingIP="arma2pc.master.gamespy.com"; Think you don't need this: NetStats=1; I think -profiles=C:addy should be -profiles=C:\addy and you don't need -maxplayers in the cmd line. Share this post Link to post Share on other sites
easty 0 Posted June 25, 2009 Think this is the right one:reportingIP="arma2pc.master.gamespy.com"; Think you don't need this: NetStats=1; I think -profiles=C:addy should be -profiles=C:\addy and you don't need -maxplayers in the cmd line. Thanks mate.. I've made those few alterations. Still cannot connect. I'll raise a ticket with the SP. Share this post Link to post Share on other sites
Soulzz 10 Posted June 26, 2009 (edited) Every time I try to double-click the ARMA2DEMO.exe, I get the error message "Windows cannot open this program because the license enforcement system has been tampered with or corrupted". I'm running this off our dedicated server, which runs on Windows 2008. I downloaded the DirectX 9 updates -- am I missing something? I was able to fix this issue by installing Steam on our server. Edited June 26, 2009 by Soulzz Share this post Link to post Share on other sites
easty 0 Posted June 26, 2009 (edited) Thanks mate.. I've made those few alterations. Still cannot connect. I'll raise a ticket with the SP. THE SP FIXED IT they modded the IP ad the CMD line now includes the new IP -config=server.cfg -port=2302 -ip=75.102.47.8 -profiles=C:\ADDY\ -name=server -maxplayers=16 Edited June 26, 2009 by easty Share this post Link to post Share on other sites
Mikobiko 10 Posted June 26, 2009 THE SP FIXED IT they modded the IP ad the CMD line now includes the new IP -config=server.cfg -port=2302 -ip=75.102.47.8 -profiles=C:\game\Easty2000\GameServers\TC73342382587741582561285\ -name=server -maxplayers=16 You can remove the IP command, it doesn't do anything. :( wish it would. Share this post Link to post Share on other sites
jammymutt 10 Posted June 26, 2009 HI guys ive been reading a lot of this stuff about running a server I want to ruin a dedicated server from my pc until our squad gets an online server running. In the past with Arma ive always used Arma Launcher or Go Arma does anyone know if either of these will work with Arma2?. If they dont can tou please please let me know in laymans terms what I need to do?. Ive made the server.cfg and arma2.cfg files put them in my folder and also have the arma2 server file in there but when I start the server I cant find it in my list on the Arma2 game. ALL help appreciated. Share this post Link to post Share on other sites
sampler 10 Posted June 26, 2009 Hey guys, Having a heck of a time getting a dedicated server version of the server working on one of our blade servers. Its a standard quadcore xeon, lots of ram etc. However I launch the ArmA2Server.exe and nothing appears. no tickboxes or little dedicated server box. 1. What level of graphics card should be needed ? - Does the default MS Rage XL "fake" card for work via RDP normal or admin connections ? 2. Do you need Direct X loaded on the server ? Cheers Sampler Share this post Link to post Share on other sites
shadowze 1 Posted June 26, 2009 Hey guys, Having a heck of a time getting a dedicated server version of the server working on one of our blade servers. Its a standard quadcore xeon, lots of ram etc. However I launch the ArmA2Server.exe and nothing appears. no tickboxes or little dedicated server box. 1. What level of graphics card should be needed ? - Does the default MS Rage XL "fake" card for work via RDP normal or admin connections ? 2. Do you need Direct X loaded on the server ? Cheers Sampler 1. Unsure 2. Defo need directx ( with the new audio 3d stuff ) for the server to work Share this post Link to post Share on other sites
sampler 10 Posted June 27, 2009 2. Defo need directx ( with the new audio 3d stuff ) for the server to work Yes it was the Direct X causing the lack of loading ... now all i need to do is work out why its not appearing in the lobby (ARGH) Cheers Sampler Share this post Link to post Share on other sites
abdecken 1 Posted June 27, 2009 Anth;1327517']How to disable grass mine is?terrainGrid=50; But the grass is still there? Can anyone get terrainGrid to work from the *.ArmA2Profile? You can always use the setterrainGrid command in the mission's init.sqf setterrainGrid 50; Share this post Link to post Share on other sites
=ST6=Grim 10 Posted June 28, 2009 Hi all, Is there a way to tell if a server is running if can't find it in the server list? Have it installed on a dedicated windows2003 server using firedaemon, seems to start ok and console is showing but nothing can be found in list? Suggestions? Share this post Link to post Share on other sites
jammymutt 10 Posted June 28, 2009 Hope you get the answer mate I have the same problem my dedi server runs but I cannot find it on the list. Share this post Link to post Share on other sites