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abdecken

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About abdecken

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  1. abdecken

    RHS Escalation (AFRF and USAF)

    Are the any plans to release boats?
  2. hey gman, could you clarify how do you enter players playerUID into the MCC Access module? '1231234',67566543','32543426' I am trying this but im not sure it really works as people are still able to login without being granted access.
  3. Did this issue ever get sorted. If I cannot restrict access to the mcc admin then I will have to remove this mod :(
  4. abdecken

    Arma3 - AGGRESSORS

    can this mod please be updated with the audio fix and zeus fix included?
  5. me and my friends are getting this error on launching play withSix: "exception has been thrown by the target of an invocation" problem seemed to start since the update. can anyone help?
  6. abdecken

    Northern Ireland Insurgents

    May I also request this and also adding groups into the config. I can try and help with the config if you will update the mod :)
  7. Did you ever put this feature in so that you can disable GAIA using smoke grenades? It breaks immersion when aggressors use smoke which is a big deal for me.
  8. I can not get the VAS weapons to be limited by the config. I have: //Allow player to respawn with his loadout? If true unit will respawn with all ammo from initial save! Set to false to disable this and rely on other scripts! vas_onRespawn = true; //Preload Weapon Config? vas_preload = true; //If limiting weapons its probably best to set this to true so people aren't loading custom loadouts with restricted gear. vas_disableLoadSave = false; //Amount of save/load slots vas_customslots = 9; //9 is actually 10 slots, starts from 0 to whatever you set, so always remember when setting a number to minus by 1, i.e 12 will be 11. //Disable 'VAS hasn't finished loading' Check !!! ONLY RECOMMENDED FOR THOSE THAT USE ACRE AND OTHER LARGE ADDONS !!! vas_disableSafetyCheck = false; //If the arrays below are empty (as they are now) all weapons, magazines, items, backpacks and goggles will be available //Want to limit VAS to specific weapons? Place the classnames in the array! vas_weapons = ["arifle_MX_GL_Hamr_pointer_F"]; //Want to limit VAS to specific magazines? Place the classnames in the array! vas_magazines = ["30Rnd_65x39_caseless_mag"]; //Want to limit VAS to specific items? Place the classnames in the array! vas_items = ["ItemMap","ItemGPS","NVGoggles"]; //Want to limit backpacks? Place the classnames in the array! vas_backpacks = [""]; //Want to limit goggles? Place the classnames in the array! vas_glasses = [""]; //Below are variables you can use to restrict certain items from being used. //Remove Weapon vas_r_weapons = []; vas_r_backpacks = []; //Magazines to remove from VAS vas_r_magazines = []; //Items to remove from VAS vas_r_items = []; //Goggles to remove from VAS vas_r_glasses = [];
  9. abdecken

    A3C: Name Tag Mod

    Great mod but could we please have some options to set in the mission ini such as display all names in a certain radius (not just your target) and disable rank in bottom corner please?
  10. abdecken

    Arma3 - AGGRESSORS

    good mod, but I would like civilian units as well to create a proper environment for the rebels.
  11. They are East Asian in appearance (NOT really appropriate for Takistan). Shame the are Middle Eastern faces (for OPFOR) but no Middle Eastern civilians in the configfile :( All I can find is Faces for setIdentity PersianHead_A3_01 PersianHead_A3_02 PersianHead_A3_03
  12. Is it possible to get the correct Asian civilians for the Zargabad and Takistan? I am not sure if the config file has them in it but you can selected Men (Asian) under civilians in the editor.
  13. I have the same behavior. Seems the config.sqf is not working at all for the mission maker in MP. Will have to stop using until fixed.
  14. What is and how do you set the custom key to display names of surrounding units please?
  15. Has anyone tested this with ARCE or the Task Force Radio mod on a dedicated server to see if it works? It seems the method used by F3 frame work's name tag script prevents either mod from working.
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