EDcase 87 Posted August 23, 2009 (edited) Yes, thats what I'm saying. Its not right that the helo should bounce on the rotors. They should get damaged (removed/damage model) so they no longer work. The damage could increase (lift reduced) for each with the rotor. The number of contacts and severity before failure could depend on the difficulty setting. Edited August 23, 2009 by EDcase Share this post Link to post Share on other sites
max power 21 Posted August 24, 2009 And/or the rotors should chop down trees. Share this post Link to post Share on other sites
Lunatic 10 Posted August 25, 2009 You could relive that scene from 28 weeks later....awesome Share this post Link to post Share on other sites
Aphotic 10 Posted August 27, 2009 I hope the rotors touching things wont instantly stop them working. There are plenty of stories of hueys lawn-mowering through bamboo to land, its not good for them but they could still fly. Share this post Link to post Share on other sites
nmdanny 22 Posted September 7, 2009 thin weak trees should be cut by the chopper blades, but thick fat big trees can damage the blades and stop the rotor. and there should be a way to move the heli like a towtruck to move it away from the tree. or maybe chainsaw to destroy the tree(or bombs) Share this post Link to post Share on other sites
SASrecon 0 Posted September 7, 2009 Yes! Its really unrealistic how the chopper just blows up when it hits a twig, rotor collision would be a huge improvement over whats currently in ARMA2 Share this post Link to post Share on other sites
th3flyboy 0 Posted September 8, 2009 I would love to see this including rotors colliding with each other. This would easily make some KA pilots think twice before doing stupid things. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted October 10, 2009 I'd be more than happy with the rotors just popping into some sort of new static position reflecting damage. Even disappearing completely as my helicopter falls to the ground lifelessly would be better than the current system of touching something and blowing up TWICE. Share this post Link to post Share on other sites
frederf 0 Posted October 11, 2009 Wait, rotors collide with trees now? When did this happen? Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted October 11, 2009 Wait, rotors collide with trees now? When did this happen? Ever since I bought the game. Share this post Link to post Share on other sites
max power 21 Posted October 26, 2009 Wait, rotors collide with trees now? When did this happen? The result is that the helicopter bounces. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted October 26, 2009 Or have imbalance-induced vibration from having the ends of a blade clipped off by a blade-strike? http://www.youtube.com/watch?v=x4CQfaBGWSo Share this post Link to post Share on other sites
Pandy 0 Posted October 26, 2009 Or have imbalance-induced vibration from having the ends of a blade clipped off by a blade-strike?http://www.youtube.com/watch?v=x4CQfaBGWSo That's a good video and I would recommend something along those lines. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 28, 2009 Christ, that was low altitude :D Share this post Link to post Share on other sites
max power 21 Posted October 28, 2009 I think the best implementation would be just to have the rotors fly off all broken if the rotor disc intersects anything. Those pilots in the Kiowa were very lucky. I doubt very much that that is the norm for a rotor striking a tree. Share this post Link to post Share on other sites
dm 9 Posted November 8, 2009 Kiowa? Looks very much like Apache optcs to me :p Also, rotor blades are surprisingly tough, unless you hit something pretty solid (like the trunk of a mature tree, or a building, or the ground) then you're not likely to have a catastrophic failure. Yes the blades will get mashed up, but they're not going to snap off or disintegrate. Or have imbalance-induced vibration from having the ends of a blade clipped off by a blade-strike Is a very good option I think. (tho it is more from the imbalance caused by the ends of the blades being mashed out of shape than totally removed) Share this post Link to post Share on other sites
th3flyboy 0 Posted November 8, 2009 Coming in ACE2 at least. :) (i hope)Alex those who know don't speak those who don't know speak volumes... blade intersection would be nice as well though. Share this post Link to post Share on other sites
Stargun 10 Posted November 16, 2009 Hi guys! I'm new to this community, but saw that there's this thread about rotor damage without any noticeable changes in the beta patches. Is there any decision from the developers to make these changes happen? The main rotor collision to objects (and the tail rotor damage to the infantry) would be really a must to have driving the choppers real. Or is it possible to handle these damages with an add-on? Share this post Link to post Share on other sites
max power 21 Posted November 18, 2009 Kiowa? Looks very much like Apache optcs to me :p Could be. I seem to remember a higher quality version of that video where you could see the blades rotating underneath the camera. I can't find a higher quality version now, though. Share this post Link to post Share on other sites
Simon C 0 Posted November 18, 2009 KA-52 with intermeshable blades please. :p Just like in DCS Black Shark. :D Share this post Link to post Share on other sites
maturin 12 Posted November 18, 2009 And not just rotor collision. I knocked a bush that a jeep would push over with the landing gear of a huey and burst into flames. Share this post Link to post Share on other sites