EDcase 87 Posted June 18, 2009 (edited) Hiall, Just wondering if other people think BIS should try and introduce rotor collision damage. I think it would make piloting helicopters MUCH more interesting to fly at low level or land. For a realistic game like this I don't understand why its not in there! So if the rotor hits something it will stop working and the helicopter will fall down for the main rotor or lose yaw control for the tail rotor. The damage from the fall would then use the normal damage physics so a low height would not destroy the helicopter but higher would do more damage and possibly make it explode. I'm not asking for visual damage to the rotors just that they stop working. (Of course it would be even better if the rotors could look damaged or be removed ;)) Edited June 18, 2009 by EDcase Share this post Link to post Share on other sites
MachineMadness 0 Posted June 18, 2009 I thought they already had a collision thingy... Share this post Link to post Share on other sites
EDcase 87 Posted June 18, 2009 (edited) There is collision for the helicopter body but not for the rotor blades. The rotor assembly can be damaged by shooting it but the blades themselves have no collision damage. Edited June 18, 2009 by EDcase Share this post Link to post Share on other sites
MachineMadness 0 Posted June 18, 2009 I swear they do... Spawn a chopper right next to a tree and see if you can take off, or better yet, slowly hover into a tree trunk. Share this post Link to post Share on other sites
cole 0 Posted June 18, 2009 I think he means that the blades dont fall off/get damaged separately. The whole helicopter blows up when you fly into trees with your rotor (atleast it was that like in ArmA1, but I think it's same in A2). This could be do-able now that wheels are independantly destructible, this feature could probably be applied to rotors too, so they would have a damage model (maybe even an animation) etc. Share this post Link to post Share on other sites
MachineMadness 0 Posted June 18, 2009 ahh well in that case, yes. I'd love to have that. Share this post Link to post Share on other sites
EDcase 87 Posted June 18, 2009 (edited) Yes, sorry. Bit confused here. The rotors do have collision detection but they just bounce off things. What I'm talking about is when they get hit they need to stop working/turning. Edited first post to make it clearer. Edited June 18, 2009 by EDcase Share this post Link to post Share on other sites
sandzibar 0 Posted June 18, 2009 Littlebirds in arma didnt.. thats what made them so damn awesome for low level stuff. Whereas something like a mi17 would explode the moment it even saw a tree close up Share this post Link to post Share on other sites
Bad Pilot 0 Posted June 18, 2009 rotor discs are considered like solid objects for collision. I would love touch rotors = destroyed rotors. On the other side, if you walk through the C130 prop or the tail rotor of a chopper, you should be killed with double blood. Share this post Link to post Share on other sites
Alex72 1 Posted June 18, 2009 On the other side, if you walk through the C130 prop or the tail rotor of a chopper, you should be killed with double blood. Coming in ACE2 at least. :) (i hope) Alex Share this post Link to post Share on other sites
EDcase 87 Posted June 18, 2009 72;1314776']Coming in ACE2 at least. :) (i hope)Alex Thats good at least but these things should be in vanilla game and therefore a bit more efficient than scripts etc. Share this post Link to post Share on other sites
nedley 10 Posted June 18, 2009 This could be dangerous! Its hard enough landing a chopper in full veteran (no third-person) without worrying about a twig snapping off your rotors. Tress do damage to the choppers, and I'm happy at that. If they start messing with this proposal we risk too much. For a mod, maybe. For the intense, quick and dangerous landings under-fire in the tournaments we play, no thanks. Share this post Link to post Share on other sites
EDcase 87 Posted June 18, 2009 I see your point nedley but if the rotors could take a bit of a hit without damage and only a major contact would destroy them it would add so much more realism. It shouldn't make landing that much harder as they already have collision detection you have to watch out for them hitting things anyway. Share this post Link to post Share on other sites
frederf 0 Posted June 18, 2009 (edited) Heck yeah it would be dangerous... good! There's a reason that helicopters in real life don't land in places 101% of the size of their aircraft. We as game pilots are going to have to adapt to the real dangers that real pilots face in reality. P.S. I thought this poll was about the Ka-52's counter-rotating rotors which can collide with each other if engaging in over-accelerated maneuvers. Edited June 18, 2009 by Frederf Share this post Link to post Share on other sites
EDcase 87 Posted June 18, 2009 P.S. I thought this poll was about the Ka-52's counter-rotating rotors which can collide with each other if engaging in over-accelerated maneuvers. LOL, that might be going too far for ArmA ;) Share this post Link to post Share on other sites
max power 21 Posted June 19, 2009 I really wanted to see this in ArmA 1. I think it would add another dimension to the helicopter flight. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 20, 2009 @nedley: Making it more dangerous would be the point. If you're not into wooden area landings (like too many use), let someone else fly the chopper or better yet, find a more suitable landing site. In Arma1, the battle pilots were too suicidal. Landing in trees, rotors hitting them and ruining the chopper, but no real damage except making the chopper useless. If the chopper outright crashed due to rotor strike (like it most likely would in real life), maybe we'd get better pilots out of it? Share this post Link to post Share on other sites
max power 21 Posted June 20, 2009 In Arma1, the battle pilots were too suicidal. Landing in trees, rotors hitting them and ruining the chopper, but no real damage except making the chopper useless. If that. I can remember a few different occasions of the rotors hitting buildings or the ground or what not and the helicopter doing a little break-dance before settling upright, completely unharmed. There has been a few instances where I got into a dynamic roll-over sitatuation with a helicopter where it bounces upside-down with the rotors turning... It suffers no damage but the lift the rotors create sucks it to the ground, so now you have a lawn-mower. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 21, 2009 Yes, I've seen plenty of that too. Not to mention in i.e. Domination where you do the 'lift vehicle' thingy. Somehow the action dissappears just as you are ready to click it, and you actually end up bailing out. You lie there screaming on the ground while the chopper magically lands itself, lol. Share this post Link to post Share on other sites
Relemar 10 Posted June 21, 2009 in arma 2 people hit my tail rotor and it stops and then you start spinning, reminds me of blakc hawk down :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 14, 2009 Yes + it should injure/kill any unit thats too close to the spinning rotor. Share this post Link to post Share on other sites
Daniel 0 Posted August 14, 2009 Yes please to: Rotor collision with terrain/buildings resulting in rotors flying off or at least loss of rotor power - no bouncing or explosions. Rotors chopping up unwary infantry. But mainly the first one. If you can't land without 3rd person without attacking the nearest tree or pylon, you really shouldn't be flying. Share this post Link to post Share on other sites
Jex =TE= 0 Posted August 14, 2009 Yes, I've seen plenty of that too. Not to mention in i.e. Domination where you do the 'lift vehicle' thingy. Somehow the action dissappears just as you are ready to click it, and you actually end up bailing out. You lie there screaming on the ground while the chopper magically lands itself, lol. LOL Highly frustrating because of the awful context sensitive menu. Choppers float in arma :) Share this post Link to post Share on other sites
Eagle911 10 Posted August 21, 2009 I swear they do...Spawn a chopper right next to a tree and see if you can take off, or better yet, slowly hover into a tree trunk. No, ive dropped down in a forest in a huey and was being bounced around from the trees and no dmg was done Share this post Link to post Share on other sites
volkov956 0 Posted August 23, 2009 Hmm ......when My rotars hit a tree the Helo sometimes gets sucked into the tree or does a weird flip but there is no collsion when hitting soldiers with the rotors Share this post Link to post Share on other sites