slatts 1978 Posted January 8, 2012 can you make also a US minesweaper ? if you mean a bomb suit on working on something rather simple for MIDF along with our trusty hobo EOD robot Share this post Link to post Share on other sites
katipo66 94 Posted January 9, 2012 @ J-GUID - Re: SpyCam - Hunters Idol IR 850ex+cs Yeah bro, that looks cool! :D Share this post Link to post Share on other sites
max power 21 Posted January 9, 2012 Revolution in tactical gameplay!:cool::cool::cool: Nice bomb diffuser model. Have you textured it yet? Can we see your wip texturing? I bet it would look so cool when textured. Share this post Link to post Share on other sites
J-Guid 10 Posted January 9, 2012 (edited) UAV First! http://imageshack.us/f/337/sikorcycypheruavx2.jpg/ Cypher is first in my plans! Edited January 9, 2012 by J-Guid Share this post Link to post Share on other sites
AlexVestin 24 Posted January 9, 2012 (edited) Revolution in tactical gameplay! http://img600.imageshack.us/img600/402/juggernautminesweaper.jpg Its not COD Juggernauts, its Russian minesweapers You and me both know it's the actual juggernaut model from CoD-MW2. The Cypher I can't put my finger on. Looks like you got randomly gathered models. We use Moution Capture for all parts of this model :cool:! I do not believe you. Makes no difference anyway if you can use motion capture. The model is too clunky too fit with the arma character skeleton. Edited January 9, 2012 by AlexVestin Share this post Link to post Share on other sites
max power 21 Posted January 9, 2012 UAV First!http://imageshack.us/f/337/sikorcycypheruavx2.jpg/ Max Power, I have textures, but Cypher is first in my plans! Would you mind displaying the model with textures? Did you make this model? Share this post Link to post Share on other sites
Fox '09 14 Posted January 9, 2012 (edited) We use Moution Capture for all parts of this model :cool:! Mocap studio? I would imagine that would be a lot of $$$ for just moving the arms and spreading the legs. Edited January 9, 2012 by Fox '09 Share this post Link to post Share on other sites
J-Guid 10 Posted January 9, 2012 (edited) Mocap studio? I would imagine that would be a lot of $$$ for just moving the arms and spreading the legs. Fox '09' date=' $$$ is not main sense in life! ;) ---------- Post added at 20:36 ---------- Previous post was at 20:23 ---------- AlexVestin, think how you wish! You guys to mutch play in COD!!! :D :D :D Edited January 9, 2012 by J-Guid Share this post Link to post Share on other sites
jagheterjan 10 Posted January 9, 2012 So, how about posting some hard facts then? A quick render of the UV map would be a start or even better - a wireframe shot straight from the viewport. No rendering involved, just a quick copy&paste job at your screen's native resolution will do. Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 9, 2012 Its obvious that its the same juggernaut model. There is absolutely no denying it. Share this post Link to post Share on other sites
abs 2 Posted January 9, 2012 (edited) Would you mind displaying the model with textures? Did you make this model? Seeing as how less than a month ago I (and I'm sure many other people) got a message from him requesting that I make this model for him, I doubt that he was able to build a human model himself without outside help so quickly. I would be wary here, but I would like to see how he answers. Abs Edited January 9, 2012 by Abs Share this post Link to post Share on other sites
Fox '09 14 Posted January 9, 2012 Fox '09, $$$ is not main sense in life! ;) ---------- Post added at 20:36 ---------- Previous post was at 20:23 ---------- that's besides the point, even if you're at a uni with an open mocap studio I don't see much point in creating a skeleton for the current model, then somehow messing around in a studio until the arms are in the arma skeleton position. Either way - my question is why did you put the model in the call of duty t-pose as opposed to the arma t-pose? There's already a very similar model in COD so there isn't much use in you making your own and then porting it to COD. Share this post Link to post Share on other sites
Fox '09 14 Posted January 9, 2012 (edited) I wish see how mutch shit you guys have inside self, I have awesome modeler, and great team now...All other not have sence now! Who send me a good screenshots of defuser, thanks we make models based on your screens. Have a nice... nobody is full of it, we're pointing out that you are using call of duty models and you need to own up to it at the least. if your "awesome modeler" claims to make the model, then I would like you to tell us who he is. If it is truly a very close remake of the call of duty models and nothing more then you have nothing to worry about. I think it's disrespectful to the actual makers of the model that you are still pretending that it's yours or from your team. Edited January 9, 2012 by Fox '09 Share this post Link to post Share on other sites
R0adki11 3949 Posted January 9, 2012 Fox '09 Thanks!This model is handmade be shure, we never 'copy-paste', that spoils personal self-esteem for myself! Who is modeler, its a secret dotay... well if that the case, then perhaps showing a wireframe model screenshot and a textured one would't hurt now? Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 9, 2012 oh looky what comes up when you google cod juggernaut ripping Share this post Link to post Share on other sites
jagheterjan 10 Posted January 9, 2012 So you have a team of 3D artists that can whip up a copy of the MW2 Juggernaut, but are unable to supply you with the most simple model of a box with half a sphere on it. Who are you kidding, lad? Share this post Link to post Share on other sites
Kristian 47 Posted January 9, 2012 So you have a team of 3D artists that can whip up a copy of the MW2 Juggernaut, but are unable to supply you with the most simple model of a box with half a sphere on it. Who are you kidding, lad? I think you, sir, just won the... whatever was going around here Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 9, 2012 BTW, if some people are still not convinced, something else caught my eye: check the selection names. ripped model is ripped P.S. Lawyered Share this post Link to post Share on other sites
jagheterjan 10 Posted January 9, 2012 (edited) Coming up next after the break: Joel Emslie explains to you the true meaning of the word "Bazinga!". Stay tuned! Edit: So the original thread doesn't get completetly forgotten: Something I've been doing for my community: A Wiesel 1 light airborne recon tank. The Germans use a handful of these to scout landing sites and stuff. The finished addon will contain the TOW launcher and 20mm machine-gun carriers as well. And Yes, of course I did it all myself. :p Edited January 9, 2012 by jagheterjan Share this post Link to post Share on other sites
Fox '09 14 Posted January 9, 2012 awesome, there's not many small tanks for ArmA 2. I wonder if john cleese gave the tank its name though :p Share this post Link to post Share on other sites
J-Guid 10 Posted January 9, 2012 (edited) @ About Juggernaut! I will tear his ass for that the bases as a joke which turned out not true for you guys and me! But realistic EOD equipment be realised, its true ;)! HolyWar closed! To Soul_Assasin, thanks for show me this! Sometimes SHIT happens! Edited January 9, 2012 by J-Guid Share this post Link to post Share on other sites
max power 21 Posted January 9, 2012 J-Guid The offer to reply to my PM expires in 1 hour. Share this post Link to post Share on other sites
eaglezero6205 10 Posted January 9, 2012 Seeing that model for some reason makes me think about the EOD robots which actually wouldn't be a bad edition to Arma2 with all the EOD mods. I wonder if the way you control the drone could be adapted to make a remote control EOD robot. Interesting. Share this post Link to post Share on other sites
max power 21 Posted January 9, 2012 Eaglezero6205 There is an addon request thread. Use it. Share this post Link to post Share on other sites