wolfbite 8 Posted September 2, 2011 Nice chopper :) Agreed.... I cant wait to ... GET TOO EEETTTT!! Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted September 2, 2011 Nope, he's still a Ranger. We perfected cloning, found some usable DNA, and now our "Supreme Great Ruler" is none other than Davy Crockett himself. Share this post Link to post Share on other sites
suhsjake 1 Posted September 3, 2011 (edited) Oh lawdy. Chuck Norris is the Senior Captain of the Texas Rangers (duh). I wrote that description very fast, idk about the rest. I do know the Texas Military Rifle is the M18. The M18 (M16A2 re-designated in 1984), uses a shortened 16.4" barrel, S-1-F trigger group, and collapsible stock in the M18A1 onwards. The rifle is currently manufactured at the LaRue Armory outside of Austin and the Fort Worth Arsenal. Texas is a rifleman's society, so you will only see in with armor crew, secondary troops, officers, and SOF. Edited September 3, 2011 by suhsjake Share this post Link to post Share on other sites
Rhodesy77 11 Posted September 3, 2011 Been messing around with alot of custom camo's lately, thought id share one i made today. i dont mind it. its free for anyone to use. just a lil credit is all thats needed :) Willing to take requests also. Cheers Rhodesy. Share this post Link to post Share on other sites
heroes maker 10 Posted September 3, 2011 Been messing around with alot of custom camo's lately, thought id share one i made today. i dont mind it. its free for anyone to use. just a lil credit is all thats needed :)*image* Willing to take requests also. Cheers Rhodesy. one request ... A-TACS camo, that's all Share this post Link to post Share on other sites
therev709 10 Posted September 3, 2011 one request ... A-TACS camo, that's all Already done. Share this post Link to post Share on other sites
kilgore69 10 Posted September 5, 2011 yurapetrov - you are very cruel, you show great pictures of your wonderfull work from months but never a time of realisation. the hipe is too high, please tel us something about. thanks. Share this post Link to post Share on other sites
heroes maker 10 Posted September 5, 2011 Already done. i know bro, but i wanted it on this beautiful unit, not on the A2 marines Share this post Link to post Share on other sites
DaveP 66 Posted September 5, 2011 Beggars can't be choosers, as the saying goes Share this post Link to post Share on other sites
heroes maker 10 Posted September 5, 2011 Beggars can't be choosers, as the saying goes b-but ... it was just a little idea, not a forced "do that texture already":( Share this post Link to post Share on other sites
Fox '09 14 Posted September 5, 2011 i'm back.. some testing of woodland marpat, got the EGA in the pattern I'm not 100% happy with the colors, what do you guys think? and some base work for the gregory UM21 rucksack system.. Share this post Link to post Share on other sites
heroes maker 10 Posted September 5, 2011 nice job fox Share this post Link to post Share on other sites
Black² 10 Posted September 5, 2011 Colors looks fine to me! Share this post Link to post Share on other sites
STALKERGB 6 Posted September 5, 2011 @Fox '09, Looking decent so far (although I'm far from an expert with what MARPAT should look like!). I would suggest that there are maybe too many polys in the top pouch of the rucksack, specifically the area which is essentially a flat face. Might have the same thing with the lower pouch but modo's grid makes it a bit harder to see :) Share this post Link to post Share on other sites
J-Guid 10 Posted September 5, 2011 (edited) Need modeler/scripter to simple and eazy project (need create a great but very useful weapon - mine), need write a simle eazy script and very simlpe model. send PM to me please! ---------- Post added at 11:02 PM ---------- Previous post was at 10:57 PM ---------- i'm back..some testing of woodland marpat' date=' got the EGA in the pattern [url']http://s2.postimage.org/kzb9rov8/capture2.png[/url] I'm not 100% happy with the colors, what do you guys think? and some base work for the gregory UM21 rucksack system.. http://s2.postimage.org/kzcxb1d0/modo_2011_09_03_22_49_41_26.png Please don't forget a ACE config ;) Edited September 6, 2011 by Foxhound Do not quote images! Share this post Link to post Share on other sites
khugan 24 Posted September 6, 2011 Ok guys I've got a question. I applied my normal map to the low poly mesh and there's a noticeable edge at the bottom of the magazine well caused by the difference in the subsurf on the high poly mesh. Should I add a few loops to make the low poly match the smooth rounded edge or just touch up the normal map? Low Poly Normal Map Applied Share this post Link to post Share on other sites
ardvarkdb 104 Posted September 6, 2011 Been learning 3d modelling and working on a few helmet accessories. NVG Battery pack and Goggle straps PVS 15 (Main model by SwissMag, upmodelled by me) High Poly Low Poly with AO applied in O2 Share this post Link to post Share on other sites
PuFu 4600 Posted September 6, 2011 (edited) @khugan: i would add a couple off loops if a few polies more is not an issue @advarkdb: great work!...the only thing i wasn't able to follow properly was the topology there...why are there more edges than needed for instance Edited September 6, 2011 by PuFu Share this post Link to post Share on other sites
ardvarkdb 104 Posted September 6, 2011 (edited) Thanks PuFu. Which edges are you talking about? The NVG Battery? I'm still cleaning that one up. I'm open to any advice and can provide more pics or the model if needed. If you're talking about the NVGs in the second pic, that was just where I subdivided to create the normal map, so I was creating extra faces where needed to add ridges, etc. Edited September 6, 2011 by ardvarkdb Share this post Link to post Share on other sites
max power 21 Posted September 6, 2011 one request ... A-TACS camo, that's all Need modeler/scripter to simple and eazy project (need create a great but very useful weapon - mine), need write a simle eazy script and very simlpe model. send PM to me pleasePlease don't forget a ACE config ;) Just a reminder that this isn't a request thread or a recruiting thread. :) If you need someone to help you with a project, better make a project thread. If you have a request, don't hesitate to use the addon request thread, please. Share this post Link to post Share on other sites
suhsjake 1 Posted September 6, 2011 (edited) 143rd Military Police/Gate Guard M1911A1 is the current side arm of the TX Army. New camouflage I am testing. A blend of Vegitato and Multicam. Custom made through custom brushes. http://panzerfire.deviantart.com/gallery/6105925 Thanks to PanzerFire. Edited September 6, 2011 by suhsjake Share this post Link to post Share on other sites
PuFu 4600 Posted September 6, 2011 If you're talking about the NVGs in the second pic, that was just where I subdivided to create the normal map, so I was creating extra faces where needed to add ridges, etc. ahh, right, i get it. I usually don't tesselate/subdivide individual faces, even for HP model, but rather use the add loop feature to create the "holding" edges where needed. I prefer having the model in quads/traingles and have no Ngons. On the other hand, i guess if the subD works as it should, there shouldn't be any problems either. Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 6, 2011 over a million views this thread, wow this must be a record holder... Share this post Link to post Share on other sites
R0adki11 3949 Posted September 6, 2011 @suhsjake is that a custom soldier model? if so where did you your get the beret from? Share this post Link to post Share on other sites