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WIP: Stuff you are working on 2!

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arma22010100318144673.jpg

Sorry for the quality of the image that is somewhat Pixelise

big thx to patton for the convertion taff and these hours for these beautiful 4x4

Edited by Ei8ght

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Oh the contrast seems pretty high against the terrain.. any chance to make it more deeper burgundy?

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Anyone remember this?

eagley.th.jpg

The base model is taken from http://www-roc.inria.fr/gamma/gamma/download/download.php

As far as i understand it, the models are free to use for non-commercial purpose. Sadly there aren't any info about the original creator so i can't name him.

What i do is reduce polycount (model has over 70'000) and then texture it and create a config.

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Myke;1763323']Anyone remember this?

eagley.th.jpg

The base model is taken from http://www-roc.inria.fr/gamma/gamma/download/download.php

As far as i understand it' date=' the models are free to use for non-commercial purpose. Sadly there aren't any info about the original creator so i can't name him.

What i do is reduce polycount (model has over 70'000) and then texture it and create a config.[/quote']

Something new is on the way

newpk.th.jpg

Very nice, we need more SciFi stuff in ArmA II. OFP had Warhammer, Star Wars, Star Trek, Stargate, Robocop and countless others, but ArmA II so far has nothing.

Also congratulations to the guy doing the Star Trek shuttle, looking great!

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@Myke :

you reduced it by remodeling and only making the obvious stuff and use the hipoly model as refrence and then bake the details from hipoly to lowpoly model

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because there is always a chance that copyright holders will come and sue ur ass. Maybe its worth creating a SciFi branch from scratch. All you need:

1. A human faction with a name that is made up of a combination of letters U S C M and N and possibly O or A.

2. A few gun-looking things (just needs a barrel and a hadgrip, while the things in between can be just random shapes)

3. A bipedal oppsing faction with even weirder looking gun things.

4. A few flying objects (possibly looking like an aircraft but generally the wings can just point in any (and every) direction) (also I say object because you dont really need to justify how it flies with any regard to physics).

5. Maybe a bouncy 4x4 that flips upsidedown on every rock.

Done.

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Holy crap that m88 looks amazing dude........ Any planned functions?

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because there is always a chance that copyright holders will come and sue ur ass.

The good thing about Star Trek is that they won't sue you as long as you're not making a profit from their franchise. In the debate of Star Wars vs. Star Trek, Star Trek wins every time in my eyes. ;)

Abs

PS: That M88 looks rad! I wish I could texture like that. Did you make it from scratch, or use photos for the tracks?

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@namman2

baking? Do i look like a Bakerman? ;)

Mate, i'm using O2, actually i can only guess what "baking" means. So you might get an idea what i can do and what not. :p

@Abs

it isn't Star Trek and obviously not Star Wars. Maybe ask the public or use the phone joker? ;)

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Myke;1763376']@Abs

it isn't Star Trek and obviously not Star Wars. Maybe ask the public or use the phone joker? ;)

lol...my comment was just generally speaking. I know Star Wars mods get in trouble, as did the Stargate mod from OFP (I think). Star Trek is just cool like that, in that they don't mind fan work.

By the way, I have no clue what that is. :D ...and I used to consider myself a scifi buff.

Abs

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I have also no idea what this vehicle is. From the style I would guess Babylon 5 or Moonbase Alpha.

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Haha, if it somebody needs to create a moon map as well!

If you decide to go that far, I have some blueprints for the weapons that they used on the show. :)

Abs

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If you decide to go that far, I have some blueprints for the weapons that they used on the show. :)

Abs

Naw, i make this more for sentimental reasons since i loved the series when i was a child. It is to get my head a bit away from the F-16 (which will be continued, just need a break from it).

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Could be nice to use somekind of working cargo features for small/medium/bigger stuff on those transporters. :)

(Btw could be a great BIS easteregg if they made a spacestation "BIS HQ - no dragon, no cry!")

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Myke;1763399']Naw' date=' i make this more for sentimental reasons since i loved the series when i was a child. It is to get my head a bit away from the F-16 (which will be continued, just need a break from it).[/quote']

:) Same reason I'm making the shuttle.

BTW, does anyone know if that space map that was shown a while back is downloadable from anywhere?

Abs

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:) Same reason I'm making the shuttle.

BTW, does anyone know if that space map that was shown a while back is downloadable from anywhere?

Abs

Its from the Stargate mod. They are still active I guess, but havent released the map.

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Myke;1763376']@namman2

baking? Do i look like a Bakerman? ;)

Mate' date=' i'm using O2, actually i can only guess what "baking" means. So you might get an idea what i [b']can[/b] do and what not. :p

not baking bread it's just a term for render to texture method

anyway here's a good link explains what it does

all it need for a good texture baking (hi 2 low) is that the low poly model to be uv mapped it doesn't matter how it's uv mapped as long as there are no overlapped faces in the uv editor

and just export both the low and hi models 2 3ds and then use this tool xnormal it's free and does the job good enough

hopes that helps

Edited by namman2

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not baking bread it's just a term for render to texture method

anyway here's a good link explains what it does

all it need for a good texture baking (hi 2 low) is that the low poly model to be uv mapped it doesn't matter how it's uv mapped as long as there are no overlapped faces in the uv editor

and just export both the low and hi models 2 3ds and then use this tool xnormal it's free and does the job good enough

hopes that helps

Although i appreciate your help, doesn't help at all since i do not own 3ds and can't be arsed to use other 3D software (ie Blender) since it would take me too much time to start from scratch. I will create textures the old style: draw them manually in GIMP. ;)

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no no not 3d max all you need to do is just export using o2 to .3ds format and xnormal will import it and bake all the textures

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no no not 3d max all you need to do is just export using o2 to .3ds format and xnormal will import it and bake all the textures

Oh ok, sorry mate. As you see i'm not a specialist. Will give it a try. Thanks mate, much appreciated.

:EDITH:

Tried it but the results are next to useless to me. Probably i'm doin it wrong. :(

I'll keep with GIMP and draw all textures manually, there i know how it works. ;)

Edited by [FRL]Myke

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