Drumheller 19 Posted February 13, 2010 Can someone make up-armored humvees please? My realism unit makes us drive around in the default m-2 and mk19 humvees that have zero armor. They feel like complete death traps. I'd like to see something that is nearly immune to small arms fire up to .50, and can take one RPG hit without killing all the crew, but destroying the humvee. Share this post Link to post Share on other sites
Ville89 10 Posted February 13, 2010 Dear MacScottie NZXSHADOWS is already working on them :) Share this post Link to post Share on other sites
andersson 285 Posted February 14, 2010 Probably been asked before, but a district 9 mod? http://www.wetanz.com/assets/Uploads/461UpArmouredHilux5finGB.jpg Share this post Link to post Share on other sites
STALKERGB 6 Posted February 14, 2010 I can't believe nobody has done UK units yet *hint*.. You mean like this? page 10 onwards has more up to date images. Share this post Link to post Share on other sites
-Snafu- 78 Posted February 14, 2010 http://www.armaholic.com/page.php?id=7748http://www.armaholic.com/page.php?id=7861 http://www.armaholic.com/page.php?id=8882 http://www.armaholic.com/page.php?id=6943 http://www.armaholic.com/page.php?id=7106 http://www.armaholic.com/page.php?id=8736 http://www.armaholic.com/page.php?id=8397 http://www.armaholic.com/page.php?id=9031 http://www.armaholic.com/page.php?id=8435 http://www.armaholic.com/page.php?id=8828 http://www.armaholic.com/page.php?id=7718 http://www.armaholic.com/page.php?id=9505 That's most, if not all, of the UK kit released so far. Minus the two Irish addons you included. :p Share this post Link to post Share on other sites
gotcha1234 10 Posted February 14, 2010 1)Could someone create the t-95?(and make it a notch stronger than the abrams(because that is how it is gonna be)) 2)Could someone create a M-95 Degman tank? Share this post Link to post Share on other sites
therev709 10 Posted February 14, 2010 (edited) (and make it a notch stronger than the abrams(because that is how it is gonna be)) and let the games begin . . . you know the Ruskies always exaggerate the capabilities of their war machines :P However, I am curious what this tank looks like, do you have any source material? AFAIK its production was always clouded in secrecy. EDIT: Google answered my question for me lol. I was thinking of the super secret Russian Black Eagle MBT. The T-95 will have a 152mm main gun . . . which will be heavier than the Abrams, but keep in mind the US Army can do a lot with our 120mm rounds ;) So the Russians are gonna have to do more than just beef up their tank rounds to defeat an Abrams/Challenger2/Leapord2 So I'd leave it up to the addon makers to decide how to configure all that :) Heres the T-95: Edited February 14, 2010 by TheRev709 Share this post Link to post Share on other sites
Banderas 0 Posted February 14, 2010 It's only a concept of the T-95, or even I dare to say it's not a T-95, but a bit altered "Black Eagle" (T-80UM2?). T-95 said to be a rather unconventional design, and it is not yet known if it gets a 135 or a 152mm main gun. I wouldn't want anyone to waste time making that on mere speculations. But that Croatian tank would be interesting, with other Croatian stuff too. Share this post Link to post Share on other sites
luckyhendrix 10 Posted February 14, 2010 I'd love to see a Chechnyian map and proper BTR-70/80 (ace compatible of course) Share this post Link to post Share on other sites
caprera 0 Posted February 14, 2010 I missed the BTRs.... ;) AFAIK the T95 was supposed to be a low-profile turret MBT, 3 crew members, with a cannon auto-loading system in the crew-fee turret. That render maybe is more a possible demostration of the collocation of the Arena system... Share this post Link to post Share on other sites
gotcha1234 10 Posted February 14, 2010 (edited) You could make 2 versions both the 135mm and 152mm Also I hope this answers you how it will look in reality: http://img84.imageshack.us/i/t95dh2.jpg/ And here is some intel on the Croatian tank: http://en.wikipedia.org/wiki/M-95_Degman Edited February 14, 2010 by gotcha1234 Share this post Link to post Share on other sites
Jobrmc 10 Posted February 15, 2010 Just a few: 1) F-22 Raptor 2) C-5 Galaxy 3) USS Zumwalt 4) B-52 Stratofortress I might make them myself when I get the game. (If the reports of technical errors don't deter me first.) Share this post Link to post Share on other sites
Banderas 0 Posted February 15, 2010 4) B-52 Stratofortress Here you go, have a BUFF http://www.armaholic.com/page.php?id=7728 Share this post Link to post Share on other sites
Jobrmc 10 Posted February 15, 2010 Here you go, have a BUFFhttp://www.armaholic.com/page.php?id=7728 That should be usefull... Thanks... Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted February 15, 2010 A nice easy one this, Could someone reskin the UH1Y, A black one, and a camo one, both without Marine markings would be good.......... Share this post Link to post Share on other sites
bushlurker 46 Posted February 15, 2010 How about a little config patch-type addon that disables the "dropping gear when swimming" feature? I know it's authentic - you shouldn't be able to swim carrying kit, etc... but purely from a practical viewpoint - I'm sure most people reading this have tried to get a bunch of AI to walk over a bridge! - even the Dam Wall on Chernarus... As an islandmaker I've experimented with this considerably.... and I still have no idea what the AI's problem is... certain bridges they're happy with, others they aren't... it isn't the bridge itself necessarily, or even the terrain - but seemingly certain combinations of both either allow the AI to "see" a legitimate path to follow - or not... If not - they go swimming - and lose their kit... if you go swimming in an attempt to retrieve their kit - you frequently lose your own... it quickly turns into a comedy show... The "pond object" is even worse - the AI don't actually "see" it as water at all and walk straight into it - every time... Several of the better user islands use water quite extensively, (and some upcoming ones even more... Thirsk I think... and my Scotland LFA14 WIP island has over 40 major and minor inland Lochs and rivers - see HERE for some early WIP shots)... Now while most of these problems ARE engine/AI based and could be solved by better AI pathfinding and/or a pond object which the AI actually perceive as an obstacle, in the meantime a simple little optional mod that disables the gear-dropping while swimming routine would be a HUGE benefit for moving the AI around effectively on certain terrains... Anyone think they could muster a little code along those lines??? B Share this post Link to post Share on other sites
CommanderYuri 10 Posted February 15, 2010 A little suggestion. These are units of the Georgian MIA I found that it would be cool if anyone implemented an AK-74CompII with forward grip and an AK-74GL with drum magazine like in the two pictures. Share this post Link to post Share on other sites
bunnyman 10 Posted February 16, 2010 About time we had some combat divers? http://www.defenceimagedatabase.mod.uk/FotoWeb/FWbin/preview.dll/45137851.jpg?D=C4553B587BC300F59EE971D36E7C3CAE39BB9D53B810E44BACD3AD9D2680F009AF4FEB357E7D8E784C18B20986DBECFE3D7A348495ABE9DC13A320E5F60AB986F12FCBEC27BADD8A478DB34E8EA0884ABAB5E88A2DE82C3078F5978FD0FD8EF90DFF1433230576A90017CB3FB0BAC1562774D4C46D20CB8E53E4D7F8C4F5D616E1EC7C8D08138A37AF164B2F37A90564D30CFD69BC8E8BD6767A44D62FDD88393C0FB523FB3EF15C48CB963E3DD2B3657A2874048E3D2A03A93D36E357B7428636BA0B704E4A2CF6E60103225FF710C79883A6499442F4ACB60270284D2206757F698C6B308F061EDD474E492C9C13D8C63DBCCCA2CC94BA415F91332DE56581C86DF16DB0F800F8CE973462F6A1BD29E944B3B2D186C176 Share this post Link to post Share on other sites
FBX 10 Posted February 16, 2010 Hi. been playing ofp/arma for about a year now, very impressed. Anyway, would it be possible for anyone to remake the Tonali Special forces pack (or something like it, especially the almost Airman Battle Uniform white camo guys) for ARMA 2?. Hi arma/ofp community, FBX:D Share this post Link to post Share on other sites
gotcha1234 10 Posted February 16, 2010 (edited) You could make 2 versions both the 135mm and 152mmAlso I hope this answers you how it will look in reality: http://www.salute.co.uk/imagemanager/p000111_2.jpg http://img84.imageshack.us/i/t95dh2.jpg/ And here is some intel on the Croatian tank: http://en.wikipedia.org/wiki/M-95_Degman http://www.areamilitar.net/directorio/im_ter/M95_Degman_001.jpg just bumping this one... Edited February 16, 2010 by gotcha1234 Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 16, 2010 It is Illegal to quote pictures here, ya may want to remove em before a mod catches it. Also please don't bump your request everyday. It doesn't improve the chances of it getting made. It just ticks off people and adds to the number of posts in the thread. (imho) Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted February 16, 2010 Simple Request would be a costom sound mod,or addon,what would repleace the Original ARMA 2 Radio sounds with good old OFP radio Sounds. Just thinking... Share this post Link to post Share on other sites
lennard 447 Posted February 16, 2010 More and better USMC SF. MARSOC or FR. Just more variety in it. Share this post Link to post Share on other sites
Chumba 10 Posted February 17, 2010 1. Recoil is about the right amount, but it happens "late" and is too slow. In ARMA1 I managed to unpack the relevant .pbo or .bin - can't remember which it was - and fix recoils there - has anyone done it yet or could do it for ARMA2? If not then I guess I'll have to do it sometime (sigh - should be &^%$# right in the first place! ). 2. The separate button for holding breath is lame. Player is a trained soldier - surely as soon as "optic" is selected then hold breath progressive sway reduction should be automatic - resetting after each shot. Again, has anyone done this - could someone please do it? 3. Vehicles steering settings were great in original OFP / RES - could someone put the same settings into ARMA2? (I recall seeing steering reaction set values in ARMA1 unpacked configs I'm sure). 4. Is it possible to have player automatically scale fences if forward is held for a couple of seconds against the obstacle - would surely be more natural than using a separate command. Share this post Link to post Share on other sites
vilas 477 Posted February 17, 2010 CommanderYuri - i will add them to pack (soon hope to update Russian rifles pack) to clarify: AK74M + PK-A (it looks for me like that on this picture above) is already released, only handgrip is custom add of this soldier drum magazine for AKM (those are not AK74) will be added , so you will have those weapons too Share this post Link to post Share on other sites