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Is Berzerk being transfered to ArmA II

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Yes, some infantry maps could be great. Or infantry and light vehicules (with only one tank in each side). But Berzerk is great as it is so...:D

Can't wait for the releases, we'll put them on our server.

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Make it this time more over different places with different setting, one town get old quickly.

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Very pleased to hear about Berzerk Zaphod!

A problem I find in Berzerk is that if one side manages to capture all the zones the other team kind of gets "locked out" and the quality of the game deteriorates. Players are just flying choppers desperately in and getting shot down by camping tanks. It's frustrating for one team and boring for the other.

Therefore my suggestion is to always have at least one respawn point for each side in a town. I.E. If one side captures all the zones then the last zone that they try to capture will be uncapturable and will remain held by the enemy / neutral. If each team always has at least one respawn then the pace and intensity of the game will be maintained even if one team is stronger.

Keep up the good work m8 and I look forward to playing "Berzerk-Chernagorsk" soon!

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Really looking forward to this release, Berzerk raised the bar on pvp play in ArmA. Go Zaphod! :yay: we need this

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Played it last night with Zaphod. MAN IT ROCKS !!!!

Good job Zaphod - even got some good kills on him. I think the view distance needs to be upped very slightly however.

For those interested it takes place around Stary Sobor.

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I have seen the server with Berzerk but it was password protected :(

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I have seen the server with Berzerk but it was password protected :(

That happens if admin locks the server from ingame. Sometimes jip lag causes alot of lag when loads of people join at once so they lock it for abit then unlock.

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I got it after some hours, we'll test it, we are huge fans of this mod. It was not possible for us to skip the beta test :D

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Tested this shortly yesterday. Was fun. Area was a bit small for my taste. But i quess there will be more versions.

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Still way too large distance between start zone and middle zones.

Easily results into one team being driven back to spawn.

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Played it yesterday for 4 hours straight and I can say, that this is easily the best way of playing ArmA 2 BY FAR, even if it's still in Beta. I hope more servers are going to run Berzerk together with different maps.

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Played it last night with Zaphod. MAN IT ROCKS !!!!

Good job Zaphod - even got some good kills on him. I think the view distance needs to be upped very slightly however.

For those interested it takes place around Stary Sobor.

What version did you play? I have beta 26 on ping0, but we had quite a few bugs unfortunately (still fun map)

Aww, and a plea to Zaphod : please, no Airfield! :D

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What version did you play? I have beta 26 on ping0, but we had quite a few bugs unfortunately (still fun map)

I played Beta32 on the German Art of War Server and I wasn't experiencing any bugs, except many player lags (especially annoying as a marksman / sniper).

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2h yesterday with beta32, I didn't noticed any bugs. It was very playable especially with 64 players on the server. Lag wasn't so badly, I think it was the problem with server an internet bandwidth.

Good job ZAP!

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Hello,

yes, it runs better than expected after the very first online tests.

this is the latest and maybe the last beta version before release:

fixed from beta32:

- respawn task list refresh (didn't work correct)

- respawn bug on full mobile HQ

- added Mi24P instead of second base Mi17 Medevac

- moveInDriver to your custom created vehicles in base

- better no-fire-in-base prevention

- some minor stuff no one would notice anyways ...

feel free to report bugs and suggestions.

Edited by Zaphod
link deprecated

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a Clanmate spawned in the Air,fallen in the Water and was dead...

the DAO Berzerk Only Server goes online!

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:yay:

Seeing a new Berzerk map is more exciting than patch day for me!

Moshland PvP (US dedicated server) will be hosting it in a little bit.

Thanks Zaphod!!!

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2h yesterday with beta32, I didn't noticed any bugs. It was very playable especially with 64 players on the server. Lag wasn't so badly, I think it was the problem with server an internet bandwidth.

Good job ZAP!

Well i tested it on a quad server today with 100mbit and was still laggy from where so many players join at once even tho server had 44fps. Lag is more more down to the arma jip and multicore usage as it seems it dont wanna use more then around 35% cpu out of 50% o n dual core and 35% out of 100% on a quad

fpsj.th.jpg

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Hello,

yes, it runs better than expected after the very first online tests.

this is the latest and maybe the last beta version before release:

fixed from beta32:

- respawn task list refresh (didn't work correct)

- respawn bug on full mobile HQ

- added Mi24P instead of second base Mi17 Medevac

- moveInDriver to your custom created vehicles in base

- better no-fire-in-base prevention

- some minor stuff no one would notice anyways ...

Berzerk v2.0 - Sobor beta35

feel free to report bugs and suggestions.

Installed on ping0, now first mission in rotation :)

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Can you put the view distance higher, or set an option via server side? I want to feel like I'm playing arma, not bf2.

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Hello,

plan is to provide 1200, 1600, 2000, and 2400 m as start parameter ... but as you can see its out of parameters long ago =), but same opinion: something looks different to 1200m in ArmA1

If you have problems with multiple connects lagging a nearly full server:

- try disabling VoiceOverIP

- or reduce max players a bit to around 50

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now there is a Berzerk only Server!

DAO Berzerk testserver 64 slots.

enjoy Gameplay

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