honx 10 Posted September 9, 2009 what dos the (( -cpucount=8 -nosplash)) in the ((C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -cpucount=8 -nosplash -mod=@vopsound_2.1)) mean? Or what does it do? Curius to know more : ) Share this post Link to post Share on other sites
b00ce 160 Posted September 9, 2009 No splash means you don't show the Bohemia and ArmA 2 screens when you start up. I have no idea what the "-cpucount=8" thing is. Maybe the number of cores you have? Share this post Link to post Share on other sites
honx 10 Posted September 9, 2009 maby it mens that in uses all 8cores if the computer has 8. But is ther anny Cores out ther that have 8? : S the latest one is i7. I have a Quadd. Must be somthin els. Share this post Link to post Share on other sites
Cionara 10 Posted September 10, 2009 Yes -cpucount is number of cpu cores. Core i7 has 8 cores when HT (Hyperthreading on) 4 physical and 4 simulated cores. I recommend to turn HT off in bios and type -cpucount=4 because it gives you little better performance in ArmA2 and the CPU doesn't heat up that much with HT off. Share this post Link to post Share on other sites
honx 10 Posted September 10, 2009 i wish i had an i7 but i only have an Q6600 2.40 ghz. Its an not boxt så i cant realy do anything with it.. : ( Share this post Link to post Share on other sites
chammy 7 Posted September 11, 2009 So that means I better put my count to 4 since I have the Intel Quad Core Share this post Link to post Share on other sites
honx 10 Posted September 12, 2009 okay thanks for the info on the cpucount=8 thing. But thus that mean that peaple with dualcores have problem runing the patch? or can you just type cpucount=2 then? Share this post Link to post Share on other sites
honx 10 Posted September 12, 2009 yaayy im smart haha. tanks man Share this post Link to post Share on other sites
gossamersolid 155 Posted September 16, 2009 I can't get this working for a server. The server has 2.1's key installed. It also has the small bisigned and pbo addons that came with it and verifysignatures is equal to 1 in the server config. I join with 2.1's latest client version and it says I can't join the server because vop sound is not signed Share this post Link to post Share on other sites
OrdeaL 10 Posted September 17, 2009 A lot of people are reporting that using -cpucount=2 and -winxp Commands are running Arma2 better then -cpucount=4 On Quadcores... try it out. Share this post Link to post Share on other sites
nzjono 10 Posted September 17, 2009 lastest patch 1.04 has killed my vopsound 2.1 :-( Share this post Link to post Share on other sites
hollow point 1 Posted September 17, 2009 lastest patch 1.04 has killed my vopsound 2.1 :-( Me too. Sounds are nowhere near as loud as before. Is there a fix? Share this post Link to post Share on other sites
nzjono 10 Posted September 18, 2009 Me too. Sounds are nowhere near as loud as before. Is there a fix? Yeah there is, Im almost ready to jump ship to Op Flashpoint ..sigh Share this post Link to post Share on other sites
acrh2 0 Posted September 18, 2009 A lot of people are reporting that using -cpucount=2 and -winxp Commands are running Arma2 better then -cpucount=4 On Quadcores... try it out. I tried cpucount=2 (as opposed to 4), and the frames were about 10-20 fps lower (45fps vs. 55-65 fps). Share this post Link to post Share on other sites
maturin 12 Posted September 22, 2009 Hmmn, does Vopsound drastically tone down or change Arma's bullet snaps with its version? I didn't really notice them when I tested and have been running the game without the excellent explosion sounds as a result. Share this post Link to post Share on other sites
Dark River 10 Posted September 22, 2009 So who's having issues with VOPSound with 1.04 - is it just quieter, have you tried turning volume up? Share this post Link to post Share on other sites
randir14 10 Posted September 22, 2009 I have no issues, sound volume hasn't changed at all for me. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 23, 2009 Bug: Throwing a stone gives an explosion sound. In default, all it does is throwing up some dust effects where it lands. Not tested due to editor currently acting up on me with 1.04, but I suspect there is still an explosion sound when you call in WP artillery. Also not in the default version. My sounds are quite weak as well. I haven't tested with direct chat VoIP yet, so I'm undecided if it is something that I like or not. Share this post Link to post Share on other sites
CaptainBravo 0 Posted September 23, 2009 Great mod! however I am having an issue with this and SLX Mod since 1.04, When both mods combined, I hear strange buzzer sound (assuming some weapond sound having conflet) anyone have this problem? Share this post Link to post Share on other sites
bangtail 0 Posted September 23, 2009 is there any way to make it so that vopsound is not put down as an addon when u create a mission in the editor. because if u run the mission later w/o vopsound it thinks that it needs it even though it is not necessary for the mission. the only fix is to delete that vop c guns line out of the mission file (a pain).can this be remedied as it doesnt occur with any other sound mods i use. Even after deleting it from the mission.sqm, I still get a stupid pop up saying vop is needed. TBH, this has been around since OFP and is not the fault of VOP. The game is keeping info somewhere that is not being updated. I'd really like to see it eliminated because the F**KING pop up often comes as I am shooting at someone who is trying desperately to kill me :mad: Eth Share this post Link to post Share on other sites
OverDawg 10 Posted September 24, 2009 This being worked on to play nice with 1.04? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 28, 2009 Never mind the sound level issue. Somehow my wave soundlevel in WinXP was turned way down. I know I haven't touched it, but I don't know what might have. Restoring this made sounds work ok again. Share this post Link to post Share on other sites
Maddmatt 1 Posted September 29, 2009 Even after deleting it from the mission.sqm, I still get a stupid pop up saying vop is needed. TBH, this has been around since OFP and is not the fault of VOP. The game is keeping info somewhere that is not being updated. I'd really like to see it eliminated because the F**KING pop up often comes as I am shooting at someone who is trying desperately to kill me :mad:Eth It must be appearing somewhere else in your mission.sqm then. Use the search feature of whatever text editor you open it with. Share this post Link to post Share on other sites
Apocca 10 Posted September 30, 2009 Is VopSound just overall bugged up with the new update, or is the M107 sound really not changed? I didn't use Vop till after the update, so i cant tell if simply the mod is lacking, or the update broke it. Many weapons don't seem to be changed at all for me, not at a noticeable level anyway. Share this post Link to post Share on other sites