.kju 3245 Posted August 16, 2009 Thanks for sharing. Well the log looks pretty good. What if you disable clutter (too)? Share this post Link to post Share on other sites
icebreakr 3159 Posted August 16, 2009 Yeah kju, clutter seems to be the problem, although I use the custom one. Without clutter map works with no problem. I'll open up Utes and see if I can fix it. BIS left majority of the buildings from A1 in their buildings.pbo, the thing that worries me now are the roads and how to convert them in new roads2.pbo, they don't work with Visitor when you try to import them. And they changed for example empty6 piece to road_invisible and stuff like that. I surely won't spend another 2-3 weeks to make all the kilometers of roads again with their crappy "insert,insert,insert,apply" techique :) So my todo is: - redo the clutter stuff - find a way to convert roads to new roads2 - replace objects from buildings.pbo that are not included in A2 Optional: - improve the satimage - add new fancy stuff A2 objects Share this post Link to post Share on other sites
Binkowski 26 Posted August 16, 2009 This is looking good as always IceBreakr. Keep up the good work! Can't wait for the release. Share this post Link to post Share on other sites
icebreakr 3159 Posted August 27, 2009 (edited) Release v2.0 coming soon. I'll also adapt my Crooks v1.0 gamemode for it ;) You won't need CAA1 or any other addons to run it. Edited August 27, 2009 by IceBreakr Share this post Link to post Share on other sites
Herr_kalashnikov 10 Posted August 27, 2009 Good news and thanks for the effort to get us this new island. Share this post Link to post Share on other sites
icebreakr 3159 Posted September 3, 2009 (edited) Here's couple of screenshots from Panthera v2.0 (project for A2 only): Too bad island v2.0 is still in beta (no release for public yet) because BIS didn't bother to include objects like old castle objects (helfenburk), army huts (you remember them from Sahrani Airport), pond.3d for lakes, numerous rock objects etc. Full list of what BIS didn't want to include can be found here So current to-do is: - recolorization of crappy autumn trees - repacking of palm trees to be included along - replacing all missing objects with new ones from A2 (boring and hard work since we still use crappy tool called V3)... nice slap in the face of the community. Hopefully I'll release the map soon and I promise you won't need any additional 2 gigs of addons. Edited September 3, 2009 by IceBreakr Share this post Link to post Share on other sites
mr_centipede 31 Posted September 4, 2009 Nice scenery... cant wait for release... Share this post Link to post Share on other sites
Winch3st3r 0 Posted September 4, 2009 Frontpage @ Armaunderground.com Keep up the beautiful work! Share this post Link to post Share on other sites
manzilla 1 Posted September 4, 2009 Wow. Even in this early state it's looking beautiful. Thanks for the updates and eye candy. Share this post Link to post Share on other sites
jonneymendoza 10 Posted September 4, 2009 cant wait Share this post Link to post Share on other sites
icebreakr 3159 Posted September 4, 2009 Tnx Winch3st3r, I'll soon move to the A2 underground too if BIS doesn't upgrade these damn tools ;) Share this post Link to post Share on other sites
Hvymtal 1251 Posted September 5, 2009 well, it's about time! panthera is an amazing map to have fun on, and it will look like HOLY CRAP in A2! Share this post Link to post Share on other sites
Maddmatt 1 Posted September 5, 2009 (edited) Too bad island v2.0 is still in beta (no release for public yet) because BIS didn't bother to include objects like old castle objects (helfenburk), army huts (you remember them from Sahrani Airport), pond.3d for lakes, numerous rock objects etc.Full list of what BIS didn't want to include can be found here You realise you could include those missing objects in your addon? ArmA 1 content wouldn't fit on the ArmA 2 DVD. Dunno why you seem to get all upset because they didn't include a bunch of content that they aren't using for you, especially since you could easily include it yourself. Also, ArmA 2 does have a water object for lakes, you can see it used on Chernarus. Anyway, the island is looking good. As for being stuck with Visitor 3 when Visitor 4 is out, well yea that sucks. Maybe we'll get it some day... Edited September 5, 2009 by Maddmatt Share this post Link to post Share on other sites
Binkowski 26 Posted September 5, 2009 God damn this island is beautiful, I can't wait for a release. Share this post Link to post Share on other sites
shanawa 10 Posted September 6, 2009 Fyi I've started making a mission with the 1.1 version and have notice a few things: The auto landing takes you off the map and lands in the water. The game starts with No entry 'bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumOrange.simulation'. <--- I also get this with the Baucau Airfield, East Timor island ArmA port ( I reinstalled ArmA ,updated it, copied over the .pbo's and it still does it ). WWII Ships addon I can't get the ai to move a ship on it's own. The ships work fine on the utes map with panthera loaded ( not sure which addon has the conflict). I also get the Device Freed error sometimes just like you. Share this post Link to post Share on other sites
icebreakr 3159 Posted September 6, 2009 shanawa: Yeah I know, therefor I'm releasing a v2.0. Version 1.1 doesn't work well - clutter is bugger for A2, many objects cause errors. Do you use CAA1? Don't worry, I'll fix it soon and improve it with new houses and such... Share this post Link to post Share on other sites
shanawa 10 Posted September 6, 2009 I have not. I was just using the standard editor. Still pretty new at it all. I was looking for an area for a D-day type of beach landing and couldn't find the right area in Utes or Chenarus . I found an area that may work with Panthera. Plus I like the fact that it's different than the norm and has valleys and cliffs. I'll give it a try once I finished downloading 2 gigs. I also want to try 3d editing. I tried RTE but couldn't get it to work in arma 2 yet. Not that high on my list since I can just preview stuff over and over :P. Share this post Link to post Share on other sites
BobCat-fru- 10 Posted September 7, 2009 Very nice. Need more river screens. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted September 7, 2009 why "crappy autumn" trees? I love autumn trees! :butbut: Share this post Link to post Share on other sites
icebreakr 3159 Posted September 7, 2009 (edited) Update report before actual release of v2.0: - added new large desert town Skooma (in place where RL Town of Cerkno lies) - featuring summer/green vegetation pack: palms and retextured A2 trees - further improved villages with new cool objects (all houses are entrable) Edited September 8, 2009 by IceBreakr Share this post Link to post Share on other sites
icebreakr 3159 Posted September 9, 2009 Plan of v2.0 release: end of this week Two new WIP shots: Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted September 9, 2009 Nice work IceBreakr, looks and sounds great, great job! gone try it when it will be released, cya Share this post Link to post Share on other sites
Hboybowen 10 Posted September 9, 2009 bad thing is there are no addon server yet someone needs to start one for the community Share this post Link to post Share on other sites
icebreakr 3159 Posted September 11, 2009 Panthera v2.0 for A2 - final MP beta test before release: A: Vanilla A2, Island Panthera v2.0 Share this post Link to post Share on other sites
icebreakr 3159 Posted September 11, 2009 And one more for those who wait on desert map, Southern section of the map ;) Share this post Link to post Share on other sites