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garack666

How to turn Anti Aliasing on - Game looks horrible without

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i thinkt he major important factor is on what resolution is placebo running A2 so he can run 200% FRO :)

640 * 800 i guess:o

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My monitor's max, 1680x1050

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My monitor's max, 1680x1050

Go to the capital city set quality to normal, view distance to 500 but fillrate 200% then make a screenshot with fraps and let us see 9 frames :j:

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Go to the capital city set quality to normal, view distance to 500 but fillrate 200% then make a screenshot with fraps and let us see 9 frames :j:

the more aquavit, the more FPS :811:

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garack666, Have you updated drivers for ATI card and DirectX (there are many versions of dx9c!), also maybe another software is slowing up the game. Maybe it's chipset, or even hdd drivers.

Someone said that gamebooster or smth like that helped him a lot with A1. Maybe "HiJackThis" and other tools will show up who is responsible for your rig poor performance

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I just want to ask what the reason was for implementing such a different method of AA in comparison to ArmA? And why you had to resort to patching it in at a later date?

I'm holding out for the 505 Games version, but I want to know if there are some serious reasons behind these strange omissions by you guys. :confused:

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garack666, Have you updated drivers for ATI card and DirectX (there are many versions of dx9c!), also maybe another software is slowing up the game. Maybe it's chipset, or even hdd drivers.

Someone said that gamebooster or smth like that helped him a lot with A1. Maybe "HiJackThis" and other tools will show up who is responsible for your rig poor performance

nonono

Iam on a gamers pc and i am experienced. Vista 32 tuned up, stopped 12 useless processes complete they even dont start for example.

ati 9.14 not 9.15 because of some AF troubles ati brings with it.

No other software , not AV no firewall on my gaming pc, only track IR5 and only the needed vista processes.

chupset drivers are ok, my raptor dont need drivers vista bring them.

hjthis showed my nothing btw.

i can run all other games, like AOC, Darkfall, BF Series PR MOD, Arma1, Crysis Warhead without trouble.

Of course i have the latest DX9 version.

The Game takes GPU power while in forest or while zoomin in, like arma1..Much gpu power cause it looks better. only way to tweak it is reduce fillrate but then game looks horrible.

Performance in deserts or little villages is fine.

but back to topic...i want aa and i have to by 2 gtx295 to run this game like every other game 60 frames stock vsync .. no a joke only have my 4870..

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I just want to ask what the reason was for implementing such a different method of AA in comparison to ArmA? And why you had to resort to patching it in at a later date?

I'm holding out for the 505 Games version, but I want to know if there are some serious reasons behind these strange omissions by you guys. :confused:

more HDR/PP using like Ut3 enigne games.Arma1 was better in this way. Clear and sharp.

sry for doublepost.

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nonono

Iam on a gamers pc and i am experienced. Vista 32 tuned up, stopped 12 useless processes complete they even dont start for example.

ati 9.14 not 9.15 because of some AF troubles ati brings with it.

No other software , not AV no firewall on my gaming pc, only track IR5 and only the needed vista processes.

chupset drivers are ok, my raptor dont need drivers vista bring them.

hjthis showed my nothing btw.

i can run all other games, like AOC, Darkfall, BF Series PR MOD, Arma1, Crysis Warhead without trouble.

Of course i have the latest DX9 version.

The Game takes GPU power while in forest or while zoomin in, like arma1..Much gpu power cause it looks better. only way to tweak it is reduce fillrate but then game looks horrible.

Performance in deserts or little villages is fine.

but back to topic...i want aa and i have to by 2 gtx295 to run this game like every other game 60 frames stock vsync .. no a joke only have my 4870..

If you want to try to get max performance, you can try this it will save you from manually having services shut down

http://www.iobit.com/gamebooster.html#

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Moving to all new ArmA 2 Troubleshooting forum.

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We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges (I have seen the same artifact in many games with AA enabled, therefore I think it is not that bad).

Meanwhile, you can improve image quality by using Fillrate over 100, however this is more demanding on GPU. What it does is real high quality super sampling, therefore setting to 200 % should result in a better image quality than MSAA 4x can do, and 150 % should be somewhat better than 2x MSAA.

Yeah! give us AA!!!

Fillrate consumes way to much power...and you cant compare it to AA. I will tolerate minor artifacts for AA...so please hurry to implement AA :D

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Yeah! give us AA!!!

Fillrate consumes way to much power...and you cant compare it to AA. I will tolerate minor artifacts for AA...so please hurry to implement AA :D

i totally agree, fillrate is horrible for performance and doesnt look as good as AA, i dont like the blur effect. makes me feel like playing a guy with short sighted view without glasses.

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i dont like the blur effect. makes me feel like playing a guy with short sighted view without glasses.

thats sooo true!

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fillrate!=AA

it's like comparing 5.1 sound to 32 bit colour depth

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yeah but 200% fillrate is more than just 4AA... it makes a high impact on frames instead of just smoothing the edges... so i feel.

And please make a option to disable blur! It is okay when it should simulate the optics on tanks but running and then you stop the scenery is blurred more than 5 sec and it is pulsating...http://arma2base.de/content/images/bug-assault-2_6.jpg

without antialiasing it looks even worse with blur. With antialiasing it destroys the benefit of anisotropic filtering!

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We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges

Having "proper" MSAA would definately be very important to have, currently without any AA at all many high detail models/locations such as cities tend to look rather bad due to the aliasing. On my GTX 260 having the fillrate optimizer set to anything above 100% is an instant FPS killer, whereas in other games using "real" antialiasing, 2xAA has zero effect on the framerate and 4xAA has a very minimal effect as well.

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yeah but 200% fillrate is more than just 4AA... it makes a high impact on frames instead of just smoothing the edges... so i feel.

And please make a option to disable blur! It is okay when it should simulate the optics on tanks but running and then you stop the scenery is blurred more than 5 sec and it is pulsating...http://arma2base.de/content/images/bug-assault-2_6.jpg

without antialiasing it looks even worse with blur. With antialiasing it destroys the benefit of anisotropic filtering!

Couldn´t have said it better myself.

Edited by Goeth

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We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges (I have seen the same artifact in many games with AA enabled, therefore I think it is not that bad).

Meanwhile, you can improve image quality by using Fillrate over 100, however this is more demanding on GPU. What it does is real high quality super sampling, therefore setting to 200 % should result in a better image quality than MSAA 4x can do, and 150 % should be somewhat better than 2x MSAA.

Please release it asap, the games performance is horrible with high fillrate settings!

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I can confirm that there is no setting for anti aliasing in ArmA 2 the German version. The 505 Release will have this fixed from what I hear on the grapevine. Also the second slider down on the left in the Advanced settings mode controls the overall quality of ArmA 2 turn it up to 200% .... it looks amazing.... as well as slows down my frame rate to an undesirable performance for me.

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I did some vids with everything maxed including fill rate and here is the result.

I did this at 1280x720 as thats youtubes max HQ capability.. remember recording on Fraps at this resolution takes a good 10-15fps off!

It actually looks pretty awesome on my 30" dell.. To be honest I forgot I set it low and played the game for hours before realizing. Putting it up to 2560x1600 and I obviously have to tweak down the fill rate some what. :) Come the day I can play at that res maxed and I'll never move from the PC.. :)

Also View distance at 3000

And for ppl that may want to know my twins are at 650/1022ish

Edited by easty
more detail

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