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1in1class

Fast Roping

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Hi, i think that the Fast Rope method will be a pimp option, but... it'll need a deformable

(with ragdoll system or something) rope model with it's Geometry LOD made able of stop

at the roof or surface where it falls, instead pass trough and clipping risking the chopper

and the troops on it, plus the winch animations plus the rope's animations; do you really

think that we gonna see it in the ArmA2...!?.

I don't think so; will be pimp... but i won't spect to get it, same as fire from the cargo

possitions of some vehicles, or walk by the interior of some vehicles, like for example...

choppers, and snipe from there or offer more cover to the chopper with two rifleman on

a door and another plus a grenadier or a machinegunner on the other door.

But if you ask me... i don't have any hope of see any of this things in a BIS game. Let's C ya

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Ya i dont think it will be in the ArmA 2 its about to come out soon, but if some one can like you explained put it to work that would be an nice little addon there. When the tools are out and stuff it would be vary nice if some one could make it happen in this one. Seen some effort in ArmA 1 but vary little i guess people see that ArmA 2 is on its way and left it at that but mybe some one would put it in ArmA 2:bounce3:

Edited by 1in1class
need

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On the one hand I hear people want a realistic game on the other hand I hear people want fast-rope and all this kind of bullshit.

Guys the point is to have a serious gameplay nothing else matters, I hope that now the game is finished the programmers included what was needed and removed bugs etc. Dont expect to see much from just a better ArmA1. Things that are not need should not be incuded peripod

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On the one hand I hear people want a realistic game on the other hand I hear people want fast-rope and all this kind of bullshit.

Guys the point is to have a serious gameplay nothing else matters, I hope that now the game is finished the programmers included what was needed and removed bugs etc. Dont expect to see much from just a better ArmA1. Things that are not need should not be incuded peripod

Lol your killing me here dont you get it? Fast rope is in todays military and it is "serious"ask the people who do it every day, you come on here saying that bs is just jeberish from you ok. What dont you get:omg:

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you are firing rockets of bullshit, You are not mature, you just want fastrope cause you cant do it in real life. the game doesnt need it and whatever the game is finished nothing is going to change.

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you are firing rockets of bullshit, You are not mature, you just want fastrope cause you cant do it in real life. the game doesnt need it and whatever the game is finished nothing is going to change.

Cool comeback, your witty banter and super mature 'rockets of bullshit' statement has totally turned the argument for/against fast-roping around. Just awe-inspiring, how long did it take you to think that up? did it take ages or did it just flow from your fingertips?

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Wait..what's so bad about a fastroping option? I would welcome such a feature.

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Wait..what's so bad about a fastroping option? I would welcome such a feature.

The time to implement vs. pay off is not good enough I think. There are other areas that could use improvement (AI for example) that would be a better use of time for BIS. Now if the community did it, that's another story (which is always the case for any feature).

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Exactly. Leave the minutiae for the community to put in, let BIS take care of the sweeping low-level changes and improvements. There is no possible way BIS could put in even a fraction of the stuff asked for in this forum and still have the title launch before you're in the retirement home.

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Cool comeback, your witty banter and super mature 'rockets of bullshit' statement has totally turned the argument for/against fast-roping around. Just awe-inspiring, how long did it take you to think that up? did it take ages or did it just flow from your fingertips?

Now who the hell are you mr. retard?

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The time to implement vs. pay off is not good enough I think. There are other areas that could use improvement (AI for example) that would be a better use of time for BIS. Now if the community did it, that's another story (which is always the case for any feature).

It is an quick option for the player and would be vary nice to have in game. Other improvements of your nature would be for an patch but as you said "if the community did it thats another story" ya as it is. Im saying it would be nice to have in an game like ArmA 2 if the community took this task on, that would be nice to.

Edited by 1in1class
need

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Now who the hell are you mr. retard?

Mr retard? your comebacks are getting better and better. You must be really concentrating on this, I'm very impressed. Your feelings on fast-roping have really come through with this last statement, again furthering the topic of conversation, well done. Maybe you should try this style of debate in other areas of your life, if you happen to have one.

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Mr retard? your comebacks are getting better and better. You must be really concentrating on this, I'm very impressed. Your feelings on fast-roping have really come through with this last statement, again furthering the topic of conversation, well done. Maybe you should try this style of debate in other areas of your life, if you happen to have one.

Lol ya that boy does not get this and dont let that boy get to ya urbanwarrior. I think he is vary lonely and just needs a new tampon for his girly ways, the boy is always saying "whatever" all the time i think that was him in that pic he posted lol.

Edited by 1in1class
need

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No it is not its people who are on here talking bs like this boy CyDoN i have just asked to have fast rope system in the ArmA 2 and get feed back on if maybe it could be in the ArmA 2 game or if the community could take task. If you can read some of the other post that were on here some or good info but then you got the other person as i pointed out that is just lonely and stirs up this bs.

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In my opinion, Fast Roping has it's Pros and it's Cons. But instead of everyone trying to Knock it down and say no, Dont put it it.... Why? It WOULD be nice to have the Options available to you. I've had tight spaces where I needed to land a 12 man Group.... But I couldnt! I'd have to slink around, maybe find a nice open plot in the city or Land outside of the city and make them have to walk into an Objective where as I COULD of just came up to a Target zone, Doors open "Ropes, Ropes, Ropes" They Fast Rope down and I'm out of there. Basically what I'm trying to say is, Instead of everyone Arguing at one another because they think it's Awesome, and the Other thinks it's stupid, Just come together on a Common ground and think this way.... Let BIS put in a Fast Rope Capability.... If you like it? Use it! If you dont? then Dont! It's as simple as that.

In Closing,

I think it's better to have the ability and not use it, Than to need it and Not have it.

S.O.E.

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I find fast roping effective. Great method of putting troops on the ground, without risking a touchdown. As well as inserting troops into locations a large helo (like a UH60) could not land at. Building roof tops, streets, etc etc.

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Now who the hell are you mr. retard?

Here catch, another WL for you.

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Has anyone seen any footage of troops getting out of a helo? If they get out quickly like real-life i.e. within a few seconds then thats good, but if they get out one by one like they do in ARMA then I think fast roping would have an even bigger use as atleast that would allow men to get out 2 by 2. It would also look realistic as personally I don't think the way its done in ARMA is realistic at all, it takes AGES for a helo with 8-10 men to unload, and waiting for a helo to land on a waypoint is like watching paint dry.

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I think having the fast rope option would be cool to have in the game. Having said that it isn't a great way to put people in an LZ. It is a very limited use tool that only a small portion of the customers on a helo will be able to use.

First/best infil option is almost always going to be airland. Minimum amount of time in the WEZ is best for all involved. Until the team reconstitutes on the ground outside of the helo they aren't an effective fighting force.

Next option is normally a rappel because it can safely be done from both sides of the helo simultaneously. Also, the descent is controlled rather than a free fall.

Next is the fast rope- some problems with the fast rope- it takes time to get folks to the door, on the rope, down the rope, recover. It also takes the gunner off the side the rope is set up on so your ability to return/suppress is limited at best. 30 seconds in a hover with no coverage on one side of a helo is a really long time. And if you take fire from that side the pilot is going to pedal turn the bird to put the manned gun in the fight which is probably going to knock down/destabilize whoever hasn't left the helo and if the bird doesn't turn exactly about the point where the FR touches your probably going to end up with a leg injury for whoever was on the rope.

Another thought about FR: Most of this sort of operation happens at night. I have seen more NVG's destroyed through FR accidents than from anything else. On the ground at night with no NVG's is really baaad. Oh yeah, with the HH-60 cabin space is at a premium and a 60 foot fast rope takes up a ton of room wheras a 100 foot rappel bag is pretty small.

Another thought about the time it takes to get out with a FR- You can only have one guy on the rope at a time because you can't stop once you start down and if the preceding guy falls or gets hurt you are going to make things worse by dropping another dude on him. So it takes a fair amount of time to get peeps out this way. I would guess at least 5 seconds a body if everything goes right.

My thoughts on fastroping are based on my experiences with the Pavehawk although I am pretty sure that they apply to the UH-60, -53, and cough, cough even the CV-22.

Still, it would be fun to have in the game...

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Ya there are all ways of incerting troops to there points on the field but as long as we use choppers there will be the option to use the fast rope system and that system will be used as long as we have choppers.

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.....

I guess in this thread rappel = fast rope .. ie insertion while heli hovers.

On the subject.. I think FR/Rappel wold be a "nice to have" feature which can be categorized as "delighter" rather then a "must" .

Rappelling proved to be "problematic" because so far all the solutions are far from being a proper addon/script. The problem lies in

1- soldier animation

2- rope animation

3- combined animation

The best solution would come from BIS with specific animation. But if it is left out, we need to see what ArmA2 brings to table in terms of new functionality, animation and tool capabilities.

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I don't 'need' fast roping, repelling, but a nice to have feature.

However.

Being supported by the engine means that modders can enhance what is really there, instead of make something that is deemed to look aweful. Depending on how fast roping was implemented in the engine, we could use part of that system to make lift/tug scripts look far better than they look today. Just look how completely ugly air lifting looks in multiplayer.

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Not having fast rope is oki, even if it is used or not in real life doesnt mean it gets used in all wars, Look at Afganistan, the military doesnt get the airborne to parachute out the planes. That hasnt really happened since WW2 on big scales.

Actually that's not true. The first few days of OIF(Operation Iraqi Freedom) 82nd Airborne parachuted in Baghdad with orders to kill everything in sight. I know because me and a good friend was on body detail.

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I guess in this thread rappel = fast rope .. ie insertion while heli hovers.

On the subject.. I think FR/Rappel wold be a "nice to have" feature which can be categorized as "delighter" rather then a "must" .

Rappelling proved to be "problematic" because so far all the solutions are far from being a proper addon/script. The problem lies in

1- soldier animation

2- rope animation

3- combined animation

The best solution would come from BIS with specific animation. But if it is left out, we need to see what ArmA2 brings to table in terms of new functionality, animation and tool capabilities.

I disgree, I think it is a must. I think the game would benefit greatly from a really well done FR/Rappel feature. But, you are right on the topic of functionality...we need to see the capabilities of the engine. :404::coop:

Edited by swtx

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