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About sgt_hawkins

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  1. Zee Identity Pack

    Great job Zee, I'm excited to see you are working on female civilian gear. Look forward to seeing more of your work.
  2. Locked doors on enterable buildings

    Had problems replicating this in Tanoa. Then I figured out they were still using the old Stratis [Land_i_Shed_Ind_F] and not the new Tanoa [Land_SM_01_shed_F] in the map. I can confirm the step over glitch is not fixed either....
  3. Arma 3 - APEX - NEWS and SPECULATIONS

    I moved to Altis many years ago...Once I realized no females existed I left the island until some showed up....they never did. I'm gonna wait to see if any females live in Tanoa before I make any travel plans. I love designing missions but arma 3 seriously impairs my creative ability. I hate that I would have to base my story line around the lack of an entire gender. At the moment it just doesn't work for me.
  4. Zombies & Demons 5.0

    YES!!! Arma 3 feels like a cheap game when you only see male citizens...I refuse to make any missions for it until a decent female mod comes out.
  5. First female US combatant commander takes charge

    Good thing she wasn't born on Altis, she wouldn't exist.
  6. Max_Women

    You don't know how excited i am.. I have been waiting on something like this since its release. I make highly realistic missions and the lack of females limited my creativity so I refused to make any missions. Will you be making different facial models? How much diversity can we expect from these models? White/Asian/African? Thanks alot for making this much needed addon.
  7. I'm trying to create a light but without ambient light. I know #lightpoint only gives off ambient light and there isn't really any center of light. I have a scenario where there is a blur effect on players and I got some cool effects going on with lights but I need there to be a light source. I need the players to see an actual light not just a lit up area. Chem lights not really working either because the chem lights give off too much of a dull glow. Ive been brainstorming all day how to accomplish this and the only thing I managed that was semi close to what I am trying to achieve is bomb = "F_20mm_White" createVehicle getPos A1;bomb = "F_20mm_White" createVehicle getPos H1; The H1 would be a invisible Heli which would be attached to a dynamic object that would simulate movement. :crazy_o: Butttttttt The Flare burns out rather shortly. I need controlled lighting. If any of you guys know a better way or know a work around...I'm all ears.
  8. I'm doing a cutsceen but my unit keeps moving his head and causing clipping issues. What command can be used to keep the units head facing forward but unit can still be functional. When he looks left or right it causes clipping issues.
  9. This is exactly what I needed, thank you!!
  10. this removeWeapon "itemmap" no longer works. I dont know if the classname has changed or the command. A working solution would be great. this removeWeapon "itemcompass" also does not work..
  11. Automatic Mod Downloading

    It wouldn't be hard to implement this..Sure some mods are big but you only have to download them once and whenever ACE updates, I don't have to install the whole thing over. This can and should be implemented in Arma 3...The community looses many players because of the complex mod management.
  12. I love your mod...but I have a few missions where you aren't supposed to have certain gear. Is it possible to disable lea on certain missions..or is there a command where certain units cant use lea....Thanks....
  13. Every time you play with someone with a custom face it gets downloaded to your computer and is stored in a hidden folder. I used to know where said folder was....but I can't remember. Anyone remember how to get to that folder? To clarify .....I don't want the location of MY custom face...I want to know the location of other peoples custom faces that it downloads and stores on my computer. Thanks
  14. I am resurrecting an old mission I made a few years ago.. It seems old triggers don't work like they used to work. (For instance "Commandfire" no longer works on elevated helipads?) I will be able to fix that I'm sure...but the problem I am having is the fire effects..I create a gamelogic and name it Firelogic. Then I create a trigger...("this = [firelogic,15,time,false,true] spawn BIS_Effects_Burn;" )It works without ACE....but I need it to work WITH ACE. Is there another way to create fire with ACE? I just need static fire for the atmosphere of the mission...Large scale fire that is......