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vilas

PROJECT'85 TOPIC

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This mod looks amazing, can't wait to try this out, thanks for all your hard work P85 Team smile_o.gif

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This would be standalone unit or just changeable helmet?

currently its more a bonus unit so there is one vdv unit in the config shown on my pic and one guy that has a chestrig along with the rd packs webbing and the blue vdv beret.

Maybe not 100% realistic as they would not wear such bright coloured berets in the field but for a bit of variety we decided to include it.

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@Lennard

A small teasin' reward for all who are maybe still waiting for the late release.

While polishing and fighting with last bugs we still find time to squeeze some little additional extras into the planned release  biggrin_o.gif

itisscrrx3.jpg

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Its great to have refreshing teazer screens biggrin_o.gif keep em coming

it kinda eases the pain of the late release biggrin_o.gif

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working on as much realistic sqads/groups as we can find smile_o.gif

multilangual names and etc. wink_o.gif

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Hi,

If you need help with french language... smile_o.gif

I speak english and little bit of russian too... wink_o.gif

Good day!

-Soviet-

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Quote[/b] ]If you need help with french language.

Kind of you but seems that someone is already in charge of. ;]

Regards,

TB

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Hi,

Did you plan ammo carriers in your squads? smile_o.gif

Exemple:

RPG-7 holder with 2 rockets + ammo carrier with 3 more.

or

PK holder with 2 mags + ammo carrier with 1 more mag.

Like in CSLA MOD... wink_o.gif

Just ideas... smile_o.gif

Good day!

-Soviet-

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Currently no but i would love to see things like that in a later version.

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Hi,

Ok, but...

It's a little bit strange when a machine gunner carry 800 ammo or more; That's very heavy... sad_o.gif

Anyways...

Good day!

-Soviet-

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ammo bearer is realistic, but... AI will not use it

this game AI is too stupid to do it, so what will be effect in mission ? gunner will report "out of ammo" and ammo carrier will not work, so you know, there must be compromise between gaming and realism in organisation of addons

another example:

some armies soldiers cary pistol/smg and launcher

what they do in real ? they just use RPG when needed

what they do in game ? they stupid engage runiing 400 meters to kill another soldier and they die running/engaging (thats why i call Arma engaging-stupid, cause soldiers do not keep real formation strenght, but engage one by one dying while runing to target), in OFP soldiers were keeping formation and there was not Rambo-god knowledge AI

and another example:

radio man can call artillery, but...

artillery strikes with effect SFX, nevermind that there is OR there is NOT present howitzer in area sad_o.gif

also artillery script is not making real howitzer fire

so there are many issues "we would like to see"

remember - we are making mod /addons (models, textures , new look), not "new game"

new game engine and AI behaviour is job of developer - for example BIS :P

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I totally agree here with vilas.

I think that gameplay should take first priority and the dev team shouldnt add items that wont actually affect gameplay.

the ammo bearer idea is at the discretion of the mission editor

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Hi,

I understand, but for multiplayer coop mission... wink_o.gif

Anyways, you know better than me what you do! smile_o.gif

Good day!

-Soviet-

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ooo right, for MP it sounds sensefull wink_o.gif

i forget about MP

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Hi,

In multiplayer, ARMA is another game... wink_o.gif

We can create real AT, AA, MG teams. Thats realistc and fun. smile_o.gif

Thats what we can call... real coop missions. smile_o.gif

Good night!

-Soviet-

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while we polishing last issues and bugs i had some free time to add some more smile_o.gif

jag1.jpg

jag2.jpg

btr60.jpg

of course it is w.i.p. and some elements/textures will be improved

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