fingolfin 1972 Posted May 29, 2008 Some weeks ago there was talk about a poland map, but I'm not sure if they still work on it. Anyway Schmalfelden is very well suited for this mod. Share this post Link to post Share on other sites
Thunderbird 0 Posted May 29, 2008 Schmalfelden seems to be the best actual alternative in terms of Islands for the Project, as it fits very well with the theme in question and we envisage (With Nicholas Bell's permission) to further include it to the MOD. Quote[/b] ]I recall that footmunch used some scripts to set object textures (transparent texture = fired missile) to get around the 1 proxy only limitation. From a user-standpoint it worked quite well, but perhaps things have changed since Ofp? Yes, we have already checked out these 'proxies simulation' scripts but actually this possibility wasn't retained due to the work required behind and the necessary time to achieve this in 'secure conditions' (As I experienced many glitches during their implementation to the Su-25). But this could be envisaged later, once we are done with the main aspects of the MOD. Regards, TB Share this post Link to post Share on other sites
Shadow NX 1 Posted May 29, 2008 About the Island discussion: If any really good map map makers are lurking here and are intrested to work on somethign with us please PM me. A own map is the only thing we really lack i think. Lots of objects for a new island are availeable to use. Share this post Link to post Share on other sites
topas 1 Posted May 29, 2008 About the Island discussion:[...] Lots of objects for a new island are availeable to use. They just need to be modelled Here a sample preview of some of them - as for now existing as textures only Share this post Link to post Share on other sites
Shadow NX 1 Posted May 29, 2008 That sounds like no new buildings would be availeable which isnt correct. Better said some are completely ready and a few are just done texture wise. Share this post Link to post Share on other sites
maza94 0 Posted May 30, 2008 About DDR, bag for RPG rockets: http://img2.aukcjoner.net/gallery/000234490/2_f.jpg http://img2.aukcjoner.net/gallery/000234490/3_f.jpg Share this post Link to post Share on other sites
mr reality 0 Posted May 30, 2008 I noticed from the first post by Vilas that the mod is making US soldiers, I ask why?. The cold war rearmed US soldiers will be more than adaquet. Then you could spend that time making mid 80s British soldiers... Share this post Link to post Share on other sites
topas 1 Posted May 30, 2008 I noticed from the first post by Vilas that the mod is making US soldiers, I ask why?. The cold war rearmed US soldiers will be more than adaquet. Then you could spend that time making mid 80s British soldiers... I think you should remember what you have wrote in the other topic: (...) i don't see the point in posting unless i've anything usefull to say CWR soldiers, he? Right... Guess we wasted all of our efforts for nothing.. Well, we'll have to erase them now as you brightenep up the issue. Oh, and we'll surely dump the Skot - CSLA is making one on their own... Â Sorry - pure B/S Want someone to spend their time on British Soldiers? please use this thread for future suggestions of such kind... And our time working on this mod is not wasted, be assured. Currently starting on applying Specular Maps on existing vehicles. [WIP] http://forums.bistudio.com/oldsmileys/biggrin_o.gif' alt='biggrin_o.gif'> Share this post Link to post Share on other sites
maza94 0 Posted May 30, 2008 @MazaThanks for this 'tiny' contribution  IN BETTER SIZE And quesstion LWP will be in East side or West side (Nato or Warsaw Pact) ? Share this post Link to post Share on other sites
topas 1 Posted May 30, 2008 Thank you Should prove useful for sure. Re LWP: According to poll results and historical corectness LWP will be represented as a Warsaw Pact army. [because it was one]. As addition we will give the players chance to lead them into fight as independent / racs side as well [for multiplayer purposes mainly] Share this post Link to post Share on other sites
LordNeuro*Serbia* 0 Posted May 30, 2008 Topas no need too be anoid with a comments theat r anoing. U peapol r doing a wery good and wery hard work. There allways is going too be sombady ho dont like thise or theat. Or asking way r u doing theat like u doing and bla bla. The rest of comunity (wich is in larger nombers ) r wery greatfol for time and efort u r investing in thise project too make r game beter. So just keep doing a fantastix job and dont look beck on non konstruktiv post. All the best and i hope u will finis the mod soon. Share this post Link to post Share on other sites
manzilla 1 Posted May 31, 2008 Well said LordNeuro. Why would anyone have the urge to even make a statement like that? Adequate for whom? Thank god the P'85 team thought other wise. It's obvious they've been working on this Mod for some time. That said, it's pretty easy for someone to interpret that as "Wow, you guys sure wasted a whole lot of time." ------------------ Vilas & Co., Great job on the new releases. Those are one hell of a teaser. I'm having an absolute blast with the new content. Many thanks. Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 31, 2008 I'd like to see some mid 80's British troops as well but I sure wouldnt start bitching at these guys about it. What tawdry behaviour. Share this post Link to post Share on other sites
Shadow NX 1 Posted May 31, 2008 I'd like to see some mid 80's British troops as well but I sure wouldnt start bitching at these guys about it.What tawdry behaviour. No doubt these would fit well withing the mods idea but for now the Army + Marines and Bundeswehr have to do. If we include Brits we need to model lot more vehicles and gear, however the idea is considered for a update i think. About the CWR troops, they are great and extremly well made ( effect on the russians KLMK suit for example is excellent ) but as the name said they are CWR troops. For a independent mod its important that we can make the troops the way we want. Besides, one of the Key factors is that our mods will differ a lot, CWR has the duty to make OFP come back and so has a huge base of missiosn and campaigns to use while we focus on bringing many many units in several variants in our mod... only prob is we lack missions not to mention a campaign and still a decent island. Share this post Link to post Share on other sites
maza94 0 Posted May 31, 2008 About polish army, LWP in Warsaw Pact will better, you know polish soliders have no choice ( Rozkaz to rozkaz! ) they must fight with americans, propagande and they can't make ressistance. I hope i see first demo of P'85 soon! And a few quesstions : In campagin player will be...? Conflict will be in Poland? It's will be that super like FFUR'85? Â ( i hope so ) And the last one, How many maps you will make? Share this post Link to post Share on other sites
fingolfin 1972 Posted May 31, 2008 maza94 if you would have read ShadowNX's post carefully, you would know that they don't have a campaign and not even an island where it can take place. So your questions seem a little strange. Anyway, a question regarding the weapons: Do you guys have any plans for rifle grenades, especially for the NVA? Would be really needed in my opinion, because they didn't use any attached grenade launchers. Share this post Link to post Share on other sites
mr reality 0 Posted May 31, 2008 Clarifacation on my previous post. I can clearly see that a lot of work has gone into this project but it struck me as somewhat odd that you would remake all of the US men and vehicles when we for some time knew that the Cold War Rearmed mod was already going to produce these. Also the fact that Fischkopp is producing marines from the mid 80s makes me wonder if all this hard work will be wasted. Taking note of threads like this is what promted me to make this comment in the first place.click me please However, having read Shadow NXs' post i now understand this. Quote[/b] ]About the CWR troops, they are great and extremly well made ( effect on the russians KLMK suit for example is excellent ) but as the name said they are CWR troops.For a independent mod its important that we can make the troops the way we want. I appologise if my comment offended anyone as i meant no disrespect. Share this post Link to post Share on other sites
topas 1 Posted May 31, 2008 Think that's me who shall appologize. My answer was too emotional [unfortunately results of a bad day]. Sorry for having been too harsh on this one Mr Reality. FischKopp's work [apart form being his standalone project] will find it's way into the Mod as well, so there is no danger of doubling / wasting anybody's effort here. Concerning the other parts of the modification - I totally agree with Shadow NX regarding the quality of CWR troops and did not want to dismiss them as inadequate - my point was that as a separate project we just do things on our own, taking some different approaches. [Well, Steve explained what was meant] Sorry once again Share this post Link to post Share on other sites
MehMan 0 Posted May 31, 2008 Woah, those spec maps need some tweaking. Turn up the contrast a bit more and tone down the brightness a bit. Share this post Link to post Share on other sites
LordNeuro*Serbia* 0 Posted May 31, 2008 Think that's me who shall appologize. My answer was too emotional [unfortunately results of a bad day].Sorry for having been too harsh on this one Mr Reality. FischKopp's work [apart form being his standalone project] will find it's way into the Mod as well, so there is no danger of doubling / wasting anybody's effort here. Concerning the other parts of the modification - I totally agree with Shadow NX regarding the quality of CWR troops and did not want to dismiss them as inadequate - my point was that as a separate project we just do things on our own, taking some different approaches. [Well, Steve explained what was meant] Sorry once again There is no need too appologize. It is understudubol whean u spand the large amount of time too make somthing, + all the rl stuff , and u se sombady is saying i dont like theat or thise. Theat maybe not from bad intensions but it hurts any way. And just like I said tray too stay cool and make what u peapol think u shold make. After all theats u time and hard work u all r investing, so it is ur too make it like u wont it too bee. Keep up the wery good work and all the best too hole team. Share this post Link to post Share on other sites
topas 1 Posted May 31, 2008 Woah, those spec maps need some tweaking. Turn up the contrast a bit more and tone down the brightness a bit. thanks for the hints - just started to learn Share this post Link to post Share on other sites
vilas 477 Posted June 1, 2008 Mr.Reality concerning CWR - our mod is total conversion and it cannot work in other mod environment to mix units, as CWR do not let to use islands outside mod (as our mod will have possibility to use addons outside) we and CWR have 2 different aims; they aim to OFP, we aim to real confilict in ca.85 if you call CWR units so perfect... well there was no ripstop material on helmets, vests, vest should have fastening to be taken off and etc., jungle boots... woodland black is too blue too (i talk about demo released) CWR units look good but they are not accurate technically, not realistically geared (specially Soviets who have gear like SLA, not wearing real type of gear/webbing) they are making OFP , we are making as close to realism as we can but not in OFP style maybe in future CWR will improve their units to 100% of realism, but for the moment saying we should stop work on US is for me total nonsense, cause CWR made Soviets too :P Chechen War mod made KLKM in hood too and etc. Brits will be made by Malvinas mod, and later we will get some stuff as they get my weapons , but not in first release Share this post Link to post Share on other sites
MehMan 0 Posted June 1, 2008 Woah, those spec maps need some tweaking. Turn up the contrast a bit more and tone down the brightness a bit. thanks for the hints - just started to learn No problem, I only figured out how to make proper ones recently. I suggest you try using CrazyBump, you can load the colour map or the normal map and it generates specular/normal maps out of that. It does it's job pretty well, the specular maps do turn out a bit too white in the end, but that's why you manually tweak them, playing around with the contrast and brightness or tweaking levels. Share this post Link to post Share on other sites
ebud 18 Posted June 1, 2008 CWR units look good but they are not accurate technically, not realistically geared (specially Soviets who have gear like SLA, not wearing real type of gear/webbing) Wow... nice job insulting the CWR units to try and make your US units seem more accurate. I can find numerous issues with the Project 85 US units. There are many more issues with them both visually, historically, and quality wise than with the CWR US units. One example would be that they wear some molle pouches which is totally and completely wrong for one example. One small issue I'll clear up with you. In the 80's you didn't need to be deployed to a Jungle area to wear jungle boots. They were worn as much for style and a way to show who's "been there, done that". Also I see your even using the US boot textures I made. I could have used those as well for the CWR units but chose jungle boots as Malden is a dry, arid island and those deployed there would use that deployment as an excuse to wear them. I was in during the 80's as well as half my friends and many of my cousins so I didn't make that decision for no reason. You guys are doing a great job, there is no need to be an asshole and put down others work when you should look at your own work that is wrong first. Share this post Link to post Share on other sites