Deadeye 1 Posted March 18, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">http://www.armedassault.info/mirrorgen2/5069323.gif[/IMG] If you prefere a text only BBCode please copy and paste the code below : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ArmedAssault.info Mirror : DOWNLOAD - UK SAS (v.1.1) - [34 MB] from ArmedAssault.info Share this post Link to post Share on other sites
MonsterXXX 0 Posted March 18, 2009 Can anyone confirm that these units do not show up in the mission editor while running ace 1.06? Â I have disabled ace and can see them fine, maybe something is conflicting somewhere? Â I have the same issue with Mile's Teg's new Taliban. Try this: open your arma\dta\ace folder then look for the file : ace_clientside_config.hpp then look for: #define ACE_SCOPE_SHOW_BIS __hidden change it from hidden to <span style='color:red'>visible</span> Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 18, 2009 U shouldnt be forced to do that... Is any other way around that problem... Share this post Link to post Share on other sites
ck-claw 1 Posted March 18, 2009 Can anyone confirm that these units do not show up in the mission editor while running ace 1.06? Â I have disabled ace and can see them fine, maybe something is conflicting somewhere? Â I have the same issue with Mile's Teg's new Taliban. Try this: open your arma\dta\ace folder then look for the file : ace_clientside_config.hpp then look for: #define ACE_SCOPE_SHOW_BIS __hidden change it from hidden to <span style='color:red'>visible</span> That what i tried to say in post before but 'double underscores' where missing it up? Share this post Link to post Share on other sites
Stag 0 Posted March 18, 2009 Something Weird just started happening: Anyone got any ideas? Share this post Link to post Share on other sites
All-a-Mort 0 Posted March 18, 2009 Something Weird just started happening: Anyone got any ideas? Did OPFOR start using chemical weapons? Share this post Link to post Share on other sites
ck-claw 1 Posted March 18, 2009 Are you using:- ACE? - world=empty? Share this post Link to post Share on other sites
sv5000 127 Posted March 18, 2009 nice face melt. reminds me of the scene out of Indiana Jones Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 19, 2009 Ooo question, I thought the SAS used diemaco variants of the m4/m16 during this particular time period ? Standard Colt M16 rifles seem to have been used throughout the 1990s. Photos of 22 S.A.S. on Op. GRANBY show them with a wide mixture of variants; M16A1 with birdcage flashhider and triangular handguards, Â M16A2 with round handguards and M16A1/M203 combinations. In NI around that time they were using (undoubtedly among other things) the H&K G3 and H&K 33, presumably because those were what the RUC HMSU were also using at the time. Share this post Link to post Share on other sites
Stag 0 Posted March 19, 2009 Are you using:-ACE? - world=empty? Yup. Sorted. Cheers. Share this post Link to post Share on other sites
SD_BOB 10 Posted March 20, 2009 Has anyone tested these in a dedicated MP enviroment? There seems to be an issue with whatever face script is running with the addons. Occasioally on mission start and always on respawn. You get no face textures, just all white. Does anyone know if there's a solution to this? Share this post Link to post Share on other sites
ravendk 25 Posted March 20, 2009 reccomended kit  (tho the movie used the A2 style M16 it actualy was A1 ~Whats said/shown in the book(theres talk abt full auto on the m16)) vilas american weapons: VIL_M16A1GL VIL_LAW VIL_M249F Real: Movie: Share this post Link to post Share on other sites
W0lle 1048 Posted March 20, 2009 DataPlague After 6 years as a member here you should know we don't allow image quoting. Also if you have nothing constructive to add to a thread, then don't post at all. Share this post Link to post Share on other sites
Juan 0 Posted March 20, 2009 Is it just me or the gear sounds are way too loud in comparation to the weapons? I mean when the unit drop down or stand up from crawl possition. It could be my sound mod tho, is just that I can't remember wich one I'm using lol. Share this post Link to post Share on other sites
SD_BOB 10 Posted March 23, 2009 Is there a way to fix the white face bug in MP? This is only thing letting a great addon down. Share this post Link to post Share on other sites