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Fluid Stance(Better cover system)

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I would say that leaning sideways around corners would be more reallistic if it would be like in COD 4 or COD 5, where player just leans the body and, does not lean sideways:

paintball.gif

It just feels more natural when the view isnt rotated.

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It just feels more natural when the view isnt rotated.

I agree.

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MoH: Airborne is a very crappy game but it has a very good cover system where you can lean sideways and up/down.

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Yea but combat there is mostly CQB, it would work better in ArmA because of the long range combat aspect.

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A body control as shown in the video was many times requested, but usualy ignored by BIS.

Only exception is that BIS introduced "leaning" with ArmA1.

Living with the 3 possible positions makes OFP/ArmA kind of a joke: window frame, sandbag-barriers, any-kind-of-cover must have the same height. Cmon.

I do not think that the problem that BIS did not changed that already lies with the more complex control - that is easy to do.

I assume that the animation solution simply does not support a kind of endless amount of positions and it is hard to distribute to all clients the actual position.

Nevertheless this feature is a MUST HAVE!!! without it simply feels wrong - especially if the emphasis should be on infantry simulation.

Please make a poll out of this thread or create a new poll if not possible.

Edit: "ignored" might be not the right wording, it is rather a missing answer if they ever go for it. I am sure such a feature improves the touch and feel of ArmA 2 or later A LOT.

Edit2: Related to next post :D "usually" is how it looks from outside BIS, do not know if it is ignored by BIS "usually".

Edited by S!fkaIaC

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usualy ignored by BIS

lulz,

but anyway, a guy who delcares linux server support as "Low level" does not surprise me anymore

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After some investigation on arma2 leaning it seems like its just a pivot point in the middle of the characters body, it shifts upper body left and right on key press.

Maybe if they could just put in 2 pivot points at characters knees (Like in Raven Shield) and release it with an update? Pfff who am i kidding that sounds too good to be true...

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I guess it needs to get into A2 bugtracker as feature request and voted.

Maybe Suma cares....

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This would be a fine addition..

Not that my stance after drinking too many fluids is not impressive in it's self.. :)

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if it would be like in COD 4 or COD 5, where player just leans the body and, does not lean sideways:

Just leans the body and DOESNT lean sideways? How am I suppsoed to lean my body, and not lean sideways. The current system if fine, you can hold Alt while in Scope view to look around+ point your weapon while going in another direction.

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Vietcong 2 is still ahead of the pack with it's movement, cover and hit detection on weapons.

All dev's should be forced to play this game.

Here here, that was an excellent game with many features that are cutting edge even today.

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Vietcong does it great because it's simple. Raven shield is better but more work and fluid stance would work great with Track IR wouldn't it?

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Just leans the body and DOESNT lean sideways? How am I suppsoed to lean my body, and not lean sideways. The current system if fine, you can hold Alt while in Scope view to look around+ point your weapon while going in another direction.

Have you ever played paintball? You shift your upper body sideways and you hug cover as much as possible, exposing least amount of your body to enemy fire.

2005indexmain.JPG

> 100kb

I am not against the current system i just think y axis leaning should be added! (up and down) to compensate for different cover.

Edited by W0lle

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Whatup... so, yeah, I agree with all this.

Look, I don't wanna sound like a b*tch or something, not to diss the devs, but come on wow. It's 2009. Raven Shield is already oldskool, not really but you get it, and even that game has the great controls.

Again not to diss them, but serious, if I was the project leader, I would not have released this game at all. I would have put this in, I would have put in a lot of things. Like the resting of Red Orchestra, someone mentioned it. It's great. I would also have made the sniping like Red Orchestra. It's all possible and I don't wanna hear things like, it's hard, not possible, gtfo.

I'm sorry, but the only thing that really is great about this game are the graphics. I'm serious surprised how great it looks. But thats it. It's just Operation Flashpoint 2.5 or something. A lot of things that should have been in this game, is possible for years, so why don't put it in? I just don't get those devs...

Aight.. thats my 2 cents lol

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if it would be like in COD 4 or COD 5, where player just leans the body and, does not lean sideways:

Ok, well I'm saying that paintball guy is leaning sideways, and he is leaning his body, how can you lean sideways and not lean your body?......lol...nvm you must'n get it. Although I do like the idea of another up/down axis, like in SOCOM(For PS3 Only) In that you use the controller Six-Axis to lean and all, it is awesome. And that game is awesome online, we play tactically on it.

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Whatup... so, yeah, I agree with all this.

Look, I don't wanna sound like a b*tch or something, not to diss the devs, but come on wow. It's 2009. Raven Shield is already oldskool, not really but you get it, and even that game has the great controls.

Again not to diss them, but serious, if I was the project leader, I would not have released this game at all. I would have put this in, I would have put in a lot of things. Like the resting of Red Orchestra, someone mentioned it. It's great. I would also have made the sniping like Red Orchestra. It's all possible and I don't wanna hear things like, it's hard, not possible, gtfo.

I'm sorry, but the only thing that really is great about this game are the graphics. I'm serious surprised how great it looks. But thats it. It's just Operation Flashpoint 2.5 or something. A lot of things that should have been in this game, is possible for years, so why don't put it in? I just don't get those devs...

Aight.. thats my 2 cents lol

Suggesting ideas to team members = Helpful

Telling them their game is rubbish and shouldn't have been released = Not helpful

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I just went into ArmA1 and applied my CH Pedal axis to the Lean Left / Lean Right commands in the controls, works fine. The character leans but his head and vision remain upright... basically everything this thread was on about has already been covered successfully by BIS in ArmA1.

Since ArmA1 supports a lean axis, it's an obvious expansion to "vertical lean." Since not everyone has spare joystick axes (and the arms to operate them) a modifier key that borrowed the mouse briefly for horizontal and vertical lean control would be prudent. Separate lean axes would of course be retained for people that want to bind leaning to a Joystick or TrackIR axis.

I wouldn't particularly enjoy the setup described in post#1 of this thread. I think the same results could be less awkward and more accessible with modifier+mouse.

I do enjoy Dyslecxi's "Best of Tactical Gaming" article with it's very direct and clear examples. Gaming would be noticeably more enjoyable if developers took heed of the message within.

I think the true trick would be to get the AI using it so they are much harder to hit, suppression becomes much more important, maneuver, etc... more fun I think.

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LOL! Great advice :D I will try the same with my own CH Pedals :D What did you assign the brakes to? :D

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I do enjoy Dyslecxi's "Best of Tactical Gaming" article with it's very direct and clear examples. Gaming would be noticeably more enjoyable if developers took heed of the message within.

I think the true trick would be to get the AI using it so they are much harder to hit, suppression becomes much more important, maneuver, etc... more fun I think.

Yea i agree, that would boost realism by 200%, right now AI still take cover but they are really exposed and still very easy to hit. And in PVP games well it would just be awesome! Flanking + supressing :)

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Hi there guys,

I didn't read all the thread so I am sorry if this was already told before but for me at least (because I am a track ir 4 user) I already have a fluid lean. That does not happen for the keys and only happen with the track ir. For ArmA II I see it support more track ir axis so maybe we will get a surprise.

Regards.

Indeed, there should be added the full "six degrees of freedom" in ArmA2.

Why didn't they include it in ArmA2 if they supported all of the actual axes in ArmA1? They had just to add 2 more! :(

ArmA2 still lacks (is this correct english? :confused: ) the ROLL-axis (for pilots) and Y-axis to get move smoothly over objects...

---------- Post added at 06:38 AM ---------- Previous post was at 06:32 AM ----------

I would say that leaning sideways around corners would be more reallistic if it would be like in COD 4 or COD 5, where player just leans the body and, does not lean sideways:

[CUTTED IMAGE]

It just feels more natural when the view isnt rotated.

That's true, but If we had all 6 axes of TrackIR or Freetrack, we wouldn't have that problem, because we could choose to rotate the view or not ;)

Edited by soldier9945

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I don't see why not, apart from constraining the vertical movement a bit to make sure the eyepoint doesn't wander too far from the static head. I could almost see using it to look through M203 ladder sights properly.

If people don't like roll or such axes, then it would be a simple matter to either not bind them by default or have users unbind them. Such capability can always be ignored, but lack of capability is impossible to reverse.

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