.kju 3245 Posted February 23, 2009 Looking good Yannick06 Always nice to hear OFP CWC / Res voices  Is that your campaign conversion if I may ask? As you probably know, I am also doing the OAC project. My plan is still to get as playable CWC and Res (BI and community) campaigns converted to A1. So if you want support to improve it (for example avoid the LOD switching issues in camera scene) or new campaigns convert, tell me.  v1.12 will be out soon. Fixes the reported crashes, eastings objects and some more things. Check the roadmap.  In addition we will split HDT islands the the big SAT textures to separate optional addons to reduce the file size for the core package. This means a new full version with 1.12 (patching will be possible too). Next on the agenda would be to realize the vegetation replacement packs. We are looking for some support here. It is mainly about deciding about good looking vegetation compositions while maintaining the object height for each replacement pair.  Share this post Link to post Share on other sites
.kju 3245 Posted February 25, 2009 ACEIP v1.12 out   * New small full download (< 300 MB) and standard patch available.      o HDT islands are separate package now.      o Big SAT textures are separate package now.   * Replaced missing icons with new ones.   * Changed folder naming to userconfig naming to avoid special character issues.   * Replaced the broken forest line model with a single tree (fixes Avignon and Ivtiliac CTD problem).   * Up-to-date ACEIP YomaTools AddonSync available. Change log on the roadmap More details how to update Enjoy  Share this post Link to post Share on other sites
mr.g-c 6 Posted February 26, 2009 Heya Q, For the replacement of floiage i suggest as before Berghoffs Trees.... Look at this screen, even for Arma1 quite impressing IMHO (the colors and such). Questions: - When i use to add Sat-Pack, will they hopefully then instantly replace other textures and make sat-texture as default? Or how to use it together WITH Signature-checking? I ask this because i couldn't figure out how to use Sat-Textures together with Sigchecking in the version before, thanks! - Will there be more Sat-Textures in Future? I see that the guys making them for the latest version, have obviously found out a way to make them without 1,x GB per texture. Is it still that Hard to make? Thanks! Share this post Link to post Share on other sites
manzilla 2 Posted February 26, 2009 Hmmm... I'm try to update via the ACEIP updater and it says "File not found or site error: dl1.6thsense.eu, ACE-ArmA_Islandsv1.12update.exe" and plus a few other short lines. Is this just me or is there some thing a foot? Share this post Link to post Share on other sites
sparks50 0 Posted February 26, 2009 Thanks for separating the pack so that the size can go down again. Share this post Link to post Share on other sites
.kju 3245 Posted February 26, 2009 @ Manzilla You do not have the latest version of the updater. Please use the direct download of the patch listed on the BIKI page @ ACE:IslandPack#Installer and overwrite the .\arma\@aceip\Tools\sixarma-updater.exe this time. @ mr.g-c Quote[/b] ]Next on the agenda would be to realize the vegetationreplacement packs. We are looking for some support here. It is mainly about deciding about good looking vegetation compositions while maintaining the object height for each replacement pair. How_to_use_the_SAT_pack Quote[/b] ]Will there be more Sat-Textures in Future? More single SAT textures are likely. Big SAT texture rather not due to the amount of work and the size involved. Share this post Link to post Share on other sites
oldbear 390 Posted February 26, 2009 New on front page at Armed Assault.info Link to mirror : A.C.E Island Pack (v 1.12) Direct link to A.C.E Island Pack (v 1.12 update) in front page. Share this post Link to post Share on other sites
.kju 3245 Posted February 26, 2009 Thanks for the mirror Old Bear! Added at the BIKI page. It is very much appreciated. Share this post Link to post Share on other sites
manzilla 2 Posted February 26, 2009 Yeah I just DL'd the patch.exe file instead of using the tools. I still couldn't get them to work. Share this post Link to post Share on other sites
nobrainer 0 Posted February 26, 2009 I deleted 1.10 and downloaded 1.11. With 1.11 the updater works great. Great work guys! Share this post Link to post Share on other sites
.kju 3245 Posted February 26, 2009 @ Manzilla You can extract the patcher.exe with 7z and overwrite the files in your arma folder. The other option is to redownload v1.12 full. Its only 280 MB. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 26, 2009 Q: any plans to update Ivtilac with road connecting West and East? *does a sad puppy look* Share this post Link to post Share on other sites
.kju 3245 Posted February 26, 2009 Got a screenshot to illustrate what you mean? Share this post Link to post Share on other sites
Hadrian_21VB 0 Posted February 26, 2009 Hey Q, I made an Island for OFP a couple of years ago. And haven't got the energy to convert it to ARMA. Its representing Danish terrain, and was loved by the 21st Viking Battalion, as it was fairly detailed with villages, roads, airports and millitary bases (I did not release it for the public) Would you like to convert it, and use it in your ACEIP ? Feel free to contact me. Share this post Link to post Share on other sites
.kju 3245 Posted February 26, 2009 We can make a cooperation if you want. However you have to take your share for the involved work. What addons were used or only OFP core files? Share this post Link to post Share on other sites
icebreakr 3159 Posted February 26, 2009 Q: here's a quick sketch Share this post Link to post Share on other sites
.kju 3245 Posted February 26, 2009 @ IceBreakr Thanks: http://dev-heaven.net/issues/show/244 We consider to convert some of these islands. Any thoughts? We would welcome support to acquire the permissions. * Anilym * Atlantis * Casca * Dravoc * Fegisland * Feta * Fyrah * Goslar * Heartland * Kodiak * Kosovo * Lahta * Morton * Sinul * Skane * Swetzia * Treah * Tundra * Viikland * AEC * Amoeba * AnilymVer2 * AnilymVer3 * Cancon * Casca_ver2 * CTIland3 * DBO Afghan * Dravoc * DrNo Isl * Feta * Goslar final * KodiakIsland * Legus * Neveron * OFland * Ofpl lechistan_1.0 * OstHolstein CTO * Saint-Remy * Schippio04 * SLC2 * SLisland Share this post Link to post Share on other sites
Hadrian_21VB 0 Posted February 26, 2009 We can make a cooperation if you want.However you have to take your share for the involved work. Â What addons were used or only OFP core files? Only OFP ressistance was used. I can send you the .wrp file Share this post Link to post Share on other sites
.kju 3245 Posted February 27, 2009 Alright. You can send me the link via PM. We will do a test conversion and send your the result to check for errors. Share this post Link to post Share on other sites
.kju 3245 Posted March 4, 2009 Read about ACEIP - Integrated missions in the BIKI. --- ################### # Vehicle DM Promo Videos # ################### Vehicle DM using various community addons Vehicle DM using the FFAA MOD Quote[/b] ]This mission is a rather simple Vehicle DM with a focus on fast and fun play.One of the key features is that it auto integrates available vehicle addons into the mission. Find more out about 'Vehicle DM'. For me it's the best perfect test bed for new addon units. Enjoy. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 4, 2009 Using ACE Latest, ACIP Latest, ArmA1.15+QG. Trying to make somekind of mission on OFP world.. Have problems getting AI pilots using Nogova AirPs. The middle Island Name? Not there either.. Testing Everon...NOPE Wont use that either.. Testing was: Place one A10-CAS on Taxi and issue waypoints... They wont use it...They use the Taxi but they wont take of.. Share this post Link to post Share on other sites
.kju 3245 Posted March 4, 2009 Thanks for the report. Made a ticket here. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 4, 2009 Thank u so much... Share this post Link to post Share on other sites
.kju 3245 Posted March 5, 2009 @Fk Andersson Quote[/b] ]Cannot reproduce.Detailed info on repro needed. Reopen if issue still applies. In other words in our editor tests Everon, Nogova and OFP World all worked fine for AI to lift off all by themselves. As said you need to add a detailed repro and ensure that no addons messed it up. Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 6, 2009 Q: any plans to update Ivtilac with road connecting West and East? *does a sad puppy look* Your picture reminded me .... awesome island that one. But as suggest ..... biggest problem was no east west roads. Share this post Link to post Share on other sites