wipman 1 Posted February 4, 2009 Hi, an SLA Green version may be pimp too. Let's C ya Share this post Link to post Share on other sites
NSX 8 Posted February 4, 2009 Note, that 2975 version has bit diffirent, slightly more "massive" (because of the armor), hull and reinforced armored windows, so you need to update the mesh of your addon as well... http://upload.wikimedia.org/wikipedia/commons/a/a1/GAZ_2975_Tigr.JPG Share this post Link to post Share on other sites
Griffon79 0 Posted February 4, 2009 By the way, those little things on the side of Tigr on pic above are for the rope  PIC PIC 2 Share this post Link to post Share on other sites
datakill 1 Posted February 4, 2009 Gee ! There are so many differents informations we can find ! http://www.militaryphotos.net/forums/showthread.php?t=18342 As for the armor values, they look good to me, included the windows aspect. Share this post Link to post Share on other sites
Griffon79 0 Posted February 4, 2009 Those dimensions are wrong, even for the civilian version they are 5160/2200/2000 (GAZ (Official manufacturer)) Share this post Link to post Share on other sites
wipman 1 Posted February 4, 2009 Hi, this are the things that i think that you should think in improve: The back doors edges, as you can see... it's hard to notice where the doors outer edges start or end. Also there's nothing that holds the backup wheel hanged on the rear side. There from other angle, you can see the back doors edges, that's not something that you can see from a direct angle if you look at 'em directly. There you can see the difference in the wheels print, that it's easy to spot where the draw don't matches at all. And finnally, the destroyed model, if i were you... i will remove most of the small details like the snorkel, those bars in the roof, the sides mirrors and even the glasses. That's all what i've found until now so far; i will think in do a damaged/destroyed Tigr model with enabled cargo seats as an empty object for the editor; it may add alot of mission possibilities. Let's C ya Share this post Link to post Share on other sites
NSX 8 Posted February 4, 2009 When I was talking about armor and windows - I was talking about mesh (model). If you look at the photo you can see that Gaz-2975 is quite diffirent from 2330 civilian/MVD version - armored hull looks more massive in visual aspect all windows are armored too (look at the side windows of cargo section and compare them with yours). + 2975 model has 3rd class of protection, according to State Standarts it's only protection from 5.45/7.62 mm assault rifle round (or similar ones). Other rounds are able to penetrate (at least in theory) Tiger armor. 2330 lacks even this protection. Share this post Link to post Share on other sites
datakill 1 Posted February 4, 2009 @ wipman Thanks a bunch mate, I took note of these. Just PM me if you need something from the sources (btw, I need to answer your first one) I feel nappy now  Let's cya...soon Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 4, 2009 Tigr mounted with 12.7mm and AGS dunno if gunner can rotate weapon platform or if they "tied" with weapons to the front/rear position. Share this post Link to post Share on other sites
Griffon79 0 Posted February 4, 2009 A few more pics of Tigrs in service even in action 1 2 3 4 Share this post Link to post Share on other sites
Panda-PL- 0 Posted February 4, 2009 The back doors edges, as you can see... it's hard to notice where the doors outer edges start or end. I think a simple Ambient Occlusion would solve it. If not, just make the texture darker around the door manually (thou, AO is the preffered method). Share this post Link to post Share on other sites
datakill 1 Posted February 4, 2009 Yep in fact I already made it this morning @Griffon and Norailgunner: thanks for the pics Share this post Link to post Share on other sites
DLEM 0 Posted February 4, 2009 wtf?? in my group 5 units, but i see in cargo only one, and gunner is fly Share this post Link to post Share on other sites
manzilla 1 Posted February 4, 2009 Thanks for getting the missing cargo pic up there DLEM! I reported this on pg. 2 but I was afraid I didn't make sense and unfortunately I can never seem to get a screen shot to work. Much appreciated. Â Share this post Link to post Share on other sites
datakill 1 Posted February 4, 2009 Known bugs : -No damage textures on the glasses -AGS30 doesn't show ammo informations -Gunner need a kind of platform That was clearly described as the known bug N#3 Not really a bug though but more something we are working on. Share this post Link to post Share on other sites
miles teg 1 Posted February 4, 2009 The improvements look much nicer. Keep up the great work guys! It's a fantastic addon! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
datakill 1 Posted February 4, 2009 Thanks Miles teg @Manzilla and DLEM : I just fixed the problem of the invisible passengers.....it's almost real time bug fixing Share this post Link to post Share on other sites
manzilla 1 Posted February 4, 2009 Excellent. Damn you work fast! Share this post Link to post Share on other sites
GD Mast 0 Posted February 4, 2009 Nice photos NoRailgunner and Griffon79. Some very good details of the tires and spot light. Also just want to mention the headlights look kinda funny. Maybe update those too. Share this post Link to post Share on other sites
pssh 0 Posted February 4, 2009 Excellent, this thing is just so fast, driving is realistic! Love to see Vehicles rarely modeled in other games! Share this post Link to post Share on other sites
wipman 1 Posted February 4, 2009 Hi, i've just noticed another pair of things in the Tigr AGS-30, aswell as in the camo trasport version. The AGS-30 don't casts any shadow on the ground, and... in the most distant LOD, the camo pattern on the rear side, it's inversed from right to left, the green/black side it's now on the left side instead on the right; as in the less distant LODs. Also the inside of the doors and a few more internal details don't have any texture but i guess that that's because it wasn't added for the Beta yet, same for the roof hatch on the transport version, the internal face of the hatch on the ceiling don't have a texture. Let's C ya Share this post Link to post Share on other sites
datakill 1 Posted February 4, 2009 Thanks for the report, I just fixed the AGS shadow. I'll see tomorrow for the other textures stuff, need to get some sleep. Share this post Link to post Share on other sites
wipman 1 Posted February 4, 2009 Hi, this is another thing that you may also want to consider, but it's a really minor thing; that i think that's related somehow to the .rvmat files so i couldn't help there even if i want, but here it's: That's not something of my weapons pack (that M4A1 CQB-ACOG) because seems that also happens with the BIS RACS units and the BIS G36C too, but few people gonna use the tact-view at that distance to take a screenshot, that don't happens at +2m; so think about it if you want, i wouldn't do it. Tomorrow i may begin to test the pimp Winter Camo version, this one: And then i'll report what i find on it if there's something to report. Let's C ya Share this post Link to post Share on other sites
Marijus 0 Posted February 5, 2009 Super, very real camo, i like it... Share this post Link to post Share on other sites
datakill 1 Posted February 5, 2009 In the next update you'll find a sand colour version Share this post Link to post Share on other sites