.kju 3245 Posted December 3, 2008 Thread outdated. Please head for this topic: PROPER plants 1.0 Share this post Link to post Share on other sites
HGuderian 0 Posted December 3, 2008 Thanks Q...another great addon. How to copy the view geometry from p3d to p3d (for personal inclusion of Durg's fix)? ---------------------------------------------------------- RE @Q: thanks for clarification...Best Regards Share this post Link to post Share on other sites
.kju 3245 Posted December 3, 2008 Thanks for your interest HGuderian It is very simple. You just open both p3ds files with o2. Now you go to the view geometry, mark all points with the mouse, press copy c, go to the other model into the view geometry again. Mark all points again, delete them with del key and copy v to paste the information from the first model. Save. One model done. While writing this, it is probably very simple to automate that. I will try to figure it out tomorrow. If not, i will upload the MLOD models for anyone to edit. It is very likely to get the permission from Durg, so the work can be public most likely. Share this post Link to post Share on other sites
t_d 47 Posted December 4, 2008 Here a function that you can use in O2 script: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#include "std/SpecialLod.hpp" console=openStandardIO; /******************************* /*copyViewLOD /* Description: deletes the ViewGeo LOD of _dstModel and copies the ViewGeo LOD of _srcModel into it and save this new model as _newName /* _srcModel: path to the source model file /* _dstModel: path to the model file that will get the ViewGeo LOD of _srcModel /* /* Example: ["P:\Durg\tree.p3d","P:\PROPER Plants\tree.p3d"] call _copyViewLOD; /*******************************/ _copyViewLOD = { private["_srcP3d","_srcModel","_srcViewLOD","_dstP3d","_dstModel","_dstViewLOD"]; _srcModel = _this select 0; _dstModel = _this select 1; //_newName = _this select 2; _srcP3d = newLODObject; if(!(_srcP3d loadP3D _srcModel))then{console<<"Couldn't load " + _srcModel}; _srcViewLOD = (getObjects _srcP3d) select (_srcP3d findLevelSpecial LOD_VIEWGEO); _dstP3d = newLODObject; if(!(_dstP3d loadP3D _dstModel))then{console<<"Couldn't load " + _dstModel}; _dstViewLOD = (getObjects _dstP3d) select (_dstP3d findLevelSpecial LOD_VIEWGEO); _dstViewLOD := _srcViewLOD; if(!(save (_dstP3d as _dstModel)))then{console<<"Couldn't save " + _dstModel}; }; //here the code that calls the function //best would be an iteration through all the models in one folder I suggest, but I guess you can do that yourself;) It doesnt matter which model is loaded in O2 (could even be empty) when you run the script as it just work with the filenames you overgive to the function and doesnt use the interface data. Just the O2 "engine" is used Share this post Link to post Share on other sites
Stewy 1 Posted December 4, 2008 Will this demolish lag like your FANTASTIC grass pack, Q? Cheers Sir Stew Share this post Link to post Share on other sites
kuIoodporny 45 Posted December 4, 2008 You made me happy again Rock and roll!!! Share this post Link to post Share on other sites
N'kEnNy 0 Posted December 4, 2008 Yes! You guys are made of win! Share this post Link to post Share on other sites
.kju 3245 Posted December 4, 2008 thanks T_D @Stewy The grass pack was merely a repack of Sgt.Ace work. Same here. There will be FPS improvement due to kegetys lowplants shader removal tool (if you play with shaders low or more). Share this post Link to post Share on other sites
hamis 0 Posted December 4, 2008 [b said: Quote[/b] ]2. Ability to hide in bushes Does this mean we can finally turn inside bushes instead of just crawling through from middle of the bush?Would be VERY welcome improvement! Share this post Link to post Share on other sites
.kju 3245 Posted December 4, 2008 Yes. Right now a bush no longer blocks your movement at all. It is only a visual model so to speak. Like I said, it might be worth to consider to add a geometry point in the center. As this would block movement only very little and make the bush possible to mow down with tanks. I am not sure yet if its needed though. Share this post Link to post Share on other sites
armatech 8 Posted December 4, 2008 love this type of addon man Share this post Link to post Share on other sites
action man 0 Posted December 4, 2008 Any chance Durg will give his permission for you to implement his vegitation fix into this? I would have a go myself but the above instructions are way over my head realy hope he gives permission this would then be near perfect Q Share this post Link to post Share on other sites
[cede]aushilfe 2 Posted December 4, 2008 I noticed that you can fly through the trees with planes without any crash (choppers do crash). Might be effected by the reduced resistance of the trees. I would suggest to make the yellow trees a bit darker, so larger forests of them fit better into the island. Just my opinion. Share this post Link to post Share on other sites
.kju 3245 Posted December 4, 2008 [b said: Quote[/b] ]you can fly through the trees with planes without any crash I will test that now. However to me this seems very unlikely that this is caused by the changes. Are you sure that behavior is not happening for ArmA default? As stated the great textures were done by Przemek kondor. So please feel free to tell him about it in his thread: Topic: Autumn (recolored) plants Again thanks for the feedback. Share this post Link to post Share on other sites
dmarkwick 261 Posted December 4, 2008 Durg is a good guy and will likely supply you with the original viewblock fixed models for you to use. Share this post Link to post Share on other sites
.kju 3245 Posted December 4, 2008 looks good [b said: Quote[/b] ]Durg78: Very nice, looks great! Absolutely use my view lod's I'd hate for these trees to not be use because they're missing the view blocking. Share this post Link to post Share on other sites
durg78 0 Posted December 4, 2008 (DMarkwick @ Dec. 04 2008,14:57) said: Durg is a good guy and will likely supply you with the original viewblock fixed models for you to use. You're right! Â I am a good guy. Â Thanks DMarkwick I've given permission to use my view block models. Share this post Link to post Share on other sites
action man 0 Posted December 5, 2008 (DMarkwick @ Dec. 04 2008,20:57) said: Durg is a good guy and will likely supply you with the original viewblock fixed models for you to use. Yeah he is a great guy isn't he Share this post Link to post Share on other sites
Marccom 0 Posted December 5, 2008 Hi, i was very surprised as i saw the pictures. think it's the best plant addon i ever seen. Very nice. Keep going on. Greets Marc Share this post Link to post Share on other sites
.kju 3245 Posted December 5, 2008 @Marccom Please note that the beautiful Autumn plants textures are made by Przemek kondor! Here was his initial release: Autumn plants Share this post Link to post Share on other sites
-=seany=- 5 Posted December 5, 2008 Sorry for my ignorance (I haven't tried the addon yet), but what does it do (graphically)? Â Aside from changing to autumn colours and fast tree crush. I use High Shaders, does this increase performance or make the trees look better, or is it no use to some using High shading? should I wait for: A4: Probably another version with the highpoly 1st (and 2nd) LOD removed. Share this post Link to post Share on other sites
.kju 3245 Posted December 5, 2008 Lowplants will give you higher fps with high shader settings. Check the link to its topic. Also lowplants removes the white / bright glare of the textures of the vegetation. You can see it on the linked screenshot in the first post what I am talking about. This is removed by lowplants as well (as if you set to very low = no shader setting in options). Share this post Link to post Share on other sites
-=seany=- 5 Posted December 5, 2008 Ahh I see. I kind of like those shiny leaves . Cheers for all these mods you make man. I found a link you posted a few days ago to your list of PROPER mods, some really useful stuff there. Looking forward to trying them out. anyway, back on topic.. Share this post Link to post Share on other sites
.kju 3245 Posted December 5, 2008 well we can also make a version without lowplants. no probs Share this post Link to post Share on other sites
.kju 3245 Posted December 6, 2008 Thread outdated. Please head for this topic: PROPER plants 1.0 Moderator close this thread if you see this by chance. Thanks. Share this post Link to post Share on other sites