Young Eagle 0 Posted January 3, 2009 I haven't finished all LODs, this will result the vehicle disappear  at far distance, and the turret isn't fully functional. I want to try to let the Cmdr to be able to control the main turret when turned in like gunner does, but my knowledge with config is very limited, have no idea how to achive that. The release was intended to be tested within VMA, but if someone is intereted to help with config and modelcfg, will be much appreciated. and here are 2 SS to show the current state of the NZLAV: Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 3, 2009 I haven't finished all LODs, this will result the vehicle disappear  at far distance, and the turret isn't fully functional. I want to try to let the Cmdr to be able to control the main turret when turned in like gunner does, but my knowledge with config is very limited, have no idea how to achive that. For LODs you can just take your main LOD and start trimming off all the little bits (guards, bolts etc) and gradually do this until you have a bare hull and wheels. It'll give you 4-5 lods. Works well enough unless you hull itself has 10,000 polys For the commander, pretty sure thats impossible. Only one person is in control of the turret at any time. Lovely work ! Share this post Link to post Share on other sites
GD Mast 0 Posted January 4, 2009 Wow...that is beautiful! Â Share this post Link to post Share on other sites
a6-intruder 0 Posted January 4, 2009 I want to try to let the Cmdr to be able to control the main turret when turned in like gunner does, but my knowledge with config is very limited, have no idea how to achive that. I know nothing about configs but could you put a Manuel fire switch in that could allow the commander and/or gunner to fire the weapons like in the AH-1? Share this post Link to post Share on other sites
roberthammer 582 Posted January 4, 2009 that LAV and Huey are very nice models keep it up Share this post Link to post Share on other sites
nzdfcrash 33 Posted January 4, 2009 Speaking of the Hueys we have done a new paint, added realistic sounds and added 2 gun versions, 1 with mag58s and the other one with the C9 Minimis. by the way does anyone when looking from the external view know how to fix a problem where the guns appear to be flashing? (I plan to get a video up soon of the hueys to demonstrate the new sounds lebrun and me have integrated into the uh1hs) Share this post Link to post Share on other sites
R0adki11 3945 Posted January 5, 2009 Nice looking huey Share this post Link to post Share on other sites
nzdfcrash 33 Posted January 28, 2009 As its been a while since the last update due to real life commitments the team thought it be best to show what we will be offering for air support,Col.Klink 's a4 ported from ofp by southy and retro-fitted by me. as you will of probably noticed is that the textures need some tweaking here and there. Hopefully if all goes well we will have a alpha nzdf mod release soon Share this post Link to post Share on other sites
eble 3 Posted January 28, 2009 Hey those A-4's are looking cool, I've learnt alot about conversions since the time I did those A-4's Let me know if you want the special effects package added and i'll throw it on for you. Cheers Southy Share this post Link to post Share on other sites
nzdfcrash 33 Posted January 28, 2009 yea man that'd be awesome, also need to have a chat to you about rvmats on some certain ships Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 29, 2009 Looks good guys Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 29, 2009 Good to see the ole Skyhawk out and about! Mad shtuff! Share this post Link to post Share on other sites
Stewy 1 Posted January 29, 2009 Looks great, NZDF! Would you consider releasing the M249+ Acog as part of an infantry weapons pack? Just an idea - fantastic work to you and your team, Sir Stew Share this post Link to post Share on other sites
nzdfcrash 33 Posted April 11, 2009 Update on the NZLAVIII Also we have been tirelessly working on the ANZAC Class Frigates and also the Uh1H and C130H. Also a short vid demonsrtating the Angel flares on the C130H a big thanks to Loki and Deanos,srry for the audio had ts running during the recording of the video Share this post Link to post Share on other sites
nzdfcrash 33 Posted June 3, 2009 Hey all just a quick not on what ive done recently and to clear up on some people's views. I have done a complete new dpm pattern for the troops getting rid of the british colours snout had based the troops off and now more realistic i hope. Any suggestions needed in order to improve the textures will be taken aboard and implemented if possible. Ive also done a new paint scheem on the rnzaf c130h invalidating the poor loooking blueish colour and now making it similar in colour to its realife equivalent as well as now being ace compatibe with flares and all. Recently we attained permission from team kbt and cheyenne to use and modify the p3 orion into the rnzaf p3k with anti-sub,CAS and surveilance varients (dont laugh on occaision NZ does use the P3 on our bombing ranges as we no longer use any fast movers) Once a couple of us get Arma2 we will try focus on making it work as it does in aa1, also just to clear this up we arent affiliated with VMA. (Map used is Padoga for the screenshots) Big thanks goes to Cheyenne,Rocket,wld427 and last but not least mankyle. Share this post Link to post Share on other sites
stgn 39 Posted June 8, 2009 The pattern seems too small on the soldier. http://camo.henrikc.dk/details.asp?autono=141 STGN Share this post Link to post Share on other sites
rocket 9 Posted June 9, 2009 Hey CRASH, C130 source files: http://www.dhd.co.nz/files/USEC_c130_source.rar http://www.dhd.co.nz/files/USEC_c130_source_textures.rar Let me know if you need anything else. Keep safe dude. Share this post Link to post Share on other sites
nzdfcrash 33 Posted June 9, 2009 Thanks STGN suggestions noted and Dean for the mlods and kind comments, if you are keen i will email you the links for the finished results after ive completed some troubleshooting and also porting to arma2. Share this post Link to post Share on other sites
nzdfcrash 33 Posted June 10, 2009 Dean you dont mind me having a few girlie pics in the cockpit do ya? Just trying to keep it real as all the c130s ive been in has a variety of them Share this post Link to post Share on other sites
rocket 9 Posted June 11, 2009 Go for it ;) The cockpit needs some more stuff in it. Hit me up on MSN if you need the 3ds Max source files. Share this post Link to post Share on other sites
nzdfcrash 33 Posted June 11, 2009 Might have to discuss arma2 porting with ya at some stage Share this post Link to post Share on other sites