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[frl]myke

"Create your own billboard"

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Finally i've managed to get a sample screenshot. All thos signs are re-textured by using setobjecttexture command in mission editor.

372-glt_signs_samples.jpg

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Awesome, I love to see anything that can customize the game like this. The more the merrier! Thanks!

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Nice!! But how I can convert PNG to PAA?huh.gif I tried with Kegetys PAA addon for photoshop, but it didnt work... Please make "idiots guide to own billboards" Thanks

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Ok, here's a quick guide:

- Download TexView2 here and install it.

- Create your texture with your preferred paint program (Gimp, Photoshop, Paint) and save it as .png

- Open texview and load the texture you created.

- Select "Save as.." and save your texture as .paa file.

You're done.

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Ok, here's a quick guide:

- Download TexView2 here and install it.

- Create your texture with your preferred paint program (Gimp, Photoshop, Paint) and save it as .png

- Open texview and load the texture you created.

- Select "Save as.." and save your texture as .paa file.

You're done.

You are my hero! Thanks. Now I will try this and make some pervert billboards....  goodnight.gif

BTW. Where I put these paa pictures? In mission folder or??? help.gif

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Quote[/b] ]BTW. Where I put these paa pictures? In mission folder or???

Correct! But do try something like this

..\missions\NameOfYourMission.Sara\textures\example.paa

Then use this in the init line: this setObjectTexture [0, "textures\example.paa"];

I'm using pac files and it works too smile_o.gif Until now I've created 47 signs  biggrin_o.gif That'll be a huge load of new textures for my missions. At the end I'll try pbo'ing them into one single addon to make to missions smaller.

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Hi Legislator,

Would you mind please releasing your billboard pack? I'd like to add some scenery to my missions too! biggrin_o.gif

xmas_o.gif

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@ Big & Stavanger

Thanks for updating the mirrors. First post edited.

:EDIT2:

Temporary download for version 1.11

- fixed: error message "Cannot load texture: glt_billboards\sample_wide.paa"

.......

my pleasure Myke and Mirror updated by ePrison.de

GLT Billboards v1.11 by Myke

thanks & Regards,

Stavanger

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Hi Legislator,

Would you mind please releasing your billboard pack?  I'd like to add some scenery to my missions too! biggrin_o.gif

xmas_o.gif

Hmm I don't think it'll be possible. Not everything is under CC licence so I would have to ask the authors for permission sad_o.gif Too bad I even don't know 'em. But you can check out this website here for some textures to use for the signs.

http://www.cgtextures.com/

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A little video with a sign switching between 2 textures, simulating a blinking neon sign:

Might have serious impact on performance when used on too many signs at once. Please test this behaviour before.

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A little video with a sign switching between 2 textures, simulating a blinking neon sign:

Might have serious impact on performance when used on too many signs at once. Please test this behaviour before.

http://www.youtube.com/watch?v=kykUz9Yzunw

How I can make this???

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This is done by a simple script. For my effect, i used this one:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

//////////////////////////////////////////////////////////////////

// nul = [this, 1, 0, "texture1.paa", "texture2.paa"] execVM "switcher.sqf"

// Created by: [GLT]Myke

//////////////////////////////////////////////////////////////////

_billboard = _this select 0;

_interval = _this select 1;

_face = _this select 2;

_tex1 = _this select 3;

_tex2 = _this select 4;

while {alive _billboard} do {

_billboard setObjectTexture [_face, _tex1];

sleep _interval;

_billboard setObjectTexture [_face, _tex2];

sleep _interval;

};

The link you've posted, he uses the same technique (switching between textures) but a bit more advanced.

Instead of just using 2 textures, he uses a complete set and he switches them in very short intervals so it looks like an animation.

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Tanks mate, those pics look great and thanks for that tex site smile_o.gif

Stew

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I don't think it will be possible to use jpeg pictures. I'm using .pac files and they're very simple to create.

1. I take a picture and convert it via graphic program into TGA

2. I use TexView and import the TGA, convert it to PAC

That's all. Use the pac like mentioned in the billboards readme.

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Hah now someone can make an ingame add for my tool!

lol

Seriously this will most likely add a lot of colour to the arma environment.

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I've used the script to create an large billboard with a series of 9 images, but I'm getting errors.

gltsignserror1.jpg

It seems to choose any of the nine images, not just this one. In my test mission, this error was generated, but when I dropped it into another mission, it choose another of the paa files to error on.

My paa files have 7 mipmaps, and were created in photoshop using kegetys plugin. The billboard works fine and shows all 9 images, but the mission always generates this error as it loads up.

Any help greatly appreciated.

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The author requested it be taken down.

You have PM, Matt.

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I've used the script to create an large billboard with a series of 9 images, but I'm getting errors.

gltsignserror1.jpg

It seems to choose any of the nine images, not just this one. In my test mission, this error was generated, but when I dropped it into another mission, it choose another of the paa files to error on.

My paa files have 7 mipmaps, and were created in photoshop using kegetys plugin. The billboard works fine and shows all 9 images, but the mission always generates this error as it loads up.

Any help greatly appreciated.

What image size do you use?

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Hi Myke.

They were all 640 x 320.

Tanky - Paul-

edit. I should add at this point that the file that caused the error was the first in the sequence. Should I change the sequence to see if a different file being first still causes the error?

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Try to resize them to a value with the power of 2 (is this the correct meaning?), values like 64, 128, 256, 512, 1024 and so on.

So you may try 512x256 or 1024x512. I'm not sure if this helps but worth a try.

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