[frl]myke 14 Posted October 11, 2008 Finally i've managed to get a sample screenshot. All thos signs are re-textured by using setobjecttexture command in mission editor. Share this post Link to post Share on other sites
belgerot 33 Posted October 11, 2008 Awesome, I love to see anything that can customize the game like this. The more the merrier! Thanks! Share this post Link to post Share on other sites
LoboE 0 Posted October 11, 2008 Nice!! But how I can convert PNG to PAA? I tried with Kegetys PAA addon for photoshop, but it didnt work... Please make "idiots guide to own billboards" Thanks Share this post Link to post Share on other sites
[frl]myke 14 Posted October 11, 2008 Ok, here's a quick guide: - Download TexView2 here and install it. - Create your texture with your preferred paint program (Gimp, Photoshop, Paint) and save it as .png - Open texview and load the texture you created. - Select "Save as.." and save your texture as .paa file. You're done. Share this post Link to post Share on other sites
fabiantronc 0 Posted October 11, 2008 Convert your .png to .tga and then open it with texView2 and save as .paa Share this post Link to post Share on other sites
LoboE 0 Posted October 11, 2008 Ok, here's a quick guide:- Download TexView2 here and install it. - Create your texture with your preferred paint program (Gimp, Photoshop, Paint) and save it as .png - Open texview and load the texture you created. - Select "Save as.." and save your texture as .paa file. You're done. You are my hero! Thanks. Now I will try this and make some pervert billboards.... Â BTW. Where I put these paa pictures? In mission folder or??? Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 12, 2008 Quote[/b] ]BTW. Where I put these paa pictures? In mission folder or??? Correct! But do try something like this ..\missions\NameOfYourMission.Sara\textures\example.paa Then use this in the init line: this setObjectTexture [0, "textures\example.paa"]; I'm using pac files and it works too Until now I've created 47 signs  That'll be a huge load of new textures for my missions. At the end I'll try pbo'ing them into one single addon to make to missions smaller. Share this post Link to post Share on other sites
Stewy 1 Posted October 12, 2008 Hi Legislator, Would you mind please releasing your billboard pack? I'd like to add some scenery to my missions too! Share this post Link to post Share on other sites
Stavanger 0 Posted October 12, 2008 @ Big & StavangerThanks for updating the mirrors. First post edited. :EDIT2: Temporary download for version 1.11 - fixed: error message "Cannot load texture: glt_billboards\sample_wide.paa" ....... my pleasure Myke and Mirror updated by ePrison.de GLT Billboards v1.11 by Myke thanks & Regards, Stavanger Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 12, 2008 Hi Legislator, Would you mind please releasing your billboard pack? Â I'd like to add some scenery to my missions too! Hmm I don't think it'll be possible. Not everything is under CC licence so I would have to ask the authors for permission Too bad I even don't know 'em. But you can check out this website here for some textures to use for the signs. http://www.cgtextures.com/ Share this post Link to post Share on other sites
[frl]myke 14 Posted October 12, 2008 A little video with a sign switching between 2 textures, simulating a blinking neon sign: Might have serious impact on performance when used on too many signs at once. Please test this behaviour before. Share this post Link to post Share on other sites
LoboE 0 Posted October 12, 2008 A little video with a sign switching between 2 textures, simulating a blinking neon sign: Might have serious impact on performance when used on too many signs at once. Please test this behaviour before. http://www.youtube.com/watch?v=kykUz9Yzunw How I can make this??? Share this post Link to post Share on other sites
[frl]myke 14 Posted October 12, 2008 This is done by a simple script. For my effect, i used this one: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ////////////////////////////////////////////////////////////////// // nul = [this, 1, 0, "texture1.paa", "texture2.paa"] execVM "switcher.sqf" // Created by: [GLT]Myke ////////////////////////////////////////////////////////////////// _billboard = _this select 0; _interval = _this select 1; _face = _this select 2; _tex1 = _this select 3; _tex2 = _this select 4; while {alive _billboard} do { _billboard setObjectTexture [_face, _tex1]; sleep _interval; _billboard setObjectTexture [_face, _tex2]; sleep _interval; }; The link you've posted, he uses the same technique (switching between textures) but a bit more advanced. Instead of just using 2 textures, he uses a complete set and he switches them in very short intervals so it looks like an animation. Share this post Link to post Share on other sites
oldbear 390 Posted October 12, 2008 I hope we are hosting the right version, now ... Link to mirror : GLT Billboards (v 1.11) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 12, 2008 Now you can watch many example textures in action in our forum. Share this post Link to post Share on other sites
Stewy 1 Posted October 12, 2008 Tanks mate, those pics look great and thanks for that tex site Stew Share this post Link to post Share on other sites
The-Architect 0 Posted October 31, 2008 Can we use .jpegs with this and if not, is there any chance you can fix it so we can? Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 1, 2008 I don't think it will be possible to use jpeg pictures. I'm using .pac files and they're very simple to create. 1. I take a picture and convert it via graphic program into TGA 2. I use TexView and import the TGA, convert it to PAC That's all. Use the pac like mentioned in the billboards readme. Share this post Link to post Share on other sites
Yoma 0 Posted November 1, 2008 Hah now someone can make an ingame add for my tool! lol Seriously this will most likely add a lot of colour to the arma environment. Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 17, 2009 I've used the script to create an large billboard with a series of 9 images, but I'm getting errors. It seems to choose any of the nine images, not just this one. In my test mission, this error was generated, but when I dropped it into another mission, it choose another of the paa files to error on. My paa files have 7 mipmaps, and were created in photoshop using kegetys plugin. The billboard works fine and shows all 9 images, but the mission always generates this error as it loads up. Any help greatly appreciated. Share this post Link to post Share on other sites
mattxr 9 Posted January 17, 2009 Why cant i find a download for this anywhere! Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 17, 2009 The author requested it be taken down. You have PM, Matt. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 17, 2009 I've used the script to create an large billboard with a series of 9 images, but I'm getting errors. It seems to choose any of the nine images, not just this one. In my test mission, this error was generated, but when I dropped it into another mission, it choose another of the paa files to error on. My paa files have 7 mipmaps, and were created in photoshop using kegetys plugin. The billboard works fine and shows all 9 images, but the mission always generates this error as it loads up. Any help greatly appreciated. What image size do you use? Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 17, 2009 Hi Myke. They were all 640 x 320. Tanky - Paul- edit. I should add at this point that the file that caused the error was the first in the sequence. Should I change the sequence to see if a different file being first still causes the error? Share this post Link to post Share on other sites
[frl]myke 14 Posted January 17, 2009 Try to resize them to a value with the power of 2 (is this the correct meaning?), values like 64, 128, 256, 512, 1024 and so on. So you may try 512x256 or 1024x512. I'm not sure if this helps but worth a try. Share this post Link to post Share on other sites