awotter 0 Posted March 9, 2009 edited post until confirmed Share this post Link to post Share on other sites
mattpilot 0 Posted March 10, 2009 Just Had a go on the n/s version and got some errors.Let me know if you got the same... It was ok on the previous version of waco, so it must be something to do with 117 version. If i get time i will look into it.. Sorry mate, took a while to test. I've been busy playing darkfall . Oddly enough, the mission does not show up. I got it in the correct folder & all, but there's no 'new' mission to pick. I checked & doublechecked & removed the file again to be sure there was no change. odd. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 11, 2009 Oddly enough, the mission does not show up. I got it in the correct folder & all, but there's no 'new' mission to pick. I checked & doublechecked & removed the file again to be sure there was no change.odd. This is strange. I deleted the mission from my folder then downloaded it from filefront. Installed it to my mp mission folder and no problem, its there? It shows as: warfare coop (waco) v117 N/S ace Mind you my pc really struggles with this map, going to need an upgrade for Arma2 lol.. Just playing it now and apart from my pc struggling it all seems ok with no errors at the moment.. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 11, 2009 Right i just got the error message and it points to: common/functions/common_GetMapCoords line 23.. this is what shows on line 23: _GrandeString = _ArrayMajuscForGrid select _GrandeLettre Has anybody any ideas to what could cause this message... Apart from this it all seems good Share this post Link to post Share on other sites
mattpilot 0 Posted March 11, 2009 Ok I figured out whats wrong. The file, as downloaded, does not work. At least not on my end. The problem is actually quite simple. I started unpacking it & looking if al lthe necessary files where there etc.... was doublechecking if the mission was realllly in the correct folder etc.... then it hit me. There's something different about your filename vs the others. I renamed the following: Warfare20coop2011720wacoNa.pbo Too this: Warfare20coop2011720wacoNa.Sara.pbo Can you spot the difference? . It shows up now in the list ... don't have time to test atm, but will play it later. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 11, 2009 Ok I figured out whats wrong.The file, as downloaded, does not work. At least not on my end. The problem is actually quite simple. I started unpacking it & looking if al lthe necessary files where there etc.... was doublechecking if the mission was realllly in the correct folder etc.... Â then it hit me. There's something different about your filename vs the others. I renamed the following: Warfare20coop2011720wacoNa.pbo Too this: Warfare20coop2011720wacoNa.Sara.pbo Can you spot the difference? . Â It shows up now in the list ... don't have time to test atm, but will play it later. Ahh I see what i have done i have that many files with nearly the same name, I have uploaded the wrong one lol Refer to latest post Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 11, 2009 so many versions now , getting confused what is what , is it not better to make for each version on other topic ? with all those errors i think doomsguy is getting a bit crazy. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 11, 2009 the version I have done is waco 117 but on the full island, the errors are not down to doomguy, but my edit. i am testing it at the moment and all errors seem to be sorted. will upload to filefront tomorrow.. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 12, 2009 @Doomguy Hi I was testing the n/s version that i made of your map and had a thought about the radio towers that you get cash for when you destroy them. What about making a simple marker that shows on the map when east or west are present within this marker. It would give you more incentive to destroy them. Just a thought Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 12, 2009 Ok this is it Waco V117 N/S ace. Tested for 7 hours with no problems or errors. http://files.filefront.com/13453563 Please report any bugs. Or Just try the South Island with a few more towns and more RACS: http://files.filefront.com/13453757 Share this post Link to post Share on other sites
mattpilot 0 Posted March 12, 2009 Thanks rick! Works nicely! I especially like the the new towns & the fact you set the gameclock to start at high noon . Playing this with only 8 teams per side is unusual, but i suppose better for performance. Share this post Link to post Share on other sites
EvilMax 0 Posted March 15, 2009 Hi Rick! Thanks for your work! we have tested your mission and have found some errors 1) Fast travels not working properly at north island - you can jump from base only to nearest towns, and can jump from this towns only back to base, not to other friendly towns 2) can`t rearm helicopters (for example - KA-50 , possible others too) at depot, only repair and refuel working....we think error in rearm script 3) when resistance take back camp - it`s may be red or blue sign at  map... And some wishes 1) we think not correct that heli-pilot for blue side can`t operate most blue helicopters at once or with bot (can`t change weapon), blue side need 2 players for most helicopters. in A.C.E. mod we have some helicopters that working properly, it`s - ACE - US Army - rotorwing - AH64 AGM114 (16 Helfire) 2) we think for more balance at air (again KA-50) will be good add helicopters, which can shot at ground and air targets - it`s AH64 AGM114/AIM9 (8 Helfire and 2 AIM9) 3) We (OTK and Arma-Tushino players) have create some good scripts, which work correctly for Warfare ICED - can change configuration for viewdistance and ground-quality at any time via player menu, and revive with your current weapons and ammo(and now you can revive with enemy side weapone, but ammo in this case you must find at enemy body). Do you need this scripts?  4) what do you think about transfer BMD (for red side) from Heavy factory to Light factory? Blue side have Hummer-ATGM and Striker MGS....for balance we think that will be good have BMD at Light factory for 1700-1850 money. 5) is it possible to create enforcer units not at camp(when radiotower don`t destroy yet) but at nearest empty city? best regards Max (Arma-Tushino) Share this post Link to post Share on other sites
eagleone 1 Posted March 16, 2009 ACE 1.05 is release, need compatibility and update http://www.acemod.net/wiki/Changelog#v1.05 full install (779 MB): http://www.acemod.net/pub/ACE-ArmA_Mod_v1.05full.exe update (519 MB): http://www.acemod.net/updates/ACE-ArmA_Mod_v1.05update.exe Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 16, 2009 Hi Rick!Thanks for your work! we have tested your mission and have found some errors 1) Fast travels not working properly at north island - you can jump from base only to nearest towns, and can jump from this towns only back to base, not to other friendly towns 2) can`t rearm helicopters (for example - KA-50 , possible others too) at depot, only repair and refuel working....we think error in rearm script 3) when resistance take back camp - it`s may be red or blue sign at  map... And some wishes 1) we think not correct that heli-pilot for blue side can`t operate most blue helicopters at once or with bot (can`t change weapon), blue side need 2 players for most helicopters. in A.C.E. mod we have some helicopters that working properly, it`s - ACE - US Army - rotorwing - AH64 AGM114 (16 Helfire) 2) we think for more balance at air (again KA-50) will be good add helicopters, which can shot at ground and air targets - it`s AH64 AGM114/AIM9 (8 Helfire and 2 AIM9) 3) We (OTK and Arma-Tushino players) have create some good scripts, which work correctly for Warfare ICED - can change configuration for viewdistance and ground-quality at any time via player menu, and revive with your current weapons and ammo(and now you can revive with enemy side weapone, but ammo in this case you must find at enemy body). Do you need this scripts?  4) what do you think about transfer BMD (for red side) from Heavy factory to Light factory? Blue side have Hummer-ATGM and Striker MGS....for balance we think that will be good have BMD at Light factory for 1700-1850 money. 5) is it possible to create enforcer units not at camp(when radiotower don`t destroy yet) but at nearest empty city? best regards Max (Arma-Tushino) Thanks for report, will look into it over next few days. Just a bit busy in RL at moment.. Share this post Link to post Share on other sites
Doomguy 0 Posted March 16, 2009 ACE 1.05 is release, need compatibility and update Hi Eagleone, I'm unable to download ACE 1.05 at the moment. What compatability fixes are needed in WACO? Thanks, Doomguy Share this post Link to post Share on other sites
eagleone 1 Posted March 16, 2009 Hi Doomguy i dont know about compatibility, but there is several new stuff needs to be implanted in WACO (Bradley, BMD-1P, 9k35 Strela-10, M40a3 Sniper Rifle, M79 grenade launcher, etc). Share this post Link to post Share on other sites
EvilMax 0 Posted March 17, 2009 Hi Rick! some more wishes for your mission 1) Please add 2 cities(bases) at islands Rahmadi and Antigua (with teleport from each to 2 nearest cities at Sahrani) 2) Please defend it with big number of camps and antiair vehicles and units Max Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 17, 2009 Hi evilmax. I just had a quick look and I see the problems you have pointed out. I will fix these issues and then look into the other suggestions that you mentioned about the Islands etc. I am just waiting to see if doomguy is going to do an update to ace 106.. Please remember that this is Doomguy's baby after all and that I have only added to it Hi Doomguy, just a quick question, on the town base marker for corazol. In its init it has this: [this,"Corazol",[Ortego,Hiccoras,SierraMadre,Geraldo],["LargeTown";Lar geTown1","LargeTown2"],600] Exec "Server\Config\Config_Town.sqs" Could you tell me what the 600 means as no other towns have this in cheers rick.. Share this post Link to post Share on other sites
wacko 26 Posted March 17, 2009 the 600 is the range by defualt the range for large towns is 700m. why its changed to 600 im not sure theres a description in the config_town script under server/config Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 18, 2009 Thanks for response WaCkO. I thought it must be something like that but was a bit confused why this is the only town with the change. Anyway I will mess about with it now and see what happens. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 19, 2009 This is the fixed version of waco n/s because the fast travel did not work on north Island. There were a few other bugs that have now being fixed. Also added towns on both the Islands with fast travel from the nearest on shore town. hope you enjoy and please report any bugs. I took today off work and have had it running all day with no error messages or problems, it ran very well! http://files.filefront.com/13493592 BTW I am working on some more towns for north Island and a couple of other ideas, will release when ready Update: I have added more towns/bases for north on next update V3. There are a total of 50 now. I am also trying to make it 32 player but when I add more player slots It does not work? has anybody any idea why... Share this post Link to post Share on other sites
buble 0 Posted March 20, 2009 Here is WACO.Sara + UnitCam Now you can watch all units in all teams on your side I increased distance from factory to use. Like it better. Since I'm frequently playing over LogMeIn (Some sort of C&C LOL) and its hard to find your way because of jitter and grayscale . I'm still noticing that time to time Leaders of some teams won't respawn. And team's balance become 0x777ffff something. It sucks when in the middle of the game you lose 1 or 2 teams. Cheers WACO_117_ACE_NSV2_UNICAM_MOD Share this post Link to post Share on other sites
awotter 0 Posted March 21, 2009 Here is WACO.Sara + UnitCam Now you can watch all units in all teams on your side Thanks buble, looking forward to testing it out. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 21, 2009 What would be good is the ability to switch to another team then sort them out before switching back to your own. Share this post Link to post Share on other sites
buble 0 Posted March 21, 2009 Ya teams switch would be nice. Anyone know how to fix this errors? GetCoordinates error, and negative funds balance for the team? Team with negative ballance actually is not respawning anymore Where this error is comming from? Cheers Share this post Link to post Share on other sites