awotter 0 Posted February 14, 2009 ...Also I occasionally get an error message, something about player has radio! Just wondered if you have come across any of these or if they are known Hi Doomguy, sorry we didn't get a screenshot, but several of us had the same error, something along the lines of "no player radio...line 56" happened after getting killed while respawning. We were all playing East at the time. Share this post Link to post Share on other sites
Doomguy 0 Posted February 14, 2009 ...Also I occasionally get an error message, something about player has radio! Just wondered if you have come across any of these or if they are known Hi Doomguy, sorry we didn't get a screenshot, but several of us had the same error, something along the lines of "no player radio...line 56" happened after getting killed while respawning. We were all playing East at the time. I've seen it too. Nothing to worry about, the error is harmless. I'll fix it in the next version. Work-around: don't die Doomguy Share this post Link to post Share on other sites
Snack088 0 Posted February 14, 2009 Running 116c/ace1.02/115beta. During a game, we (blue) were east of Delores, red was west. Â We were having a lot of trouble with our AI getting across the bridge, so I decided to move the MHQ just NE of Cayo. Â Properly set up camp. Â No issues. Noticed that the AI teams were seemingly "stuck" at the old base location. Â They wouldn't respond to a move order, so I ordered a respawn, thinking they would appear at the new base location, thus avoiding all the bridge issues. No joy. Â The AI respawned at the original base. Â I'll submit that the AI teams should respawn where the MHQ is, not where the original start position is located. I'm not yet up to speed on scripting, but is this simply a matter of changing : <respawn function call snippet> GetPos WestBase to <respawn function call snippet> GetPos WestMHQ Thanks in advance for any help you can provide, and thanks for the mod, WACO and ACE is all we play. -John Share this post Link to post Share on other sites
lockjaw-65- 0 Posted February 14, 2009 ...Also I occasionally get an error message, something about player has radio! Just wondered if you have come across any of these or if they are known Hi Doomguy, sorry we didn't get a screenshot, but several of us had the same error, something along the lines of "no player radio...line 56" happened after getting killed while respawning. We were all playing East at the time. I've seen it too. Nothing to worry about, the error is harmless. I'll fix it in the next version. Work-around: don't die  Doomguy Nice one, I think the other issues are to do with ace and maybe me not that familiar with it Love this version of warfare,, it just gets better and better. I have modded it a little, put in some more towns and starting locations also put in HCV hidden cash values when you make a kill. I think it makes it better because you never quite know if they are definetly dead. Whats the best way to share mission if anybody intrested Cheers Share this post Link to post Share on other sites
Doomguy 0 Posted February 14, 2009 Running 116c/ace1.02/115beta.During a game, we (blue) were east of Delores, red was west. Â We were having a lot of trouble with our AI getting across the bridge, so I decided to move the MHQ just NE of Cayo. Â Properly set up camp. Â No issues. Noticed that the AI teams were seemingly "stuck" at the old base location. Â They wouldn't respond to a move order, so I ordered a respawn, thinking they would appear at the new base location, thus avoiding all the bridge issues. No joy. Â The AI respawned at the original base. Â I'll submit that the AI teams should respawn where the MHQ is, not where the original start position is located. I'm not yet up to speed on scripting, but is this simply a matter of changing : <respawn function call snippet> GetPos WestBase to <respawn function call snippet> GetPos WestMHQ Thanks in advance for any help you can provide, and thanks for the mod, WACO and ACE is all we play. -John Hi John, The squad leaders respawn at the closest factory. Perhaps you had a factory still at the old position? I just did a test driving the MHQ around and respawning squad leader. They respawned at the new MHQ position just fine. Doomguy Share this post Link to post Share on other sites
Snack088 0 Posted February 14, 2009 Ding! Yes, all the original factories were still at the starting location. Stupid question - can the commander 'remove' or destroy the factories? None of my move orders were working to get the AI teams closer to the new base location. We don't often move the MHQ, but when we do, getting the AI teams to come along is desired. Thanks for the reply, -John Share this post Link to post Share on other sites
Sneaker-78- 0 Posted February 14, 2009 Its getting better every new version But i see in every town a radar ,they got a purpose ?? and i noticed in the latest version there is not so "hard" resistance as the versions before. We use A.C.E and ECS Share this post Link to post Share on other sites
awotter 0 Posted February 15, 2009 Its getting better every new version But i see in every town a radar ,they got a purpose ?? and i noticed in the latest version there is not so "hard" resistance as the versions before. We use A.C.E and ECS Bring down the radio tower in a town and it will stop the Resistance from retaking the outlying camps, but it only works as long as the town hasn't been captured by East or West. Share this post Link to post Share on other sites
Doomguy 0 Posted February 15, 2009 Its getting better every new version But i see in every town a radar ,they got a purpose ?? and i noticed in the latest version there is not so "hard" resistance as the versions before. We use A.C.E and ECS That's interesting because in the last version I increased the resistance skill settings quite a lot... Perhaps its the latest version of ACE that makes it easier? Doomguy Share this post Link to post Share on other sites
Sneaker-78- 0 Posted February 15, 2009 don`t think so, other missions are still hard with the ai Maby its possible to put team status dialog in the mission ? so i don`t have to put it in every new version ? and maby its time to put support in it ? from mando bombs etc You can call some support like: 2 gunships A10 or call in some ammo crates Ofc its not for free , you have to pay for support and you must have an radio or an radio man in you squad ? is an idea ? Share this post Link to post Share on other sites
kremator 1065 Posted February 15, 2009 Ahhhh. Now there is an idea ! The Mando Bombs suite can be customised to include everything (at a price you decide). For instance each commander could call an ammo drop / vehicle drop / air support (even air dropping recently bought troops! I have used the Mando Bombs quite extensively BUT I have no idea how to implement within a WACO environment ! Another idea would also be to add a SATCOM ability, Doomguy. [TAO] Kremator Share this post Link to post Share on other sites
Doomguy 0 Posted February 15, 2009 Hi all, Here's v1.1.6d ACE. Some small fixes and a little feature that was inspired by rick1965: delayed bounty messages. Download from FileFront Here are the changes: - (ACE) Rucksack of dead soldiers accessible. - (ALL) New re-arming script. Still no proper re-arm of commander turrets. Seems like an ArmA bug. - (ALL) Fix for respawning as team member: would always respawn as first member. - (ALL) Delayed bounty messages. You no longer get an instant message saying how much bounty you get for killing an enemy. Instead, each minute you get the total bounty you have collected in the last minute. - (ALL) Fix for broken radio check when player was dead. - (ALL) Higher RACS skills. About the mando support options: I think some of them you can already do, like buying support choppers. Just use the radio to purchase them from your factory and command them over. About the other thing I'll have to think a bit whether they will change the mission too much. Thanks for the ideas! Doomguy Share this post Link to post Share on other sites
kremator 1065 Posted February 15, 2009 Doomguy, Thanks for all your hard work ! It's great that you continually update this and take onboard the community's ideas! Your WACO is permanently on my dedi server ! [TAO] Kremator Share this post Link to post Share on other sites
kremator 1065 Posted February 15, 2009 Here's an idea. What about an auto-rearm script for those of us that have bought an aircraft? I think Wings of Steel mission has a rearm where you need to be flying in a certain direction over the runway below a certain speed and between certain height limits. [TAO] Kremator PS love the delayed bounty messages - it forces you to 'double-tap' the enemies on the ground to confirm they are dead (OR examine them! Share this post Link to post Share on other sites
Sneaker-78- 0 Posted February 15, 2009 Hi all,Here's v1.1.6d ACE. Some small fixes and a little feature that was inspired by rick1965: delayed bounty messages. Download from FileFront Here are the changes: - (ACE) Rucksack of dead soldiers accessible. - (ALL) New re-arming script. Still no proper re-arm of commander turrets. Seems like an ArmA bug. - (ALL) Fix for respawning as team member: would always respawn as first member. - (ALL) Delayed bounty messages. You no longer get an instant message saying how much bounty you get for killing an enemy. Instead, each minute you get the total bounty you have collected in the last minute. - (ALL) Fix for broken radio check when player was dead. - (ALL) Higher RACS skills. About the mando support options: I think some of them you can already do, like buying support choppers. Just use the radio to purchase them from your factory and command them over. About the other thing I'll have to think a bit whether they will change the mission too much. Thanks for the ideas! Doomguy Nice !! But about buying choppers is a bit expensive, and the wont do their thing always (i tried it today) but if we(you) can get mando in it for example : you buy a radio and then you call an airstrike with a a-10 (he will fly the marked area for 3 or 5 min and then fly away, and thats it. And say that an airstrike with a a-10 cost 500 . and we can add more support options if we like. How i came tho this idea is , we where far away from our base and we get shot by a tank but we had a camp so we respwand there but we had nothing to shoot at the tank, so an option for calling support to drop ammo crates etc  But, if you dont like the idea its ok i can live with it ! Keep up the good work m8 EDIT : You have the wrong mission file name : WACO_v116d_ACE it must be : WACO_v116d_ACE.Saralite Share this post Link to post Share on other sites
kremator 1065 Posted February 15, 2009 Yeah I couldnt understand why the mission wouldnt work initially !!! [TAO] Kremator PS I don't think using Mando Bomb scipts would change the mission too much at all. As long as the costs are reasonable then there shouldnt be too much problem at all. Share this post Link to post Share on other sites
Doomguy 0 Posted February 15, 2009 Thanks guys! Fixed version uploaded to FileFront. Doomguy Share this post Link to post Share on other sites
lockjaw-65- 0 Posted February 16, 2009 Hi all,Here's v1.1.6d ACE. Some small fixes and a little feature that was inspired by rick1965: delayed bounty messages. Just a had a go on latest. I like the delayed bounty messages, its a lot better. Can you increase the time that it anounces from 1 minute, maybe to 5 mins etc. Best game i have had so far, Many thanks for your work Share this post Link to post Share on other sites
Jora 0 Posted February 16, 2009 Hi all,...Can you increase the time that it anounces from 1 minute, maybe to 5 mins etc. Best game i have had so far, Many thanks for your work  Yes!!! But... 1 min is enough Share this post Link to post Share on other sites
Doomguy 0 Posted February 16, 2009 Hi, In my test games I found 1 minute to be the right interval. You could change it yourself in Client\Client_Update.sqs, the line where is says: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">if (time - _timeSinceLastBountyCheck >= 60) then {... Change the 60 into the number of seconds interval that you like. Doomguy Share this post Link to post Share on other sites
lockjaw-65- 0 Posted February 16, 2009 Hi all,...Can you increase the time that it anounces from 1 minute, maybe to 5 mins etc. Best game i have had so far, Many thanks for your work  Yes!!! But... 1 min is enough Maybe for you! and thats fine, no need to give angry face. I only wanted to know for my personal edit..... in my version it does not come up at all and you have to check command menu to find out how much you got.. Anyway Cheers Doomguy Share this post Link to post Share on other sites
Doomguy 0 Posted February 16, 2009 Hi, I made an ACE 1.04 compatible version: v1.1.6e ACE. Download from FileFront. Changes: - ACE 1.04 compatability fixes: * M2 Bradley's disabled until ACE includes them again (AI M2 IFV teams replaced by Strykers.) * Added Ka-52 Alligator to EAST. * Re-added SCARS and some more variants as bonus. There is no integration with the new "weapon on back" feature yet. You can still use it in-game and the gear menu won't touch the weapon you are carrying on your back. It's just not possible to buy weapons for you "back-slot" directly. Doomguy out. Share this post Link to post Share on other sites
kremator 1065 Posted February 16, 2009 Thanks for keeping up with all these ACE changes Doomguy. Did you give any thought to the auto rearm at paraiso airport ? To counter any advantage all you have to do is add Mando Guns to the AAA vehicles to stop them smiling Have done that with a few missions now and it works very well. [TAO] Kremator PS That Su30 you put in is LOVELY !! I buzzed a friend of mine on my dedi server when I was hitting in excess of 950 !! **WHOOSH** Share this post Link to post Share on other sites
eagleone 1 Posted February 17, 2009 great work Doomguy, thx Share this post Link to post Share on other sites
kremator 1065 Posted February 17, 2009 Well I have sorted the auto-rearm at Paraiso airport if you are interested. Need to work on the deadly AAA vehicles ! You now NEED to concentrate on taking out aircraft as soon as they appear. Will keep fly-boys like me on my toes ! [TAO] Kremator PS next I need to put Mando Missile flares onto your aircraft ! Share this post Link to post Share on other sites