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SeXyWombat

SeXyWombat's Tank Damage System

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I'm currently working on a new damage system for ArmA vehicles.

Basic Features:

* Basic IR devices for tanks that irl use them.

* New config entries - BIS damage system will effectively work only with turrets and tracks; knocking out a tank no longer means it explodes. This means much more mobility kills and weapon kills and less explosions.

* New penetration system - tanks may receive critical hits from rounds that irl can penetrate their armor; penetration will be calculated based on side from which tank was hit (front/side/rear), type of damage (kinetic for rounds like SABOT, chemical for HEAT and explosive for, well, explosives), penetration capabilities of projectiles and, in relevant cases, distance; the system will take different armour resistance to different ammo types into account.

* New critical hit system - penetration will result in crew casualties, engine damage, ammo destruction, weapon systems malfunctioning etc. Each tank will have individual critical hit table.

Features planned for further releases:

* Functional ERA.

* Functional ARENA system.

* MPAT and HE-FS simulation.

* T-x turret pops up when the tank explodes.

MP compatibility: unknown, but probably should work.

Final Release: when it's done.

Demo/Beta: probably soon.

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Final Release: when it's done.

aaaaah, good to hear ... biggrin_o.gif

_demo/betaRelease = random 7

_v1.0Release = _demo/betaRelease + random 21 (and that's a very rough estimate)

_finalRelease = when I say it's final.

Pleased? biggrin_o.gif

But seriously, I don't want to feel any pressure. Nevertheless, the scripts and config guidelines are mostly done, so if you're interested, you're going to get your hands on this stuff rather sooner than later.

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SeXyWombat

Any chances to see ripped off parts ? Like it was in FFUR for OFP. Tank parts laying on the ground after explosion,

smoking turret ripped off from hull was something nice to see tounge2.gif

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SeXyWombat

Any chances to see ripped off parts ? Like it was in FFUR for OFP. Tank parts laying on the ground after explosion,

smoking turret ripped off from hull was something nice to see  tounge2.gif

In the first (demo) release - no, no way. Demo is going to be just the basic scripts and basic features. Basically, it's going to be M1A1 vs T72 themed with a few missions to play around with and no compatibility claims with other units whatsoever.

In 1.0 hopefully you will see T-series tanks' turrets blown off and some custom hit effects. The system will cover all the vanilla ArmA units and some user created ones if I get the permissions by then.

Just remember it's not an eye candy project. The focus is on changing the damage system and creating a more realistic environment for armored combat in ArmA.

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Can you reveal anything about your "basic IR devices"? That

sounds very interesting.

Nothing groundbreaking, at least in the demo release. Basically applying the stuff that's already been done (like in MAPFACT_AirPack) to tanks.

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Hi, will be possible using your improved dammage system, to kill the

crew members (the driver for example) of tanks or APC's like the

ZSU-23/24 or the BMP-2 or BRDM-II with the Barret now?.

That will be a true improvement that sume to all your wish/work list. Let's C ya

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Hi, will be possible using your improved dammage system, to kill the

crew members (the driver for example) of tanks or APC's like the

ZSU-23/24 or the BMP-2 or BRDM-II with the Barret now?.

That will be a true improvement that sume to all your wish/work list. Let's C ya

.50cal and the like round hits will cause armour checks for vehicles like BMP and may result in penetration (so yes, you will be able to kill the crew if you fire your M107/M2 at a BMP). It's v1.0 stuff though - the demo will include only M1A1 and T72.

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A nice idea, but shouldn't the anlge also factor in on critical hits?

It would be nice, but I don't know if there's any way of getting the angle of impact from the game. Using the angle between the projectile and the tank doesn't really do it justice, as the point of impact is not always the center of the tank (actually, it's a weak point of this system, as selections seem to be not reliable enough to determine if rear/side/front armour was attacked and it has to be calculated based on the direction the tank is facing in relation to the projectile - so if the tank has exposed side and a little bit of front armour and you hit the front part, side armour value will unfortunately be used in determining if a critical hit has occurred).

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PreAlpha version of the M1A1 vs T72 demo is almost done. I'm currently going to do some bug testing and if everything is fine I'm going to make a release in a few days as promised. Stay tuned.

EDIT:

Played a few games just to check it out. At one time I made something like a battalion sized T-72 force (36 tanks) attack an M1A1 company (12 tanks). The attacking force was obliterated with only two Abrams tanks burning in the end (and some crews disembarking due to battle damage). I know it wasn't exactly Desert Storm, but... take that, vanilla ArmA! biggrin_o.gif

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Sounds good to me  smile_o.gif

Steelbeasts / Red Orchestra like  inlove.gif

I thought it may be implementable using redefined hit areas plus modified deflecting value, but I found no time to test this out.

Much appreciated  notworthy.gif

mike

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This sounds great, cant wait to test it out.

I have to say that what makes if far more interesting is the name "Sexy Wombat" ... that in itself would be worth the download biggrin_o.gif

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EDIT:

Played a few games just to check it out. At one time I made something like a battalion sized T-72 force (36 tanks) attack an M1A1 company (12 tanks). The attacking force was obliterated with only two Abrams tanks burning in the end (and some crews disembarking due to battle damage). I know it wasn't exactly Desert Storm, but... take that, vanilla ArmA! biggrin_o.gif

I am looking forward to your system. But i wouldnt underestimate the T-72s. They are not as strong as the Abrams but not useless. Only if you take the downgraded ones from Iraq you mentioned. Lighter armor and less powder in the shells really sucks when you face a heavy invasion.

Some Weapontests with the T-72s 125mm cannon showed that it has comparable values to the 120mm the Leopard2/Abrams is using.

As a small sidenote, more iraqi tanks were sized by Bradleys then Abrams.

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