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The_Captain

Separate Upper Torso Anims->Distinct Weapon Anims?

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From the VBS2 VTK website:

"Hand Signals

VBS2 now supports gestures (separate upper torso animation), which are used to provide hand signals and also reloading on the move."

http://virtualbattlespace.vbs2.com/index.p....emid=79

If Arma 2 also supports hand signals and reloading on the move (which it is purported to), with separate upper torso animations, does this mean we could see weapon-specific carry animations? IE, a separate upper torso animation could be defined for specific types of weapons, like rifles with grenade launchers, so we see less weapon-clipping. Not for all weapons, but just for the ones which would be most likely to have visible clipping problems.

This would be a welcome development, but since I don't know how much effort this would entail, I don't know how feasible it would be. Still, defining separate upper torso animations for different weapons would be a LOT easier than doing a brand new set of full body animations for a new weapon type.

Here's hoping.

(Hey, maybe it's even possible to have a few weapon-specific reload animations too...)

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Personally, I would prefer to see weapon specific reloads rather than bother with clipping. There's something about good reload animations, (including jamming the magazine into the gun and hitting it to lock it in), that makes games much more immersive. inlove.gif

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Personally, I would prefer to see weapon specific reloads rather than bother with clipping. There's something about good reload animations, (including jamming the magazine into the gun and hitting it to lock it in), that makes games much more immersive. inlove.gif

I agree, people say 'why bother, its purely eye-candy like the whole ArmA Trigger Finger debate'. I say 'If it can be done and it doesnt take away too much time or resources from more important areas in the game...its something ArmA really could use.

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i think that if arma does not include these animations. Its going to feel very dated for a 'new' game

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BI already spends time on immersive features like animals, rainbows etc, it would be a shame if they forget that missing rather 'basic' stuff like this actually detaches you a lot from the game.

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I'm not entirely positive if this has been pointed out before, but if you notice on the Razor Team PDF document that was part of a press release a bit ago they showed the Machine Gunner guy with a Mk48 equipped with a Vertical/Forward Grip and he had a specific animation of him actually holding this.

Shown here in the following image.

RazorTeamMachineGunner.jpg

Strangely however, I've noticed some recent pictures, shown on gamestar.de that do not include this animation, as the machine gunner is now holding it by the handguard/lower rail area vs. the vertical grip that is still attached to the weapon.

So is the above image just a render, and the animation shown in it not actually a "in-game asset", or was it removed for whatever reason?, if so why keep the vertical grip?

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Everything is WIP until the project is officially left behind for the next project smile_o.gif

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sad_o.gif

Quote[/b] ]Placebo Posted on Aug. 23 2008,14:48Everything is WIP until the project is officially left behind for the next project
I understand you need to respect your NDA etc but imho this is a rather lame and pointless comment. No need to take it seriously though...i'm just saying. As modeler OFP/VBS1/ARMA/VBS2 kept use bussy and we always tried to make new contence witch kept the game alive. Most modelers are becoming very bored with having to keep reinventing 'stock' weapons and weapons that only visually 'fit' in the currently one-way animations. Vertical grips/flashlight integrated grips are part of the equipement and 'make' the weapon platform imho. For some it is becomming very frustrated this hasn't been changed since the very beginning. It are small details i know, but some 'fans' who have been here those are key elements that proof this is actually a new generation game or if it just a new baked pie based on the good old grandmothers recepy.

Don't want to go offtopic, but i do hope some feature of VBS2 will make it into the game version (IR/lasers/...). Welcome to the 21th century and it usefull tools, goodbye eyecandy-only items wink_o.gif .

On a possitive note; Glad to see the eotech finally again come to the battlefield,....cuh although it appears to be the old version.

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Looks like, in the most recent screenshots, some weapons have weapon-specific carry anims (especially the grenade launcher weapons). Good job BIS. smile_o.gif

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I understand you need to respect your NDA etc but imho this is a rather lame and pointless comment.

How is it lame and pointless? I'm responding to the people who see some early stuff and then go "oooh oooh this looks crap that looks crap blah blah", my response to them is to remind then for the 8 billionth time that WIP is WIP smile_o.gif

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Ok fair enough. I let myself carry away i admite...

Anyway, i understand but somehow we all know there is very small time between now and the release date (if the Q4 2008 still stand, i don't follow it that much) so there is no need to expect miricles. Even for a patch i think this will be a big 'fix'.

But true...time will tell.

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If weapon specific animations do not make the final game then I'm not buying it.

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If weapon specific animations do not make the final game then I'm not buying it.

So a big ass island, RPG elements and all the other fetures isnt enough? biggrin_o.gif

Riighto..   whistle.gif 

I wonder if the RPG elements are scripted in..

Quote[/b] ]Quote W0lle:

- Player can interact with all units when he is near them and AI starts to forget about things, example:

Some russian tanks passed a village before. If you ask someone in the village about tanks in the area after two days, they might say: yes there were 4 tanks going through yesterday. If you ask them 2 weeks after they passed, they might say: Yes there might have been tanks but i can't remember

If its not scripted in (witch  i hope) MP missions are gonna be so much fun when civilians are telling where your are to the enemy biggrin_o.gif

Imagin your hiding in a garden and you hear a civilian telling the enemy patrol "Yes i have seen soldiers, i think the one in my garden is one of your freinds"

Any who. What i really hope for is a animation for pointing out things "they are there" *points*  huh.gif

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Ok fair enough. I let myself carry away i admite...

Anyway, i understand but somehow we all know there is very small time between now and the release date (if the Q4 2008 still stand, i don't follow it that much) so there is no need to expect miricles. Even for a patch i think this will be a big 'fix'.

But true...time will tell.

No that doesn't stand, Marek said himself that release is Q1 2009! smile_o.gif

If you read first post in this topic Some Arma II UH-1Y Venom in-game screenshots

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If weapon specific animations do not make the final game then I'm not buying it.

So a big ass island, RPG elements and all the other fetures isnt enough? biggrin_o.gif

Nope, because the weapon is right in my face and seeing the hand clip through the weapon is rather breaking the immersion which is nearly perfect already in ArmA. Then the magic hand thingy where everything reloads and the bolt that doesn't cycle on the M24, along with the hand actually cycling it. There's much to be improved. I hate having to see clipping in first person as well as non weapon specific animations. There are already too many one-size-fits-all solutions in this game and this one should most definatley be improved. Animations and weapons are the players first and foremost interaction with the game world, if this is not good then it already feels half baked.

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If weapon specific animations do not make the final game then I'm not buying it.

So a big ass island, RPG elements and all the other fetures isnt enough? biggrin_o.gif

Nope, because the weapon is right in my face and seeing the hand clip through the weapon is rather breaking the immersion which is nearly perfect already in ArmA. Then the magic hand thingy where everything reloads and the bolt that doesn't cycle on the M24, along with the hand actually cycling it. There's much to be improved. I hate having to see clipping in first person as well as non weapon specific animations. There are already too many one-size-fits-all solutions in this game and this one should most definatley be improved. Animations and weapons are the players first and foremost interaction with the game world, if this is not good then it already feels half baked.

My Sentiments exactly, couldnt have said it better.

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Quote[/b] ]RavenDK - MehMan

I don't want to troll, but i agree with MehMan. ArmA2 can in some way be considered as the 3th 'version' of its kind, i think after all these years it is about time to see some change in that department (where other games many years ago had it right or better). Not sure if the 'new-generation' game still stands, but the game still lacks features of the previous generation of games imho.

As for the:

Quote[/b] ]a big ass island
: Been there, done that...personally 50x50km or even 100x100km maps are big enough for me. I consider 2 maps better then 1 big ass one, even if it made in the same style...
Quote[/b] ]RPG elements
: It might be part of the worlds war plan and a nice way to interact, but honestly that is the last time on my mind. Maybe it involves a torture system, in the real world one would get much info biggrin_o.gif .
Quote[/b] ]all the other fetures
: Got a list? Just asking.

Anyway, in the end it was just a question like any other question what or what we can't expect. If it is still too urly to reveal, then so be it smile_o.gif .

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