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Speedkore

About HDR....

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Am i the only one who don't like the hdr lighting effects,in this game and others that are comming out? and am i the only one who allways disable it in all these games because seems that is there for no other purpose other than to blind the player?. Do i have to feel like I've got chlorine in my eyes? Please post your opinions.

PS: Who was the supergenius that said?, "We will make ARMA only with and only with the hipermegapretty HDR light system option and we will calculate the AA with the cpu!"

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Only ArmA HDR sucks, all other games i've played with HDR didnt blind the player at all.

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Only ArmA HDR sucks, all other games i've played with HDR didnt blind the player at all.

Then they aren't doing it right, and/or your GFX card can't handle it. The whole idea behind HDR is to depict the dilation of the pupils in differing lighting situations, like when you go from a dark room to the brightly lit outdoors, that period of time where your eyes go "Oh snap, I can't focus". If it doesn't blind you, at least temporarily, its not doing it right.

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Being somewhat familiar with this at work, I feel this needs to be cleared up.

HDR is the gaming world's answer to photorealistic lighting done in feature films that employ some form of CG replacement.

Bottom line? Color space.

High Dynamic Range Lighting is basically re-introducing lighting contrast back into an image that normally could not define such artifacts, while image detail is mostly preserved.

Think of Lensflare as a "feature" instead of a photographer's nightmare would be a comparable analogy, but in this case, it's lighting.

Specifically, contrast, brightness, and gamma levels. The human eye has apx 10,000:1 contrast ratio, and your monitor has at best, 4000:1 right now. And the image that stored this effect can ony define 8MBit in each R, G, and B. So to "compensate" for this, the HDR algorithm re-introduces the CBG difference into the "crushed" color space of the image, or in game terms, your screen image flipping at 15-60 fps.

Blinding has nothing to do with HDR, but a screen image of a location with high contrast in lighting, or going from a dark location to a fully lit location, you would get this effect, which is mimicked by HDR lighting when translated back into the screen.

I still remember a sunset at a lake cottage. Colors in the sky and reflection in the lake. Took a picture with an automatic exposure camera. When the picture came up, it was nothing like the scene seen with the naked eye. High contrast, lots of low level color variation.

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All you say about hdr is very nice... but all we know that the hdr in arma sucks and it has been too early to put this tecnology as the only one option. I like arma, but i dont play it because im tired of see dark and bright fluctuations of light that gives me headaches, fluctuations that in real life i dont percieve.

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The brightness transitions in ArmA are definitely too snappy. It seems that the aperture changes are immediate and linear, which results in flickering.

I think it would be better if there was a slight delay (~0.5 seconds?), followed by more of a curved than linear brightening or darkening of the screen. That way the flickering would be reduced and the overall effect would seem more realistic.

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I am very agree with you MadDogX, they have to do something with the hdr parameters at least.

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i like the HDR. I like how it will blinds me if i look in the sun or how it gets real dark in the shadows... it may be a matter of taste, but it is much more real.. than lost coast. To complain about something that can never be changed... well there ya go. I see alot of complaints about features in Arma, and they all seem to be about not being a fast FPS like BF2...

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i like the HDR. I like how it will blinds me if i look in the sun or how it gets real dark in the shadows... it may be a matter of taste, but it is much more real.. than lost coast. To complain about something that can never be changed... well there ya go. I see alot of complaints about features in Arma, and they all seem to be about not being a fast FPS like BF2...

The sun blinding this is just fine, but the big problem is the overly bright indoor things (like in Evo when you're at the back of the hanger it gets unbearably bright and shiny) and worst of all is at night with nightvision on, if you can see any sky at all the NVG turn nearly black. Look down below the horizon and it's perfectly fine NVG.

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On my machine the hdr doesn't seem very snappy at all and doesn't bloom when indoors. I think it must be different on different hardware.

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It doesn't generally bother me either, but in very specific situations it seems like the aperture reacts to the slightest difference in brightness, causing a very slight flickering - especially when zoomed in scope or iron sights.

Also, when going from a very dark to a very light environment, the quick and linear aperture change is very noticable and can be jarring sometimes.

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My biggest gripe with HDR is that it overbrightens darkness. The inside of buildings, and dawn/dusk conditions for example.

I think HDR is also (at least partly) responsible for cloudy conditions looking way too light and bland.

Even when looking down at your feet hdr will brighten the view - Even after a year of playing ArmA, the first thought I get is "Oh, the sun came out from behind a cloud".

HDR needs some tweaking for sure, a fix from BI would be nice. More parameters available for the community to tweak would be good too.

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In my opinion the HdR effects in the source engine are quite nicely done. Did you ever play the Lost Coast level? Amazing lighting effects. Same with Episode II smile_o.gif

I disabled ArmA HdR, since the whole island is already too bright...

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I disabled ArmA HdR, since the whole island is already too bright...

Sure you did.. tounge2.gif

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I disabled ArmA HdR, since the whole island is already too bright...

Sure you did.. tounge2.gif

Damn, that's the post processing effect I ment... whistle.gif

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I believe HDR is not only a blinding and shadow color effect.

I think hte wole idea is like this:

Normaly you have a point, spot or erea light that gives of one color or a color projection in it.

With that you canonly make certain light settings.

In the outside world we get light from the sun as a point light, simply stated.

But the sun illuminates the sky and the world so much that it reflects light back.

There for the whole sky and world become a light source to.

HDR tries to do just that.

Illuminate your scene with the whole sky and world.

That is why in arma the light seems to color everything grey, when inside a building.

And your soldier get a bit blue illuminated outside from the sky.

I think HDR is super and i quite like how arma uses it.

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I believe HDR is not only a blinding and shadow color effect.

I think hte wole idea is like this:

Normaly you have a point, spot or erea light that gives of one color or a color projection in it.

With that you canonly make certain light settings.

In the outside world we get light from the sun as a point light, simply stated.

But the sun illuminates the sky and the world so much that it reflects light back.

There for the whole sky and world become a light source to.

HDR tries to do just that.

Illuminate your scene with the whole sky and world.

That is why in arma the light seems to color everything grey, when inside a building.

And your soldier get a bit blue illuminated outside from the sky.

I think HDR is super and i quite like how arma uses it.

what you say is very beautiful, but not in arma

i post it again http://www.flashpoint1985.com/cgi-bin....t=69859 look it. These changes in light when it is not suposed to happen gets angry many people.

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Well i do like the hdr in arma, NV could be better done and the overall brightning effect could be a bit toned down, maybe.

I think it all comes down to a good pc and video card.

With my old video card on low settings i was getting frustrated to with the game.

And with my 8800gt i love the game fully now.

I think arma is ment mostly for strong systems.

If the settings you use for arma are as low as displayed in your video examples, than i strongly recommend getting a better pc and videocard before ranting here and blaming developpers for everything.

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the videos are only to see the lighting effects, with everything to full it happens the same. But no mater, like people says, hate it or love it xD.

It's obvious that they released arma 1 for make money without finish it well and then realese arma2. Since many time i'm not playing arma like my clan, we will see in arma2, but sincerely, i don't expect too much.

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Only ArmA HDR sucks, all other games i've played with HDR didnt blind the player at all.

Ever played Half Life 2 after the patches?

By the way, I agree that default Arma's HDR is far overdone, especially the sun, the glare of it stretches waaaaay too far to the point you generally can't make out the sun, here's alittle remedy to that which I highly recommend.

http://www.armaholic.com/page.php?id=1295

After using this I and several people just can't go back to default Arma, not only does it replace the sun glare but it also replaces the damage textures to scorches and bullet holes rather then rust.

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