william1 0 Posted May 21, 2008 (edited) nem Zombies with TCP anims thanks to Teacup . Authorization for releasing them given by ofpforum. Version is 0.62 TCP , extended eventhandlers addon is needed. How they move example: http://es.youtube.com/watch?v=OCugrViX8pE update 05 may 09 : version 0.62 TCP out. - corrected error when resurrecting third party custom units. - added support for third party custom units, if a third party unit is attacked, he will revive as default BIS zombi unit. link : TCP Nem zombies ver 0.62 http://files.filefront.com/NEM+ZOMBIES+V062+TCPrar/;13715941;/fileinfo.html And if you have Schnapsdrosel civilians addon installed and want to add them to the Nem zombies repertory you can choose this version , see readme for details. Updated too to version 1.1 link: TCP Nem zombies Schnapsdrosel civilians expansion ver 1.1 http://files.filefront.com/NeM+Zombies+Civilian+exp+1rar/;13715934;/fileinfo.html all credits to the respective creators , developers and side modders. Edited May 6, 2009 by william1 Share this post Link to post Share on other sites
Master gamawa 0 Posted May 21, 2008 So do those zombies work by just putting them in the editor or do I need scripts and triggers too? What about lagging? Share this post Link to post Share on other sites
wika_woo 182 Posted May 21, 2008 link is really slow, or not working Share this post Link to post Share on other sites
malick 0 Posted May 21, 2008 Will this replace the old NEM zombies in all my missions or is a new addon ? Would be VERY nice to see this implemented in most existing zombie addons (yomies, NEM Zombies, others ?). Thanks for sharing I love zombies. With this animation, it is right to say I'll fill my pants more than once Malick Share this post Link to post Share on other sites
william1 0 Posted May 21, 2008 @Malick , yes , it will replace the old nemesis zombies addon so you will have the new anims in all your missions. @wika_woo let's hope some new mirrors coming soon @Master gamawa , all is in the readme Share this post Link to post Share on other sites
Deadeye 1 Posted May 21, 2008 ArmedAssault.info Mirror : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites
big 0 Posted May 21, 2008 Armaholic.com mirror and news - CZM (Crappy Zombie Mod) Share this post Link to post Share on other sites
m4r1ne 0 Posted May 21, 2008 I used the old version of these zombies and they attacked me before but now they dont....and yes I made independant allies with nobody. Any help? also to include....all the zombies just go prone once they see me and stay there.... Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 21, 2008 I used the old version of these zombies and they attacked me before but now they dont....and yes I made independant allies with nobody. Any help?also to include....all the zombies just go prone once they see me and stay there.... Like it says in the first post, you need XEH. Share this post Link to post Share on other sites
m4r1ne 0 Posted May 21, 2008 Ive got XEH already, what else could it be? Share this post Link to post Share on other sites
william1 0 Posted May 22, 2008 edit: In all test i made the zombies worked well, it's true they sometimes go prone when they see you but they stand up after a second . Share this post Link to post Share on other sites
-Puma- 2 Posted May 22, 2008 Quote[/b] ]were you using an independent soldier to be attacked ? the zombies will not attack resistance soldiers.In all test i made the zombies worked well, it's true they sometimes go prone when they see you but they stand up after a second . This is something that rarely happens with OTK "range of the dead" zombies, but i haven't discovered why. maybe he just gets tired and wants to take a break? Share this post Link to post Share on other sites
Master gamawa 0 Posted May 22, 2008 So I tried those and they are awesome. I didn't notice any lag and they attacked me straight away even though I was Independent (well they did tell me not to attack them when I shot their useless bodies but I can live with that). Great zombies. Ps: If you put enough zombies in an area, they all start running towards you and sometimes their animations synch with each other which results in Michael Jackson-esque mega dance spectacle. Very funny. Tonight... it's zombie night. Share this post Link to post Share on other sites
icebreakr 3157 Posted May 22, 2008 I've tried new anims on NEM_Zombies with the great Sansey's campaign "Range of Dead" (SP only) and its much better Share this post Link to post Share on other sites
tom2e 1 Posted May 23, 2008 Hi, great work, but i have no problems with the wypoint. The Zombies dont use my Waypoints and a other Problem is. They go to 80% from the time prone. An they have perhaps not enough health. Share this post Link to post Share on other sites
kenjara 0 Posted May 23, 2008 Hi, the zombies look great and are lots of fun too shoot. I have a problem however, when I turn into a zombie it comes up with a box saying I am missing something. I think this has something to do with the zombie attack as I cannot do it when I become a zombie. Share this post Link to post Share on other sites
Stavanger 0 Posted May 23, 2008 Mirror by ePrison.de NEM Zombies v0.61c Regards, Stavanger Share this post Link to post Share on other sites
Spartan 163 0 Posted May 24, 2008 Great addon! Any chance you could add the animations to the KAOS zombies? They are baesed off the old NEM low zombies and don't lag my pc at all. If you need permission is cool cause I did the KAOS ones but im a nub at config work all I can do is cut and paste. Any help would be great even if you can just do it for my personal use. Thanks alot! Share this post Link to post Share on other sites
william1 0 Posted May 24, 2008 no problem , send it to me and i'll add the animations Share this post Link to post Share on other sites
tom2e 1 Posted May 24, 2008 @william1 can i get to the old nem + TCp aim, because the new 61.c have lags and the zombie to fast dead with only 2-3 shots. thx. Share this post Link to post Share on other sites
Spartan 163 0 Posted May 25, 2008 Sweeet dude! You are the best! Now I can go on Z hunting spree with my clan guys. Share this post Link to post Share on other sites
william1 0 Posted May 26, 2008 but send them to me first because i can't find them anywhere edit: ah ok, checked the mail Share this post Link to post Share on other sites
Ornelp 0 Posted June 11, 2008 I hate to bring up an older topic, but i have a problem. I made a mission using these zombies and they are excellent but when i have maybe 2 groups of civilians that get attacked my computer starts to choke up really bad. Am i doing something wrong, or are the zombies running that many scripts? Because i really love this addon but am dismayed at the fact i cant use them. -Ornelp Any help or advice would be greatly appreciated. Share this post Link to post Share on other sites
icebreakr 3157 Posted June 11, 2008 Yeah, 0.61tcp is unplayable in MP due to huge lag. Not to mention they are frigging slow and theres no challenge on taking them out. For example: a town full of them can be eliminated by only 2 guys. Max. zombies on E6850 and 8800GT is around 30 then it lags to much to be even playable. Share this post Link to post Share on other sites