dmarkwick 261 Posted May 8, 2008 A quick peek at a map I'm currently working on. A real-world full scale portion of Kosovo, full map measures 10km x 10km but only the area shown in the vid is populated at the moment. All buildings are located as per real-world, but ArmA buildings are used. Trees are the same. Roads should be pretty much exact. The mountain forest is not set yet, it needs to be erased and redone to be more "blendy" between the tree types. (New trees.) I'm just figuring out how dense I can make it without slowing everything down. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 8, 2008 Looks good from your pics, mate. I'd definitely be interested in using this one. Please, continue your work. Share this post Link to post Share on other sites
Sennacherib 0 Posted May 8, 2008 Finally an original idea Share this post Link to post Share on other sites
ingram 258 Posted May 8, 2008 Great looking map mate Can't wait for it. Share this post Link to post Share on other sites
miller 49 Posted May 8, 2008 Wow looks very good. Another Woodland Island, great Share this post Link to post Share on other sites
Commando84 0 Posted May 8, 2008 oh haven't seen any kosovo maps done before can't wait to see how it works out in tha mission editor someday. Share this post Link to post Share on other sites
abs 2 Posted May 8, 2008 I think it's looking really nice so far! Keep up the great work, and I'm excited to see how this progresses. Abs Share this post Link to post Share on other sites
malick 0 Posted May 12, 2008 Looks fairly good ! Real world locations definitely look good ingame. Is it an island ? Or do the borders of the map go on indefinitely (like Schmalfelden) ? Keep up the good work ! Malick Share this post Link to post Share on other sites
dmarkwick 261 Posted May 12, 2008 Looks fairly good ! Real world locations definitely look good ingame. Is it an island ? Or do the borders of the map go on indefinitely (like Schmalfelden) ? No it's not an island, it's just a slice of agricultural Kosovo, and as such the edges do look very kludgey. It's not a desert map where I can get away with letting it stretch away to infinity unfortunately, so the map just... stops and you get some texture weirdness. None of my screenies or vids will show that though Share this post Link to post Share on other sites
malick 0 Posted May 12, 2008 OK, so do you plan on making it 'island-like', with a smooth junction with the water ? Malick Share this post Link to post Share on other sites
dmarkwick 261 Posted May 12, 2008 No I don't, for it's not an island and in any case, some of the mountains in the west and north of the map reach over 2000m in height. Share this post Link to post Share on other sites
malick 0 Posted May 12, 2008 So you'll keep an abrupt and ugly looking junction with water ? No work around possible ? Malick Share this post Link to post Share on other sites
mr.g-c 6 Posted May 12, 2008 So you'll keep an abrupt and ugly looking junction with water ? No work around possible ? Malick Well because of armas big grid-size, you can't model this small brook properly. Share this post Link to post Share on other sites
dmarkwick 261 Posted May 12, 2008 So you'll keep an abrupt and ugly looking junction with water ? No work around possible ? Malick If you mean that little stream that I put up an image of in the first post, then it wouldn't help in any case. That stream comes down from the mountains, runs though or alongside a few roads & villages, joins another stream then runs off the map, descending over 200m as it does so. No waterline could possibly replicate that activity, so I did the next best thing which is to fake it with a terrain type. The entire map has it's lowest point at over 400m so there's no water at all. If I were to force a waterline to make it an island it would have a cliff all the way around it ranging from 400m high to 2000m high, which would look dumber than the extending terrain I think. Share this post Link to post Share on other sites
malick 0 Posted May 13, 2008 If you mean that little stream that I put up an image of in the first post, then it wouldn't help in any case. No, sorry for misunderstanding, I was talking about the borders of the map. The stream in itself looks good, within the grid size limitation. I did some maps for OFP and even if the terrain detail has been improved for ArmA, it doesn't allow meter-size detail on a local scale (like ditches along roads or rivers and streams). Quote[/b] ]The entire map has it's lowest point at over 400m so there's no water at all. If I were to force a waterline to make it an island it would have a cliff all the way around it ranging from 400m high to 2000m high, which would look dumber than the extending terrain I think. This is the part I was talking about... Without pictures, it's hard to see what it looks like. Indeed, the 'cliffs all around' solution would look pretty dumb. I was proposing a hand made gentle slope towards the waterline (level 0) to smooth things. Malick Share this post Link to post Share on other sites
dmarkwick 261 Posted May 13, 2008 Ah, OK. I guess having a slope could be done, but it's a small enough map as it is. But the real problem is that although the height data is initially derived from a height map image, I've manually altered some of it to suit the task, so some mountain roads for example needed leveling so they won't be so tilted, and some houses needed the terrain digging & building to prevent free-floating corners or buried corners. If I paint in a slope and reapply the height I'll lose all that work. It's all a learning process Share this post Link to post Share on other sites
Nicholas Bell 0 Posted May 13, 2008 Looks terrific - I know you've been hard at work and it's nice to finally see what it is. Yeah, don't make the same mistake I did and over populate your forests (unless you like doing everything twice like dumbo here ) Neat idea for the stream bed - might you share that texture? My unasked for opinion is let the edges do what the engine does with them and don't bother with trying to make it an island - it will not be worth the time and effort you will need. It's a MAP, dammit <g> - there's no water around it. Just remember the engine uses the lower left corner terrain segment to repeat to infinity, so you may want adjust accordingly. Looking forward to this one for sure! Share this post Link to post Share on other sites
mrcash2009 0 Posted May 13, 2008 So theres no way to get water flowing in that brook/stream then due to limitations? Thats a damn shame, I'm eager to see a map with running streams and nice ambient trickle of running water. Looks good so far though. Share this post Link to post Share on other sites
-HUNTER- 1 Posted May 14, 2008 This is looking like a very nice map man. It allready has very real life like areas in it. What Ive seen on the screenshots, looks really good. Somehow it looks more real then the bis map, however im still not sure how thats possible though. Probally placement of objects. And the small hills and terrain features I guess... Keep it up, going to be a sweet map for peacekeeping missions. Share this post Link to post Share on other sites
dmarkwick 261 Posted May 14, 2008 So theres no way to get water flowing in that brook/stream then due to limitations?Thats a damn shame, I'm eager to see a map with running streams and nice ambient trickle of running water. Not until RVMATs can be animated. And I suppose there's nothing stopping ambient sounds of trickling based on terrain, I think that's how it's done. Have to check that out. Share this post Link to post Share on other sites
dmarkwick 261 Posted May 14, 2008 This is looking like a very nice map man. It allready has veryreal life like areas in it. What Ive seen on the screenshots, looks really good. Somehow it looks more real then the bis map, however im still not sure how thats possible though. Probally placement of objects. And the small hills and terrain features I guess... Keep it up, going to be a sweet map for peacekeeping missions. It looks more real because it's based on a real location Share this post Link to post Share on other sites
subroc 4 Posted May 14, 2008 nice! its great to see that more and more realworld locations finds its way into arma, from what i can see in the picture this is a upcoming must-have Share this post Link to post Share on other sites