KorpeN 0 Posted April 28, 2008 I was watching this video http://www.naturalmotion.com/euphoria.htm#video and i thought that it woulb be perfect to see something like this in ArmA 2. Share this post Link to post Share on other sites
vipermaul 246 Posted April 28, 2008 WOW! This puts RAGDOLL physics to shame! Share this post Link to post Share on other sites
SHWiiNG 0 Posted April 28, 2008 Simply outstanding! This is really going to improve animations everyone should use it! Share this post Link to post Share on other sites
dren 0 Posted April 28, 2008 By the site, GTA IV uses it. What i can say, it works Share this post Link to post Share on other sites
SaBrE_UK 0 Posted April 28, 2008 Would be great, but if a plane goes overhead and a hundred soldiers try to escape the bomb, expect your FPS to go down to single digits. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 28, 2008 what's up with the NaturalMotion middle ware spam ... it's nothing new and done by not just them also known for months / years ... i guess it's somehow related to 'end' of theirs exclusive license with Lucas Arts etc. sure it's nice (btw. i like some of theirs products myself) but like i already repeated at least twice somewhere else on this forum : "hows with MP sync" , "cost of integration" etc ... it's not just about license cost (which is not cheat too) ... Share this post Link to post Share on other sites
rainbow 0 Posted April 28, 2008 How about MP sync? Buy GTA4 and test it online. I don't have any console so I can't anything about that. I have just seen IGN movie about GTA4 and there you can find some scenes from Online Playing. Physic there works brillant. http://xbox360.ign.com/dor....08.html Share this post Link to post Share on other sites
Commando84 0 Posted April 30, 2008 i dunno gta 4 probably has less space to move around on compared to arma. but i dunno atm i wish Bi had more news on Arma 2 to tease us with. Share this post Link to post Share on other sites
Deadfast 43 Posted April 30, 2008 Well, don't forget that it doesn't matter where a body lands in GTA. They can't be looted for weapons and equipment, nor used for cover as it is in ArmA. Share this post Link to post Share on other sites
rainbow 0 Posted April 30, 2008 Yhmmm what? Bodies fly in GTA4 even the player is alive so you can see this whole incident. You also can look up BF2 where equipment is there where the player died, ragdoll is on client-side. Share this post Link to post Share on other sites
funnyguy1 0 Posted April 30, 2008 It's all kewl untill you realise how much more power it would require from your pc. I mean, of course It'll be nice to have such feature, but my pc is somewhere between the minimal and the recommended system specs for ArmA 2, and it has serious difficulties running ArmA on normal details with a couple of mods, that, I think, I bought this game for, and there's no way I'm playing it without them (well, sometimes it's hardly playable). Share this post Link to post Share on other sites
Heatseeker 0 Posted May 1, 2008 Licensing and integration might be way out of budget for BIS. BIS graphics engine is alot more demanding than R.A.G.E. as we dont have it loading and dumping everything on the go. But yes, this ridiculously violent and exagerated game (GTA4) simulates a detailed and populated open world quite well, and the vehicles too. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 2, 2008 Take in mind that there was over 200 employees in RockStar North working whole day on GTA 4 + nearly 800 more as external and like 1.5-2 million USD budget ... Share this post Link to post Share on other sites
SaBrE_UK 0 Posted May 2, 2008 Didn't GTA IV have the biggest budget of a game ever? Share this post Link to post Share on other sites
MehMan 0 Posted May 2, 2008 1.5-2 million USD budget ... That's nothing. The production cost is estimated at 100M$ THat's right, games are quickly reaching hollywood blockbusters in costs, but are they in profits? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 2, 2008 1.5-2 million USD budget ... That's nothing. The production cost is estimated at 100M$ THat's right, games are quickly reaching hollywood blockbusters in costs, but are they in profits? yep it was mistake in numbers ... it shoul be 100 to 150 lol Share this post Link to post Share on other sites
Sennacherib 0 Posted May 3, 2008 awesome animation tool. Share this post Link to post Share on other sites
Spoock 3 Posted May 3, 2008 yeah, much good than ragdoll Share this post Link to post Share on other sites