i0n0s 0 Posted November 12, 2008 Can you send the xml file and the sqf script to me so that I can have a look at them? eMail can be found in the manual. Share this post Link to post Share on other sites
PTV-Jobo 821 Posted November 12, 2008 Will certainly do that. Share this post Link to post Share on other sites
PTV-Jobo 821 Posted November 16, 2008 Hey there, has anyone noticed any crashes when using RTE on Schmalfelden? For the past 2 days I've been trying to build a FOB on there and when I get halfway done building the walls that form it, my screen goes black and then I get a CTD. I've worked for 6+ hours at a time on Sahrani at a time without issue at the time, but now on Schmalfelden, I'm getting constant CTD's--which piss me off because it's not like I can just click "save" like on 3de or the vanilla editor. So after the 5th attempt working for about 3 hours trying to align the walls as flush as I could only to have a CTD when I thought "hey maybe this time I'll be able to finish the walls...." I gave up. Anyone else have any similar problems? Share this post Link to post Share on other sites
m@ster 0 Posted November 20, 2008 thx for the editor Real Time Editor (v4.0) Revision 3 by i0n0s Download (Need Reg.) http://www.ofp2-arma2.com/ Share this post Link to post Share on other sites
darkside six 0 Posted December 16, 2008 Is it possible to bring back a map from the SQM and re-edit the map in RTE again, apparently I cant seem to figure it out if it is at all possible. Share this post Link to post Share on other sites
i0n0s 0 Posted December 16, 2008 You have a XML file from which you created the SQM file. Use that file to create a SQF script and run it within ArmA. Share this post Link to post Share on other sites
darkside six 0 Posted December 16, 2008 You have a XML file from which you created the SQM file. Use that file to create a SQF script and run it within ArmA. Thats the thing im not sure how to run it in arma i need a step by step guide on how to. I didnt think u could run a SQF file only the sqm. Share this post Link to post Share on other sites
i0n0s 0 Posted December 17, 2008 Open the XML file in RTE Capture, then "Convert to script". Save the file as "sample.sqf" in your mission folder. In your mission folder, open the init.sqf. If it doesn't exist, create one. Write the following code into the init.sqf: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sleep 1; //give the RTE some time to initialize [] execVM "sample.sqf" //execute the script That should be all. Share this post Link to post Share on other sites
darkside six 0 Posted December 17, 2008 Ok this is what ive got so far, a missions folder thats in my arma profile. Inside the missions folder i have two sqf files only, the first one is the one created from the xml file and the 2nd is the init. I didnt know how to create the INIT in arma edit so i made a copy of another one then renamed it init and then I copy/pasted the code sample u gave me into it. So from here im not sure how im supposed to start it. Oh by the way when i created this map and the XML it was done from the Edit option right beside multiplayer. Dont know if this would have any effect on it. Share this post Link to post Share on other sites
i0n0s 0 Posted December 17, 2008 Select the map in ArmA editor and preview it? Share this post Link to post Share on other sites
darkside six 0 Posted December 17, 2008 Select the map in ArmA editor and preview it? Damn i was afraid u were going to say that. I tried that once i completed ur instructions to see if that would work. I got a message saying  WARNING: Read Only File.  Share this post Link to post Share on other sites
i0n0s 0 Posted December 17, 2008 This is what ArmA is telling you? The mission folder is the folder where you saved an empty map within ArmA. So a mission.sqm has to be present. Share this post Link to post Share on other sites
darkside six 0 Posted December 18, 2008 This is what ArmA is telling you?The mission folder is the folder where you saved an empty map within ArmA. So a mission.sqm has to be present. the Warning: Read Only File came from arma when I went to load the map. Also are u supposed to get a mission.sqm when u save the sample.sqf to missions Share this post Link to post Share on other sites
mr burns 133 Posted December 18, 2008 You prolly converted the mission to .pbo format by saving it as Single Player Mission from the editor. In order to be able to modify/use it in the editor you´ve got to save it under "User mission", this will leave the data uncompressed so you can fiddle around with it. Share this post Link to post Share on other sites
i0n0s 0 Posted December 18, 2008 And if it still don't work: Send me the XML file and the island name and I can return the mission folder. Meanwhile: After hours of fighting against the precompiler and the overwhelming fight with dialogs: Some parts are still missing, but it is mostly done. So  for today Share this post Link to post Share on other sites
darkside six 0 Posted December 18, 2008 You prolly converted the mission to .pbo format by saving it as Single Player Mission from the editor.In order to be able to modify/use it in the editor you´ve got to save it under "User mission", this will leave the data uncompressed so you can fiddle around with it. When am i supposed to save a user missions file certainly not when im in RTE exporting the map to RTE capture for am XML file. Where the hell does a missions.sqm come into play. When do i make one Share this post Link to post Share on other sites
.kju 3245 Posted December 18, 2008 Looks great and outstanding addition i0n0s! Share this post Link to post Share on other sites
i0n0s 0 Posted December 18, 2008 The mission.sqm came in play when I mentioned to "save the file as "sample.sqf" in your mission folder.". Just send me the XML file via mail and I return the code you require. Share this post Link to post Share on other sites
darkside six 0 Posted December 19, 2008 The mission.sqm came in play when I mentioned to "save the file as "sample.sqf" in your mission folder.".Just send me the XML file via mail and I return the code you require. It sounds like ur saying that when i saved the the sample.sqf it should have also generated a mission.sqm . If thats the case then it didnt do any such thing all i got was the sample.sqf in the missions folder. OH and wha u mean VIA mail u got no mail contact in ur posts. Share this post Link to post Share on other sites
i0n0s 0 Posted December 19, 2008 You have to run that script within ArmA. Therefore it has to be stored from a place ArmA can reach. And a mission from the editor is the easiest way to add a script. So open the ArmA editor, load the island from which the units where exported, save it as a custom mission. Open the ArmA (Other Profiles) in your files, under your nick in the folder mission you will found a folder which is named like the name you saved the mission. Paste the sample.sqf and init.sqf in that folder. Switch back to ArmA, load the mission in the ArmA editor, preview the map. Then open the RTE and the units will be added to the RTE and again can get modified and exported. Edit: My mail adress can be found in the manual. Share this post Link to post Share on other sites
darkside six 0 Posted December 20, 2008 Ok well it seems i can get to the map but i just cant edit or move any of the buildings from the first save. RTE cant access the buildings, there just locked in there like the rest of the buildings on the island. Oh by the way i did email u the files. Forgot to mention this was all saved to user missions. Share this post Link to post Share on other sites
darkside six 0 Posted December 23, 2008 Well whats the verdict there ionos, i email u the files so what was done wrong. Share this post Link to post Share on other sites
i0n0s 0 Posted December 23, 2008 *err* I answered that mail 2 days ago: Quote[/b] ]Hi,the attached files works perfekt for me. Remember that you have 2 churches and barns on the island. On by the mission.sqm and one created by the script. You can only modify the ones created by the script. When they are in their new positions, you have to export them again and merge with a SQM file. There is no direct way to modify the position of placed objects without exporting and recreating the map. Share this post Link to post Share on other sites
darkside six 0 Posted December 23, 2008 DOH so u did lol, i was looking at the wrong email sorry. OK so i did the exporting correctly to the xml and the mission.sqm. Now this is what i cant get working is moving that barn and church when i reload the map, there locked RTE cant move them. Is that how its supposed to be once u placed an object on the map export it to RTE capture, there locked to that position permanently. I know u can move them by looking at the map and moving the icons but moving them again in RTE is not working when i work on the map the second time from the user missions folder. Share this post Link to post Share on other sites
i0n0s 0 Posted December 23, 2008 Ok, first I have to admit that I've had a real hard time understanding your post and may answer to different questions: -To move the barn and the church to a different place do the following: Remove the barn and the church from the map within the ArmA editor, save the map, then preview it. Open the RTE and move the barn and church (created by the script) to their new places. Then select them, export them and merge them again with the map. Once you reload the map in ArmA editor, the barn and the church will be on their new place. -Moving imported items in the ArmA editor doesn't have any effect: This is right since they have a setPos in their init-line. Once you remove that init-line, the movement will show effect. Be aware that you will lose the height of the object. Share this post Link to post Share on other sites