ArMoGaDoN 0 Posted April 15, 2008 @koronzon2 re: pixel shader flag.vonid error... I found that error sometimes with other addons too, and moving the 'beta' word around to a different position in the -mod= list stopped the error. I think 'beta' needs to follow many other addons/mods in the list. @the F/Q : I also noticed while experimenting with Visitor3 that on the islands I made any grass clutter worked for 1.08, but using the beta 1.09 (maybe same for later ver?) stopped the grass clutter working... Perhaps the same could be true for your islands? I have no idea WHY the grass didn't work for the beta, unless it's cos the exe is in a different folder, perhaps the full patch will make the grass work again later. Share this post Link to post Share on other sites
.kju 3245 Posted April 23, 2008 Beta 2 is out. See first post for changelog. Share this post Link to post Share on other sites
oldbear 390 Posted April 23, 2008 Nice job ! New posted on Armed Assault.info Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 23, 2008 Thanks for the Beta 2, will test asap. Share this post Link to post Share on other sites
Woolridge 0 Posted April 23, 2008 GREAAT!!! I've been expecting for OFP islands looooong time. Now, you're very very close to finish your work. This Beta2 is great!!! Can't wait to see a final version or a release candidate!!! At first sight, the only thing left to do is satellite and layer masks... the hardest job comes now... :O ! (mmhh... Kolgujev should not be north of Everon??? For those of us who have played CWC campaign, strategically Everon should be between Malden and Kolgujev, and if Kolgujev is so cold and is all full of snow, should be the norther island. If you could shift Everon's with Kolgujev's position, OFP World would be perfect then) Share this post Link to post Share on other sites
5133p39 16 Posted April 23, 2008 I am sorry i can't help you with any constructive information, because Islands/Maps making is not my cup of tea, but i want to thank you for your efforts to bring old OFP islands into ArmA. I am so looking forward to see the Nogova finished. Thank you, and please, don't be angry for this otherwise useless post. Share this post Link to post Share on other sites
Soul Catcher 0 Posted April 23, 2008 brilliant update guys  , i haven't run around all the islands in depth yet but so far all is looking good, i have noticed that no ladders seem to be working on objects though, but a small bug like that can't spoil this for me  Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 23, 2008 Is there really not one bit of grass on any of that islands? I checked the complete "OFP-World", but there is no grass. Share this post Link to post Share on other sites
the-f 0 Posted April 23, 2008 (Mr_Tea @ April 23 2008,19:58) said: Is there really not one bit of grass on any of that islands?I checked the complete "OFP-World", but there is no grass. you can have clutter, like grass, if you use the ArmA textures. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted April 24, 2008 Le Moule larger Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 24, 2008 (the-f @ April 23 2008,20:50) said: you can have clutter, like grass, if you use the ArmA textures. Thank`s, will check that out. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 24, 2008 I dont get the system about switchin ground textures?? What is it in the file im supposed to change?!?!?! Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 24, 2008 It`s the "ace_island_select_texture.hpp" in the data folder, that can be opened with any text editor. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 24, 2008 I know it is, what i DONT Â know is what im supposed to do inside it... What line, parameter etc etc Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted April 24, 2008 why dont you actually look at the hpp file before asking questions? change grass05 to grass06.... Share this post Link to post Share on other sites
Commando84 0 Posted April 24, 2008 Hi i tested island some and flying around so far in aircraft and chopper and i noticed that nogova island is missing desert texture in the south east side where the big airfield is and all islands miss the sand beach texture, atm its only grass grass grass texture everywhere except for kolgujev wich has snow and thats pretty cool with snow kolgujev. anyways hope you guys can fix the islands up so they have deseet / sandy beach textures cause it really looks a bit boring with only grass texture everywhere. Can't wait for more updates on this great island pack. I love the Ofp world islands that has all the old ofp islands in one load. Now if i just could get some more time togheter to work on a mission or two or a coop mission series i would be more happy. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 25, 2008 Imagine a Three part CTI on this map... BlueFor OpFor Res BlueFor and OpFor has to build bases and conqour towns res allready has the towns but need to keep em.. That would be awsome Share this post Link to post Share on other sites
Commando84 0 Posted April 25, 2008 yeah man that would be cool or a pvp version of evo sort of the same thing almost when i think of it. A big project Im also thinking of the biggest fatest coop mission ever.. fighting your way with some friends and other dudes through all the islands. Share this post Link to post Share on other sites
stegman 3 Posted April 25, 2008 (Commando84 @ April 25 2008,09:44) said: yeah man that would be cool or a pvp version of evo sort of the same thing almost when i think of it. A big project  Im also thinking of the biggest fatest coop mission ever.. fighting your way with some friends and other dudes through all the islands.  OMG yes! Do it! that would be incredible! 4 islands to conquer! Would take days to finish from start to finish!!! Share this post Link to post Share on other sites
Commando84 0 Posted April 25, 2008 mm would take me a while, maybe in a month or two i might have it done Share this post Link to post Share on other sites
stegman 3 Posted April 25, 2008 (Commando84 @ April 25 2008,14:07) said: mm would take me a while, maybe in a month or two i might have it done  Hoorah! Something to look forward to! Share this post Link to post Share on other sites
NoRailgunner 0 Posted April 27, 2008 My favourite texture choice: Wood01 for Everon and Kolgujev, Grass05 for Malden and Steppe01 for Nogova. Some things can be improved like at little island NW of Malden change this street texture into small runway texture. Lets see if there will be a "most-wanted since OFP" list. Share this post Link to post Share on other sites
Shockley 3 Posted April 28, 2008 Getting better with each release, Q and the-f have done a great job so far. As you can image converting/porting over this stuff isn't an easy task. Share this post Link to post Share on other sites
Commando84 0 Posted April 28, 2008 I have started playing around with the evo version but i get some strange error i think i need a dedi server or something cause it says that town is clear when i enter it but there is still enemies in the town even though they remove their weapons Share this post Link to post Share on other sites
stegman 3 Posted April 29, 2008 (Commando84 @ April 28 2008,10:29) said: I have started playing around with the evo version but i get some strange error i think i need a dedi server or something cause it says that town is clear when i enter it but there is still enemies in the town even though they remove their weapons  Noooooo! Just a thought, not sure if it works with ArmA, but in OFP you could run two instances on one machine. Try running a server and the client, it'll run slow but should run at least.. Share this post Link to post Share on other sites