Dr.Rebus 0 Posted April 8, 2008 me too i hope to see it soon on my arma! Share this post Link to post Share on other sites
mechastalin 0 Posted April 15, 2008 New shadow volume. http://i12.photobucket.com/albums/a248/Autozam/BTR701.jpg http://i12.photobucket.com/albums/a248/Autozam/BTR702.jpg http://i12.photobucket.com/albums/a248/Autozam/BTR703.jpg Share this post Link to post Share on other sites
malick 0 Posted April 15, 2008 Wow, looks very good ! It seems that some details got lost between Stalker and ArmA, or exagerated (like the bump mapping). A fully functional BTR would be a good addition to the game ! Malick Share this post Link to post Share on other sites
MehMan 0 Posted April 15, 2008 Was the normal map extracted from the diffuse? Share this post Link to post Share on other sites
mechastalin 0 Posted April 15, 2008 Was the normal map extracted from the diffuse? Not sure what you mean there. Share this post Link to post Share on other sites
xnodunitx 0 Posted April 15, 2008 There are plugins and methods for various paint software that allows you to convert an image into a normal map. Some texturers use it as a way to save time, basicly converting the diffuse or what is needed from the diffuse, into the normal map. That is waht MehMan means. It's looking good, my only suggestion would be to tone down the specular a bit. Share this post Link to post Share on other sites
Sennacherib 0 Posted April 15, 2008 in my opinion details on the side of the hull should be done with polys, the normal maps seem just strange. Quote[/b] ]It's looking good, my only suggestion would be to tone down the specular a bit. I agree. in the first pic, the btr is really shiny Share this post Link to post Share on other sites
MehMan 0 Posted April 15, 2008 Did you use the colour map to make a normal map, or was the normal map taken from the game? It's wrong in both cases. The numbers shouldn't be extruded like that, which leaves me to conclude that the color map was simply convert to a normal map using crazybump or something similar. Along with that, the spec map could use some more attention. Other than that pretty cool. Share this post Link to post Share on other sites
roberthammer 582 Posted April 15, 2008 BTR is nice now ,but is too shiny i think BTW in Stalker wasn't the NM texture for that btr ? Share this post Link to post Share on other sites
sparks50 0 Posted April 15, 2008 Nice BTR, it may come in handy in situations like these: http://englishrussia.com/?p=1859 Share this post Link to post Share on other sites
Shadow NX 1 Posted April 15, 2008 Wow... just wow that movie made me shiver. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 15, 2008 Good god, y'all. Careful, Sergei, it might crush you... eventually. :P Gold! Share this post Link to post Share on other sites
mechastalin 0 Posted April 15, 2008 The normal maps look odd because this is the beat up version, it is supposed to be rusty, bubbling paint, etc. The normal maps were generated from the colour map which is what makes it look odd. On the less beat up texture some things will look more natural. Share this post Link to post Share on other sites
mechastalin 0 Posted April 15, 2008 Can anyone help with dampers? Share this post Link to post Share on other sites
max power 21 Posted April 15, 2008 The GSC model had normal maps, yes? Or were they generated from the diffuse map? Share this post Link to post Share on other sites
mechastalin 0 Posted April 15, 2008 Generated them from the diffuse myself. Share this post Link to post Share on other sites
max power 21 Posted April 16, 2008 why not use the one from gsc? Share this post Link to post Share on other sites
mechastalin 0 Posted April 16, 2008 Did not work correctly if I remember correctly, was entirely different. Share this post Link to post Share on other sites
Gargantua 0 Posted April 16, 2008 Quote[/b] ]Did not work correctly if I remember correctly, was entirely different. I guess it was bump not normal map in there ? you still could edit it to achieve better results... cause current look is even worse then in stalker Share this post Link to post Share on other sites
xnodunitx 0 Posted April 16, 2008 You may be able to use crazy bump to alter a black and white bump map into a normal map, just don't apply a height map and tweak the settings carefully. Can you post an example of Stalkers BTR-70 normal/bump map? Share this post Link to post Share on other sites
max power 21 Posted April 16, 2008 Did not work correctly if I remember correctly, was entirely different. Taking a stab in the dark here, it's different in that the channel representing tangents in the y direction in ArmA is reversed to how they normally are in most games and applications. Normal maps keep track of values in 3 directions, and to do so, use the three channels, R, G, B. In most 3d applications, the order for anything is RGB or XYZ. The manipulator gizmos in 3d applications are usually colour coded in this regard, r for the x axis, etc. anyways, instead of y+, ArmA uses y-. So, you need to invert the y channel. XYZ => RGB, therefore, you need to invert the green channel. It should work properly if you do that. Load it up into photoshop, go to the channels menu, select the green channel, hit Ctrl+i, then save. If stalker uses standard normal maps, that should work. Share this post Link to post Share on other sites
mechastalin 0 Posted April 16, 2008 I kind of like the way it looks now but I'll give the STALKER normal map a shot. Edit: I inverted the green channel but the blue came out MUCH darker than a usual map. Also the maps look pretty similar to mine, I want to make it clear that the reason the maps look odd is because of the very beat up condition of the vehicle, they will look more normal on the less beat up skin. Share this post Link to post Share on other sites
max power 21 Posted April 16, 2008 only I bet the painted on numbers don't look like they have a 1/2 inch bevel on them. You'll have to modify the diffuse map quite a bit if you want to get a normal map off of it that doesn't look in part weird and illogical. Share this post Link to post Share on other sites
mechastalin 0 Posted April 16, 2008 Actually I think the map is defined from the textures as well for the GSC one. Either way its something I can probably edit manually. Share this post Link to post Share on other sites