dr_eyeball 16 Posted March 31, 2008 Why not just include Vehicles that already have them in it. No, it is automatically added to supported vehicles. Include the mod, use the vehicles and the doors start animating. Try it first. It's not script controlled only. He means you can apply the same scripts used to other vehicles which he has not included in this mod yet. Share this post Link to post Share on other sites
1in1class 0 Posted March 31, 2008 Why not just include Vehicles that already have them in it. No, it is automatically added to supported vehicles. Include the mod, use the vehicles and the doors start animating. Try it first. It's not script controlled only. He means you can apply the same scripts used to other vehicles which he has not included in this mod yet. All ok sorry so i just put the addons in my addon folder and i got the SLX Vehicles? So i can just put the Vehicles on the map and play? Share this post Link to post Share on other sites
1in1class 0 Posted March 31, 2008 ok iv got it working but is there post to be an option to where you open doors and all? Because they open and close all by its self? I see in some peoples pic that they are out side of the vehicle and the doors an all stay open but i have no option to open or close doors? Share this post Link to post Share on other sites
TRACY 0 Posted March 31, 2008 Why not just include Vehicles that already have them in it. No, it is automatically added to supported vehicles. Include the mod, use the vehicles and the doors start animating. Try it first. It's not script controlled only. He means you can apply the same scripts used to other vehicles which he has not included in this mod yet. All ok sorry so i just put the addons in my addon folder and i got the SLX Vehicles? So i can just put the Vehicles on the map and play? it replaces the BIS trucks Share this post Link to post Share on other sites
m4r1ne 0 Posted March 31, 2008 This addon looks really cool, but for some reason when I use it, the hood is propped up on the vehicles. The doors only work in MP also. why is this? I have the extended eventhandlers btw so it can't be that. Share this post Link to post Share on other sites
ArmaVidz 0 Posted March 31, 2008 This addon looks really cool, but for some reason when I use it, the hood is propped up on the vehicles. The doors only work in MP also. why is this?I have the extended eventhandlers btw so it can't be that. Hmm that's strange. Works fine in my SP. Haven't tried multi yet. Maybe it's the version of XEH you have, I am using the XEH's in MaddMatt's newest release of effects(and only those). A simply astounding addon for immersion. Doors flying open when the vehicle is hit bad, hood pops up etc. Just awesome. Hat's off to the SLX team, amazing. Share this post Link to post Share on other sites
Mr Groch 0 Posted March 31, 2008 SLX Vehicles XAM XAM Compatibility addon for SLX Vehicles 1.1 by Solus. It contains most of the SLX Vehicles models in Desert Camo. It requires XAM 1.405 and SLX Vehicles 1.1. Thx Solus! Download link: http://rapidshare.com/files/103758459/slx_veh_xam_1.0.7z Share this post Link to post Share on other sites
PTV-Jobo 820 Posted March 31, 2008 Is it possible to make this addon compatible with McNools desert vehicles ? Thanks. Agreed! Has anyone been able to figure out how to make this work with McNools' desert vehicles yet? I'm using ECS and would hate having to re-download and install XAM just to get working desert ones, hehe. Share this post Link to post Share on other sites
Mr Groch 0 Posted March 31, 2008 Is it possible to make this addon compatible with McNools desert vehicles ? Thanks. Agreed! Has anyone been able to figure out how to make this work with McNools' desert vehicles yet? I'm using ECS and would hate having to re-download and install XAM just to get working desert ones, hehe. you can use only xam_vehdes.pbo and xam_air.pbo from XAM and you will have those desert vehicles. Those McNools vehicles are the same as in XAM? PS. XAM is now compatible with XEH, and also with ECS: http://www.flashpoint1985.com/cgi-bin....t=72663 Share this post Link to post Share on other sites
manzilla 1 Posted March 31, 2008 Is it possible to make this addon compatible with McNools desert vehicles ? Â Thanks. Â Agreed! Has anyone been able to figure out how to make this work with McNools' desert vehicles yet? I'm using ECS and would hate having to re-download and install XAM just to get working desert ones, hehe. I'm not a scripter nor have much config experience. That said I have a feeling it's the other way around. I have a feeling the compatibility issue with SLX Vehicles + McNool's has something to do with a lack XEH compatibility. If that's the case, it may be McNool's Desert Vehicles that needs to be "made compatible". Just a thought. I have no idea what I'm talking about, only that a lack of XEH compatibility has caused problems with other Mods/AddOns in the past. Share this post Link to post Share on other sites
Soul Catcher 0 Posted March 31, 2008 hi all, i done the config for the Mcnools desert vehicles, im no super scripting person but if someone can let me know what would have to be added to the config (if it is just a config thing) to make them compatible i would be more than happy to update them for everyone (obviously pending permission from McNools to update the pack). Â Share this post Link to post Share on other sites
wipman 1 Posted March 31, 2008 Hi, seems that using the V1.1 of this addon in MP it makes some weird things; on the: ArmA v1.08 + QG + Johnn's USMC + ArmA Effects 0.7 + Lowplants 1.1 . THe weird things are: Desincrony on the wheeled vehicles doors and hoods, the hoods stay wide open and don't move (down) once you enter in the vehicles, the doors stay opened long after enter and use the hmmwv, for example. Seems that is very imcompatible with the MP aspect of the game. But works perfectly with all that said up there, in single player and makes the game look much better, i miss the menu options to open/close the doors and a different addon that only affects to the Queen's Gambit vehicles like the camoed pickups and that. Let's C ya Share this post Link to post Share on other sites
mr.g-c 6 Posted March 31, 2008 Really Great Addon! Good work! And i Second this: 1. Animation when accessing gear of vehicle, ie. open trunks, doors... 2. Should be a Arma2 Standard Share this post Link to post Share on other sites
kuIoodporny 45 Posted April 1, 2008 Clan logo isn't connected to vehicle doors... Also at least Hummers (EDIT: not only in MP environment) are incapable of passing bridges in Dolores. EDIT2: Just found out another misconnection: CLICK And HMMWV weird low-LOD funky elements: CLICK - not sure if it's caused by SLX Veh, but I never saw it before... before You ask - it's not a tree Share this post Link to post Share on other sites
PuH 0 Posted April 1, 2008 Also the flag on the BMP isnt attatched to the antena, so when the turret turns it just floats in the air Share this post Link to post Share on other sites
Daniel 0 Posted April 1, 2008 Quote[/b] ]incapable of passing bridges in Dolores. Confirmed, caused by SLX Vehicles. Share this post Link to post Share on other sites
Vultar 0 Posted April 1, 2008 Well, because of my bad internet connection Im playing SP with bots 1.0/1.0 and I have no issues. What's the result? SP rule xP Share this post Link to post Share on other sites
paragraphic l 2 Posted April 1, 2008 The vehicles where not tested in an MP environment so there might be some issues. Solus is away for at least 3weeks so he's not able to fix them at this point. There are two ways to have these issues fixed as quick as possible; 1. Be as clear and detailed when reporting your issues and how to reproduce it. 2. Fix them on your own and place them here as a temporary-fix The problem with both is that you will not be able to play online untill Solus releases the fixes with the right signatures. Share this post Link to post Share on other sites
Vultar 0 Posted April 1, 2008 Stupid question. How you guys open front masks? xP About issues, guys don't be boring... SLX brought up fantastic thing, with those all features we should forget about issues. w/e xP Share this post Link to post Share on other sites
kuIoodporny 45 Posted April 1, 2008 1. Destroy hummer. 2. Bug with MP createvehicled hummers - randomly opened doors/cargo/hood... Share this post Link to post Share on other sites
Mr Groch 0 Posted April 1, 2008 I have tested SLX Veicles 1.1 in MP environment. Doors are randomly opened, etc when client has this addon, but servr - not But if both - client and server has this addon - all is working really great in MP, so I think that this is not a bug. Just both sided need to have those addon. Not a big probem for coop comunity And yes - I can confirm, that with SLX Vehicles, I can't pass the bridges Share this post Link to post Share on other sites
wipman 1 Posted April 2, 2008 Hi, im not sure if this is related to the SLX Vehicles 1.1, when i place a BRDM-2 on the water (an empty BRDM-2) it stays over the water and only sinks how it should, if im the driver; with an AI driver don't seems to work. Let's C ya Share this post Link to post Share on other sites
kuIoodporny 45 Posted April 2, 2008 LOL I guess it's not SLX Veh that causes that... I don't think that this addon even touches BRDMs. Share this post Link to post Share on other sites
Mr Groch 0 Posted April 2, 2008 Anyone have an idea how to fix passing bridge bug? Maybe I can fix that, but I need some clue, whatis responsible for that... PS. That is only HMMWV problem (all types), UAZ, BMP or M113 can pass the brdge Share this post Link to post Share on other sites
Shadow NX 1 Posted April 2, 2008 Hi, im not sure if this is related to the SLX Vehicles 1.1, when i placea BRDM-2 on the water (an empty BRDM-2) it stays over the water and only sinks how it should, if im the driver; with an AI driver don't seems to work. Let's C ya OFP & ArmA bug, i remember building me a bridge in OFP with busses over a river, as long as the vicles dont move they stand on the water. Share this post Link to post Share on other sites