frederf 0 Posted March 19, 2008 This is a simple replacement pack that changes the ammunition used in the MK19 and AGS-30 grenade launchers used in vehicles. A common complaint of the default BIS weapons is that they moved several-ton vehicles around with their recoil. This addon changes the behavior of the default units and weapons. I have tried numerous other tweaks and improvements to weapons and vehicles but I left them out of this mod because I wanted to make something "pure" that everyone should see as a definite improvement without any changes that might not be welcome. AGS/MK19 No Recoil 1.1 Share this post Link to post Share on other sites
the.d 0 Posted March 19, 2008 Excellent stuff! Thank you! Edit: Hm, as discussed here the "laser" tracers still remain. Any ideas how to fix this? Share this post Link to post Share on other sites
Karaya1 0 Posted March 19, 2008 Great addon! I've always hated that when sitting in a Stryker APC and firing the Mk19 grenade launcher the whole thing would be thrown all over the place. That was simply ridiculous - so thanks for fixing this! PS: People who want to add 6th sense tracers to these new grenade types (they are now handled as bullets) will need to add these lines: For the G_30mm_HE tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Small"; SIX_tracerLife = 15.345; For G_40mm_HE tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Small"; SIX_tracerLife = 15.345; Or if you don't want any tracers at all simply insert the 2 tracerColor and tracerColorR lines into the addons config.cpp only! Cheers Share this post Link to post Share on other sites
Guest Posted March 19, 2008 Very nice replacement Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2938 Share this post Link to post Share on other sites
frederf 0 Posted March 20, 2008 Excellent stuff! Thank you!Edit: Hm, as discussed here the "laser" tracers still remain. Any ideas how to fix this? Adding tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; to the ammo config should easily make the tracers non-existent for these bullets. Share this post Link to post Share on other sites
Vulture2k1 0 Posted March 20, 2008 This should be in the patch and official, the Stryker/HMMWV is totally useless without such a fix.. Share this post Link to post Share on other sites
Stavanger 0 Posted March 20, 2008 Mirror from ePrison.de MK19 and AGS-30 No Recoil Replacement Pack by Frederf Regards, Stavanger EDIT: New Mirror! Share this post Link to post Share on other sites
NonWonderDog 0 Posted March 20, 2008 With the 6thSense tracers, some enterprising soul could actually make these look exactly like the stock grenades. You'd just have to take the grenade model, reorient it, and delete the collision mesh. Then you could add it as an extension to the tracer models, as a special grenade tracer. I was actually working on something like that a long while ago. I forgot why I had to give up, though. I think it was before the BIS models had been converted, and I didn't want to make my own grenade model. Share this post Link to post Share on other sites
dwringer 45 Posted March 21, 2008 Aye, the only thing missing then (or now, since I'm happy with the regular small SIX tracers as much as anything else; it's just a game anyhow) would be the fact that as bullets, these grenades tend to skip off the ground an awful lot. If i'm not mistaken, that didn't happen when they were treated as shells. Anybody know of a way around that? Share this post Link to post Share on other sites
Ike_fin 0 Posted March 21, 2008 Aye, the only thing missing then (or now, since I'm happy with the regular small SIX tracers as much as anything else; it's just a game anyhow) would be the fact that as bullets, these grenades tend to skip off the ground an awful lot. If i'm not mistaken, that didn't happen when they were treated as shells. Anybody know of a way around that? There's config called "deflecting" that changes how easily they skip off ground: http://community.bistudio.com/wiki/CfgAmmo_Config_Reference#deflecting Share this post Link to post Share on other sites
Dwarden 1125 Posted March 21, 2008 modded one with 6thSense tracers + no deflections http://www.mediafire.com/?3dybv3j1jpm Share this post Link to post Share on other sites
frederf 0 Posted March 22, 2008 No deflections? 40mm grenades are known for deflecting instead of detonating pretty often, maybe not as much as in the game stock but quite a bit. But good job about the tracers and SIX_tracers work. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 22, 2008 well so what angle should be the deflection at max ? Share this post Link to post Share on other sites
kuIoodporny 45 Posted March 22, 2008 Patch 1.11 gives us deflecting = 5 for both G_30mm and G_40mm. Share this post Link to post Share on other sites
KeyCat 131 Posted March 23, 2008 Great work Frederf, like this alot (- the tracers)! Sorry for a stupid question but where exactly do I add: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; In the ammo config to get rid of the tracers? /KC Share this post Link to post Share on other sites
Yeb 0 Posted March 23, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class MK19AGS30NoRecoil { units[] = {}; requiredAddons[] = {"CAData", "CAWeapons"}; }; }; class CfgAmmo { class G_40mm_HE; // External class reference class G_40mm_HE_NoRecoil: G_40mm_HE { simulation = "shotBullet"; tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; }; class G_30mm_HE; // External class reference class G_30mm_HE_NoRecoil: G_30mm_HE { simulation = "shotBullet"; tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; }; }; class CfgMagazines { class VehicleMagazine; // External class reference class 48Rnd_40mm_MK19: VehicleMagazine { ammo = "G_40mm_HE_NoRecoil"; }; class 29Rnd_30mm_AGS30: VehicleMagazine { ammo = "G_30mm_HE_NoRecoil"; }; }; It should be this way (not tested though). Share this post Link to post Share on other sites
rainbow 0 Posted March 23, 2008 Is it MP compatible? Share this post Link to post Share on other sites
killswitch 19 Posted March 23, 2008 Is it MP compatible? Assuming all participating players and the server itself has the addon, then yes. If not, it would give some players an unfair advantage. Share this post Link to post Share on other sites
frederf 0 Posted March 24, 2008 I'll update the addon with the SIX Tracer info and the removed tracer color. The addon creates a new ammo type so I assume this will cause errors if only some people are using it. http://www.squick.org/~freder....1.1.zip Share this post Link to post Share on other sites
4 IN 1 0 Posted March 24, 2008 hum so on the config side, is it still a grenade lancher class or is it a machine gun class that act like a grenade lancher? Share this post Link to post Share on other sites
SD_BOB 10 Posted March 24, 2008 Hey guys what can i use to edit the .bin file once ive extracted it? i tired notepad like i use for everything else arma, but it doesnt show correctly. Share this post Link to post Share on other sites
lebson506th 0 Posted March 24, 2008 I use Laza. See here: http://community.bistudio.com/wiki/ArmA:_Community_Tools#Config_Files Share this post Link to post Share on other sites
frederf 0 Posted March 24, 2008 Hey guys what can i use to edit the .bin file once ive extracted it? i tired notepad like i use for everything else arma, but it doesnt show correctly. config.bin's are binarized config.cpp's. I use a program called unRap which comes in kegety's arma tools package and it quickly makes a text version of the config.bin named config.cpp in the same directory. Share this post Link to post Share on other sites
Deadeye 1 Posted March 25, 2008 ArmedAssault.info Mirror updated : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites