YacieK 0 Posted March 15, 2008 Problem solved - i have upload a new files. BinPBo has broken not only cfg. Share this post Link to post Share on other sites
HGuderian 0 Posted March 15, 2008 @NSXr it's rapify1.2, but Yaciek has solved the prob (thanks) Share this post Link to post Share on other sites
maza94 0 Posted March 15, 2008 You verry quick with it! I hope to I can play with this addons tommorow  Share this post Link to post Share on other sites
Stewy 1 Posted March 15, 2008 Yes concur - custom face compatability would be great! But looking good at the moment as well! Stew Share this post Link to post Share on other sites
YacieK 0 Posted March 16, 2008 @ NSXr M14? What M14? M21EBR only and SWS 21 SD M21EBR made on base from producer data, no airsoft. Share this post Link to post Share on other sites
Deadeye 1 Posted March 16, 2008 VIEW News about the PKW Mercenaries @ArmedAssault.info DOWNLOAD - PKW Mercenary [65,6 MB] @ArmedAssault.info DOWNLOAD - PKW Weapons [28,8 MB] @ArmedAssault.info Share this post Link to post Share on other sites
YacieK 0 Posted March 16, 2008 deadeye - link moved to first post Share this post Link to post Share on other sites
russin 0 Posted March 16, 2008 Quote[/b] ]DOWNLOAD - PKW Mercenary [65,6 MB] @ArmedAssault.info that link gos to the weapons page Share this post Link to post Share on other sites
Deadeye 1 Posted March 16, 2008 Quote[/b] ]DOWNLOAD - PKW Mercenary [65,6 MB] @ArmedAssault.info that link gos to the weapons page You are correct, the ..link fixed (YacieK could you also fix it in the first post. thx) Share this post Link to post Share on other sites
mr burns 132 Posted March 16, 2008 Armed-Assault.de links fixed too, see post on page 1 of this thread. Share this post Link to post Share on other sites
YacieK 0 Posted March 16, 2008 Fixed und danke Burns ( meet on Octoberfest ) Share this post Link to post Share on other sites
russin 0 Posted March 16, 2008 Very Nice pack thanks Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 16, 2008 Enjoy Very nice, but I have one tiny crit to offer, if you're interested. If these are meant to be British combat trousers they are wearing (important proviso) then you should really remove the knee reinforcing patches. Knee reinforces like that appeared only on the very first production runs of the 1960 pattern D.P.M. Combat Dress. It's not very likely that present-day "PMC" employees would be wearing 40-year-old rare collector's items like those (yours can't be '60 DPs anyway because they obviously have a pocket on the right thigh). Anyway, like I said, only if you're interested. It's a trivial detail and most people won't care. Â Share this post Link to post Share on other sites
YacieK 0 Posted March 16, 2008 Col. Faulkner Thank you for valuables notes. It is necessary to remember only, that it package of equipment from army of several state, so liberty of clothes is allowed. I made if SAS or Blackwater, surely I would make other sweater and BDU:) regards - Yac Share this post Link to post Share on other sites
Drake Starkiller 0 Posted March 16, 2008 Great Units and weapons, thier are a good addition to ArmA. But I still get this bug: http://www.yourfilehost.com/media.php?cat=image&file=error.JPG             It appears on all Mercenarys, I testet it with other Units, but no Problem with the standard BIS Units or any other addons:( Ok, Tested it agin seems to affect only 1.08 Version, with 1.09 there is no problem. °0 Share this post Link to post Share on other sites
Guest Posted March 16, 2008 Very nice work Yaciek Frontpaged at the Armaholic.com homepage. The Armaholic.com download page for the PKW Mercenary can be found here: http://www.armaholic.com/page.php?id=2916 The Armaholic.com download page for the PKW Weapons can be found here: http://www.armaholic.com/page.php?id=2917 Share this post Link to post Share on other sites
wipman 1 Posted March 16, 2008 Hi, running the V1.08 + QG + ArmA Effects + 6th_Sense Pack 1, i get some small weird bugs in the weapons and also in the units. The MP5SD don't spitt shells, that or the glock 17(SD) i can't remember; but there's "a bit more": Shadow Bug (Grenadier). Shadow Bug (Black-Ops). Shadow Bug (SIG-551) Shadows Bug (Glock 17 SD) Shadow Bug (Glock 17 SD). M249-PARA (MF Hole). M249-PARA (Too High) M21-SD Bug (Net Camo). I've also noticed weird shadows in the back of the beret equiped units, like the Team Leader, and... the custom faces only work in 1St person view unless in the night-ops merc/pmc that just don't work in any LOD. I'll like that this mercs could use the custom faces, some of the faces that i've made will match very well with this units; and if the T.Leader hand a green beret with the MAC-SOG patch on the left side... then it'll be just great, because this PMC's look very pimp (even without my custom faces) >>;-) . Let's C ya Share this post Link to post Share on other sites
Stavanger 0 Posted March 16, 2008 News + Mirror by Combat-Prison.net PKW Weapons + Mercenary by YacieK nice work YacieK and Thanks to Ingram for the Screenshots, best Regards, Stavanger Share this post Link to post Share on other sites
IronTiger 0 Posted March 16, 2008 Great work YacieK they look beautiful ! Share this post Link to post Share on other sites
YacieK 0 Posted March 16, 2008 Thx Wipmann for feedback I see that however, use BinPbo makes errors in models. I make corrections already. El Nino Foxhound and Stavanger - thx - link moved to first post Share this post Link to post Share on other sites
NSX 8 Posted March 16, 2008 2 Yaciek Well, my bad. Thought there was broadened buttstock to have enough room for battery. But what about custom faces? Can they be setted by player in fixed version or hardcoded? Share this post Link to post Share on other sites
maza94 0 Posted March 16, 2008 I found some bugs too: Marksman: http://img249.imageshack.us/img249....MG] picture Merc: http://img249.imageshack.us/img249....MG] shadow?? Grenadier: http://img212.imageshack.us/img212....MG] hm? Night op http://img212.imageshack.us/img212....MG] it wasen't bug but its funny http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> One question: what happend with those guys? http://img229.imageshack.us/my.php?image=image3nh0.jpg http://img259.imageshack.us/my.php?image=image1hi2.jpg Bugs founded but addon is still the best merc addon. (nie ma addonu doskonałego  ) Share this post Link to post Share on other sites
YacieK 0 Posted March 16, 2008 2 maza94 Thx for feedback. It looks that you have for weak comp in order to it has raised it addon. Earliest photos were from early periods of production. sÄ… ... moje 2 NSX - no problem mate :] , customfaces? hmm... I will think about it. As it does not want to wait anybody can try write this into cfg Quote[/b] ]// FACE GROUPS STARTclass CfgFaces { class Faces_Merc { class Default { name = $STR_CFG_FACES_DEFAULT; texture = "\PKW_Mercenary\hhl\face9.paa"; east = false; west = false; }; class Custom { name = $STR_CFG_FACES_CUSTOM; texture = "#(argb,8,8,3)color(0.596,0.412,0.365,1)"; east = false; west = false; }; class Face1 { name = "Faces_Merc_1"; texture = "\PKW_Mercenary\hhl\face1.paa"; east = true; west = true; }; class Face2 { name = "Faces_Merc_2"; texture = "\PKW_Mercenary\hhl\face2.paa"; east = true; west = true; }; class Face3 { name = "Faces_Merc_3"; texture = "\PKW_Mercenary\hhl\face3.paa"; east = true; west = true; }; class Face4 { name = "Faces_Merc_4"; texture = "\PKW_Mercenary\hhl\face4.paa"; east = true; west = true; }; class Face5 { name = "Faces_Merc_5"; texture = "\PKW_Mercenary\hhl\face5.paa"; east = true; west = true; }; class Face6 { name = "Faces_Merc_6"; texture = "\PKW_Mercenary\hhl\face6.paa"; east = true; west = true; }; class Face7 { name = "Faces_Merc_7"; texture = "\PKW_Mercenary\hhl\face7.paa"; east = true; west = true; }; class Face8 { name = "Faces_Merc_8"; texture = "\PKW_Mercenary\hhl\face8.paa"; east = true; west = true;}; class Face9 { name = "Faces_Merc_9"; texture = "\PKW_Mercenary\hhl\face9.paa"; east = true; west = true;}; class Face10 { name ="Faces_Merc_10"; texture = "\PKW_Mercenary\hhl\face10.paa"; east = true; west = true;}; class Face11 { name ="Faces_Merc_11"; texture = "\PKW_Mercenary\hhl\face11.paa"; east = true; west = true;}; class Face12 { name ="Faces_Merc_12"; texture = "\PKW_Mercenary\hhl\face12.paa"; east = true; west = true;}; class Face13 { name ="Faces_Merc_13"; texture = "\PKW_Mercenary\hhl\face13.paa"; east = true; west = true;}; class Face14 { name ="Faces_Merc_14"; texture = "\PKW_Mercenary\hhl\face14.paa"; east = true; west = true;}; class Face15 { name ="Faces_Merc_15"; texture = "\PKW_Mercenary\hhl\face15.paa"; east = true; west = true;}; class Face16 { name ="Faces_Merc_16"; texture = "\PKW_Mercenary\hhl\face16.paa"; east = true; west = true;}; class Face17 { name ="Faces_Merc_17"; texture = "\PKW_Mercenary\hhl\face17.paa"; east = true; west = true;}; class Face18 { name ="Faces_Merc_18"; texture = "\PKW_Mercenary\hhl\face18.paa"; east = true; west = true;}; class Face19 { name ="Faces_Merc_19"; texture = "\PKW_Mercenary\hhl\face19.paa"; east = true; west = true;}; class Face20 { name ="Faces_Merc_20"; texture = "\PKW_Mercenary\hhl\face20.paa"; east = true; west = true;}; }; }; // FACE GROUPS END and add to all merc this line Quote[/b] ]facetype = "Faces_Merc";- example Quote[/b] ] class Najemnik1: SoldierGB { model = "\PKW_Mercenary\Najemnik1"; side = TGuerrila; vehicleClass = "PKW_PMC"; displayName = "Marksman"; nightVision = true; camouflage = 0.6; canHideBodies = true; facetype = "Faces_Merc"; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; nameSound = "sniper"; ...... They let's take care in order to proper names had customfaces and amount in folder hhl I do not know if it will set - but it is proper to try regards- Yac BTW... thx Deviance for nice screens Share this post Link to post Share on other sites
NSX 8 Posted March 16, 2008 Thanks, Yaciek. Will try. Some screens here too: -Is it Chernobyl, captain? -No, idiot Price, it's another game... One piece Share this post Link to post Share on other sites
YacieK 0 Posted March 16, 2008 Quote[/b] ]-Is it Chernobyl, captain?-No, idiot Price, it's another game... Share this post Link to post Share on other sites